Anon A Mouse |
Read over the pdf. If it's not too much trouble, I think I'd like to make my own character that follows the same flavor as the one listed in the pdf. In which case, how closely should I follow the one given? Should I make someone as close to that character as possible? Or would it be more of "Here's some character creation guidelines. Use them but keep the same build focus as the given character" ?
Unless you have a strong preference on what level I should try, I'm leaning towards just doing level 3.
Adaram |
Geez! Ask me all the hard questions!! Don't you know I am just learning :p ;) (I jest. This is a great question). How does this look to you?
- Race, gender, class (if you are truly feeling crazy to not pick a rogue, I guess that's up to you) - whatever you want
- Attributes - -20 point buy(as explained on page 16 of the core rule book) with no stat above 18 or below 10 before racial adjustment. (for level 1 stats)
- Looks like the Pre-Gen has 3 Feats, so let's stick with that
- Skills - that's where you will try and mirror the pre-gen - but ultimately your choice :)
- Possession and starting gold are easy - follow the pre-gen character for that. If you want to substitute something, let me know and we will discuss.
I also am going to send you to this Reddit Link where I posed the question and got some good answers.
Anon A Mouse |
Sounds good. I'll make a character sometime after work today. Just two more questions:
- I take it no traits then? (I think traits are purely a Pathfinder construct)
- How should I handle HP? Roll? Average? Max?
Also, for future reference, you don't need to specify number of feats; that's decided based on class, race, and level. For Pathfinder, people generally want to know
- Race/Class restrictions / what source material is ok
- How to create stats
- Starting gold / limits on purchasing items for games of higher level (latter probably isn't an issue here since I'll likely keep most of the default gear)
- Method for getting HP if starting at level higher than 1
- Traits/Drawbacks
- Alignment restrictions (For example, evil alignments are often banned. Not an issue here since I'm not going to be making an evil character)
- How much backstory you want for applications
Adaram |
See! I am learning a lot from you, and thanks!
I feel like it should be ok to use any of the main source materials that are located here. Specifically, it looks as though two traits are like a bonus feat. So you can go ahead and take 2 of them to replace one of your 3 feats if you want. Does that sound fair? Remember that you can use "Unchained" Rules if you want.
I think take whatever number of HP the pre-generated character has, unless you feel like you want to be more random. Then I would suggest taking MAX for level 1, and doing proper rolls for level 2 and 3. You can put your rolls in here for clarity if that suits you.
Anon A Mouse |
I feel like it should be ok to use any of the main source materials that are located here. Specifically, it looks as thoughtwo traits are like a bonus feat. So you can go ahead and take 2 of them to replace one of your 3 feats if you want. Does that sound fair? Remember that you can use "Unchained" Rules if you want.
Which is the equivalent of saying no traits since there's already a feat that does that. Which is fine, I was just checking. Also yeah, I'm probably going to go unchained rogue.
I think take whatever number of HP the pre-generated character has, unless you feel like you want to be more random. Then I would suggest taking MAX for level 1, and doing proper rolls for level 2 and 3. You can put your rolls in here for clarity if that suits you.
I'll roll here for HP then. One thing to note is that it looks like 3.5 rogues have d6 HD while Pathfinder rogues have d8.
HP: 2d8 ⇒ (5, 7) = 12Also, if you haven't seen it already, I would suggest checking out this guy's profile. He has some tips about DMing a PBP. Obviously you don't have to copy him, but it should give you some ideas as you figure out how you want to run things.
Kat Varas |
Here's a first pass at my character. I still need to add links/descriptions to it and need to fill out some details, but the skills are all there.
I might also switch her to a half-elf.
Adaram |
Excellent. I will have a look at her a little later today. Work is too busy for me today to spend the time; but maybe later this afternoon I will get a chance.
We'll get started on the first part of the adventure thread as well, as soon as I can.
I am EST, by the way. My general times for posting are as I get time throughout the day, and later in the evenings.
Kat Varas |
No rush. I'm in PST and probably won't have a chance to look at anything you say until after 6pm over here any way. I generally have a chance to post in the mornings-ish (9:30-10:30am) and then in the evenings. Occasionally I have time throughout the day, but it's not consistent.
Adaram |
I just finished my initial review ... looks all in order. For my own learning, I am putting all characters into PC-GEN - it shows me when I am missing something (or in this case, if you are missing something :) )
I'll do that a little later. Then we'll move over to the Gameplay thread and start things rolling!
Thanks for your patience with me
Kat Varas |
I generally make most of my characters in Hero Lab, so that normally tells me if I'm missing something. Though if there are unusual house rules, that doesn't always work.
Adaram |
I wanted to have a quick chat about "Check" rolls. I have been reading up a bit, and I guess there are two schools of thought. Some think that the players should always roll them, others think the GM.
Given this is a "rogue focused" game, checking for secrets, traps, etc. is something that is core to your class, so I don't want to do the rolling for you, but I also don't want you to miss potential secrets because you forget.
