Ranger and Bird Animal Companion questions


Classes


I was thinking of getting the Bird companion for its ability to let me add Persistent Bleeds on an enemy. However I don't think that I'll be able to get more than 1 bleed of 2d4 damage on one enemy at a time. I don't think that my bleeds stack. Am I correct that they don't stack?

If they don't stack I guess I could just target all the enemies I can in a round to DOT them up with bleeds with archery. Or find a different companion, if the bleeds aren't that viable.


You are correct, they do not stack.

Playtest Rulebook pg 323 wrote:
You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. All types of persistent damage occur at once, so if something triggers when you take damage, it triggers only one time.


Fuzzy-Wuzzy wrote:

You are correct, they do not stack.

Playtest Rulebook pg 323 wrote:
You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. All types of persistent damage occur at once, so if something triggers when you take damage, it triggers only one time.

So all I could do with a Bird companion in combat would be to either Dot/Bleed as many targets in combat as I could OR continue adding Bleeds to one target until I get a high enough or maxxed Bleed roll and then switch to another target.

Thanks for responding by the way.


Eigengrau wrote:
Fuzzy-Wuzzy wrote:

You are correct, they do not stack.

Playtest Rulebook pg 323 wrote:
You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. All types of persistent damage occur at once, so if something triggers when you take damage, it triggers only one time.
So all I could do with a Bird companion in combat would be to either Dot/Bleed as many targets in combat as I could OR continue adding Bleeds to one target until I get a high enough or maxxed Bleed roll and then switch to another target.

Actually, persistent damage is rerolled every round the subject takes it, so there's no point in re-bleeding the same target.

Hmm, that might complicate the "higher amount of damage wins" rule; 1d6 clearly beats 1d4, but does 2d4 beat 1d8? Does 1d6 beat 1d4+1? This may be a flaw in the mechanic, maybe I'll start a thread on it.)

Eigengrau wrote:
Thanks for responding by the way.

My pleasure. My first rules question answering of the new era!


I was looking at a bird for my druid as well. The persistent bleed itself seemed okay, but the target is also dazzled until they stop the bleeding. This means they need to succeed at a DC5 flat check on each attempt to attack/target anyone before they can actually roll for success on the attempt, as I understand it.

Dark Archive

Dazzled is nasty in 2E. I believe if an enemy is dazzled, you are also able to make a hide check against them.

Hide:
You huddle behind cover or deeper into concealment to become merely sensed, rather than seen (see page 302). The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature that could potentially see you but that you have cover against or are concealed from.

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