Did a lot of classes have their early levels give less class stuff because of higher to hit + iteratives?


General Discussion


Title. I'm kind of curious if the reason why so many classes have underwhelming class features in their earlier levels is the hidden power they got from the system changes. = /


Power got shifted upwards, and advancement was scaled, again, upwards, so as to limit the 12th lvl campaign end problems.

That is, in theory, in pf2 you should expect your average campaign to reach higher levels, even towards those Elusive, never seen, cap stones.


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I think the biggest change is actually the 3 Action system allowing people to do things that they could not do easily (or ever) before at level 1.

Like a level 1 PF2 fighter can move once and attack twice- this is extremely hard to do and requires specialized builds in PF1. A PF2 Monk can move, flurry, then move away at level 1- this is a better version of spring attack, a feat with 2 prerequisites in PF1.

It's just a good idea, design wise, to keep the number of moving parts down at the beginning so you don't scare off new players.

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