Homebrew Playtest Ysoki


Ancestries & Backgrounds


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is what the titles says: a translation of the ysoki for the Playtest. This isn't something I will use for official purposes, but rather for homebrew fun. Here goes nothing:

YSOKI
HIT POINTS 6
SIZE Small
SPEED 20 feet

ABILITY BOOSTS
Dexterity
Intelligence
Free

ABILITY FLAW
Strength

LANGUAGES
Common
Ysoki

BONUS LANGUAGES
At 1st level, if your Intelligence score is 14 or higher, you can also select one of the following languages: Draconic, Dwarf, Gnome, Goblin, Jotun, or Undercommon.

TRAITS
Ysoki
Humanoid

DARKVISION
You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is black and white.

YSOKI ADVENTURERS
Some backgrounds are particularly suitable for ysoki. The merchant background well represents the cultural propensity for bargaining, the acrobat background well represents the skills needed to get around in a crowded ysoki warren, and the blacksmith background well represents the cultural propensity for tinkering. The entertainer, nomad, scholar, and street urchin backgrounds also fit the ysoki quite well.
Ysoki gravitate to classes which require physical or mental quickness. The ranger and the rogue need the former, the wizard needs the latter, and the alchemist needs both.

ANCESTRY FEATS

Animal Speaker (Feat 1)
Ysoki
You recognize the squeaking of rodents as a language of its own. You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, such as mice, rats, prairie dogs, and chipmunks. The GM determines which animals count for this ability.

Animal Whisperer (Feat 5)
Ysoki
You hear the sounds of animals as conversations instead of unintelligent noise. You can speak to all animals, not just rodents. You gain a +1 bonus to Diplomacy checks to Make an Impression on animals.

Cheek Pouches (Feat 1)
Ysoki, Heritage
You can store up to one cubic foot of items weighing up to 1 Bulk in total in their cheek pouches, and you can transfer a single object between hand and cheek as a swift action. You can disgorge the entire contents of your pouch onto the ground in your square as a move action that does not provoke an attack of opportunity.

Cleanliness (Feat 1)
Ysoki
Trigger: You make a save against a disease
Ysoki strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. You a gain a +2 circumstance bonus to saves against disease, and whenever you exceed the save DC to recover from a disease effect by 5 or more, you are treated as if you had succeeded at two consecutive saving throws.

Cornered Fury (Feat 1)
Ysoki
You fight viciously when cut off from friends and allies. Whenever you are reduced to half or fewer of your hit points, and you have no conscious allies within 30 feet, you gain a +2 bonus to your melee attack rolls and to armor class.

Discerning Smell (Feat 1)
Ysoki, Heritage
You can smell and taste all sorts of exotic flavors that are too nuanced for the human palate. You gain a +2 circumstance bonus to sense an unseen creature that is close enough for you to smell (typically within 30 feet, though halve the distance if you are upwind and double the distance if you are downwind). For more information about senses, see page 301.

Surface Sprinter (Feat 1)
Ysoki
Your time on the surface has made you a very fast runner. Your Speed increases by 5 feet. Additionally, when you use the Stride action, you can ignore difficult terrain in one square during that move.

Swarming (Feat 1)
Ysoki
Ysoki are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. You and another ysoki can share the same square at the same time. If two ysoki in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Tinker (Feat 1)
Ysoki
Trigger: You make a Crafting check to create or repair an item
Ysoki have a spatial sense which provides a special insight on the creation and repair of items. You gain a +2 circumstance bonus whenever creating or repairing an item.

Very Sneaky (Feat 1)
Ysoki
Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet further when you take the Sneak action, up to your Speed (see page 158). In addition, if you critically succeed at a Stealth check against a creature, your target remains flat-footed during your attack. The GM doesn't reveal that your Stealth check resulted in a critical success until you declare your attack.

So this is what I've concocted. How does it look?

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