Do you have a preference?
Kat Varas |
Hmm, it's a little hard to say since I would imagine it will depend somewhat on the situation.
If it's something I would have to roll anyway, like, "Someone cast fireball at you, make a reflex save," I'm fine with you rolling it since it'll just speed things up (and the game isn't mythic, so it's not like I have to make decisions about if I want to use a resource to affect the roll).
If it's something hidden, like a trap door, I think I'd at least like to be given the opportunity to find it myself, either by me rolling a perception check or saying that I specifically look at something. In the latter case, I'm fine with you rolling perception and telling me the result based on that since rolling perception every time I say I look at something would get tedious. If I just completely miss it or, say, it's an opposed check, well, I'm not really sure. Use your best judgement, I guess? *shrugs*
Adaram |
I have been thinking about the Perception checks in this adventure, and more importantly, the number of things that will be seen or missed based on a simple dice roll. I have been doing some reading on the subject, and some people like to "take 20" and assume they search as long as they need to find the special stuff. I am not a fan of that, as much as I am not a fan of missing something cool because of a bad Perception roll. I'd like to do the following.
Instead of just the standard 2 minutes per square (which is 20 rounds x 6 seconds per round = 120 seconds - or 2 minutes per square), I want to have 2 levels.
Option one would be a good search, and would take one minute per square. So, as an example, your room would take 8 minutes to do a good search (8 squares x 1 minute). Your Perception roll for a good search will get a +5 extra bonus (above all the rest of your Perception Bonuses).
The second option would be a very good search. This one would take 16 minutes for your room (8 squares x 2 minutes per square). The Perception Roll for this search will get +10 extra bonus (so you will most likely find everything this way).
The trade off for this is time, and because you are on the clock in the adventure, I like how it offsets the benefit (you only get four days, you have to be in the Hall for the Tourney twice per day, and I am going to make you sleep as well!). In addition, the longer you stay somewhere, the better chance there will be that you will have a random encounter - and if you are somewhere you ought not to be, that is another trade off.
You can always roll a standard "take in your surroundings" perception check, and you will get whatever you get, but this takes no discernible time :)
So when you enter a room, a new area, etc., just let me know which one you want, and I will take care of the rolling for you (you will be able to see the rolls). I'll then change the narrative on the fly to account for your roll.
Let me know if you have any vehement objections to this approach.
Thanks
Kat Varas |
That's fine. Right now Kat just wants to get a quick overview of most/all of the place a la "take in your surroundings" perception check. She'll probably check out her room more thoroughly before she goes to bed, but right now it doesn't really matter what's in her room/who might be able to get in because she hasn't left anything of value there. Similarly, once she has a good idea of the overall layout of the area, she'll have a better idea of where she wants to focus her searching.
Kat Varas |
Well, the way I see it is if you're dropped in a random house and told to play hide and seek, are you going to spend your first 30 minutes carefully searching the first room you're in or are you going to check the obvious hiding spots in all the rooms first?
Wandering about is fine, if a bit slow. We could probably speed it up by assuming that if I enter a new area, I check all doors to see if they're locked before proceeding (if they're trapped, well, I get a perception check for the trap due to my rogue talent anyway. But tbh, based on Kara's statement, Kat's assuming that they're not going to trap any place that isn't behind a locked door. Otherwise it would be weird/inhospitable to tell her she could wander the grounds).
Kat Varas |
Just checking, but were we waiting on me for something? It's fine if you're just busy; I just want to make sure we don't get stuck in an infinite cycle of each of waiting on the other to do something (Kat was just following everybody on to the first round of the tournament, if it was unclear).
Kat Varas |
Done. Although tbh, I generally don't both updating my character sheet itself with that kind of information, and instead normally keep things that fluctuate a lot in the character status line (that ooc text right next to "Unchained Rogue 3"). It's faster to find and edit.
Kat Varas |
Ok, thanks for the heads up (it's pretty normal for posting to be sporadic on the weekend anyway).
And yeah, I'm having fun. Still a little on the fence about what I think of 1 on 1 games, but that's unrelated to you; I think you're doing a good job. No particular suggestions for improvement. :-)
Kat Varas |
Ok, thanks for letting me know. Unfortunately yesterday I was busy with work and then a going-away thing for a co-worker.
Yup, Medifir definitely has some screws loose. Kat is still wondering how he got together enough money to enter the tournament. But then, maybe the craziness is all an act...
Adaram |
Ha. I was about to give you a heads up as well. I start a vacation tomorrow (today actually). Since I'll be at home and then traveling over the weekend, I don't know how much I will post either. I have a feeling it will be way less than normal.
Bringing my daughter away for school, so we'll be kidless at home - a major change!
Kat Varas |
Just a heads up that I'm going to be out of town from tomorrow through Tuesday or Wednesday. I will probably have internet access, but I may be distracted by spending time with people, so I don't know how much I'll be online.