
Alchemic_Genius |

Tbh, a con based innate spell is super awesome thematically. I can see why they wouldn't allow, say, a str or dex based spell (simply because there's not a lot of justification) but con would still allow martials to get some nice use out of an innate spell without sacrificing much, and makes for a nice surprise feature in their abilities ("what?! That fighter is lobbing fire at us?!")

Asuet |
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It's a horrible idea because innate spells are supposed to come from within. Much like the sorcerer's powers. Having your innate spells work with something like dex is just power gaming. I think you could make an argument that divine innate powers could use wisdom for example but using the physical ability scores for that makes no sense thematically. Innate spells are not ki abilities or spirits. They are spells. If they add a feat where you can get a ki ability that's not an innate spell then I would also argue for not using charisma as the modifier.

ErichAD |
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The innate spells are locked in at trained only, keying them off a preferable modifier isn't going to make them much better. Since you're much better off picking a spell that always works, it's probably a good idea to facilitate whatever roleplay purpose someone has cooked up for having the spell be based on some other stat.

Corwin Icewolf |
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The fact that wild order druids add their strength to their number of wild shapes per day makes me think you would need to support removing that for the "It can't be justified in character" argument to work. both leave a bad taste in my mouth though. "I push this magical power out harder with my mighty muscles!"

shroudb |
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if you pick a spell with a feat, and you're a martial, you have to use charisma to attack with it (because it makes sense to use Charisma for innate spells, that's the whole premise of what innate magic isin pf)
if you pick a weapon proficiency with a feat, and you're a caster, you have to use str/dex to attack with it (because it makes sense to do so, that's how weapons work in pf)
what's the issue?

shroudb |
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s/fighter/wizard
shroudb wrote:if you pick a spell with a feat, and you're a wizard, you have to use charisma to attack with it (because it makes sense to use Charisma for innate spells, that's the whole premise of what innate magic isin pf)Does it still make sense?
Yes, innate magic is still defined as something that you invoke with your force of personality since the Sorc class has been published.

Ed Reppert |

Yes, innate magic is still defined as something that you invoke with your force of personality since the Sorc class has been published.
Defined where?

HWalsh |
s/fighter/wizard
shroudb wrote:if you pick a spell with a feat, and you're a wizard, you have to use charisma to attack with it (because it makes sense to use Charisma for innate spells, that's the whole premise of what innate magic isin pf)Does it still make sense?
Yes, because the feat grants innate magic.
Easy way to explain it:
There are two types of "magical energy" in Pathfinder. Let's use the shorthand mana, even though that's not a pf term.
So you have external mana, which is what Wizards and Clerics use. This is magical energy from some outside source. Be it energy granted from a deity or natural ambient energy that takes years of study to utilize.
Then you have internal mana, which is inherent to the body and uses it's natural reserves. In PF1 this was the power source for Oracles and Sorcerers. In PF2 it is the Sorcerers, and natural power wells of Paladins, as well as "Resolve/Focus" pools.
As such, if it is internal magic, for cosmological consistency it should use Charisma.

Voss |
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Draco18s wrote:s/fighter/wizard
shroudb wrote:if you pick a spell with a feat, and you're a wizard, you have to use charisma to attack with it (because it makes sense to use Charisma for innate spells, that's the whole premise of what innate magic isin pf)Does it still make sense?Yes, because the feat grants innate magic.
Easy way to explain it:
There are two types of "magical energy" in Pathfinder. Let's use the shorthand mana, even though that's not a pf term.
So you have external mana, which is what Wizards and Clerics use. This is magical energy from some outside source. Be it energy granted from a deity or natural ambient energy that takes years of study to utilize.
Then you have internal mana, which is inherent to the body and uses it's natural reserves. In PF1 this was the power source for Oracles and Sorcerers. In PF2 it is the Sorcerers, and natural power wells of Paladins, as well as "Resolve/Focus" pools.
As such, if it is internal magic, for cosmological consistency it should use Charisma.
Eh? Where in the setting material is that? Magic is magic. Different classes use different mechanics, but that's game systems, not setting.
There isn't much indication that a wizard's magic comes from 'outside,' and even clerical magic is dubious. I'm not sure how you'd tell if they were somehow being fed magic from another plane or just making it all up inside their own heads.
If anything, we're seeing more and more evidence that the spell difference is mostly to avoid having 'dump stats' at character creation. From a design perspective, the more classes that have to use a stat the better.