So Cramped! An Issue with Layout.


Monsters and Hazards

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So I know these are the beta versions of these books but could we please get some more blank space and visual breathing room in the bestiary?

As it stands, I loved the idea of the cleaned up stat block with a more organic flow, placing abilities and statistics that are often used in tandem close together and allowing for easy reference and more concise writing, but as it stands it seems to be that the layout team has taken that to mean that all that new free space on the page should be PACKED TO THE BRIM WITH EVERY POSSIBLE THING THEY CAN FIT.

Now, I get the urge to add more stuff, but it negates the advantage of the streamlined and ergonomic stat block. With how packed these pages are I'm losing my place on whatever I'm looking at every time I look at something and skimming through to find whatever angel, dragon, or angry dessert I want to throw at my party is freaking impossible. It's like a hurricane soup of words and it's giving me a headache to look at, and I can only imagine what this is like for new people looking to participate in the playtest or what it might be like in a year if this setup continues. And though I know there will be art in the final product to break up the word wall for the moment it's migraine inducing and if not brought up now I fear too much of this style will stay.

So, can we get some breaks on these pages? Maybe leave half of a page empty after you finish a section on say dragons or when we cycle from A monsters to B monsters? My eyes will thank you for it.


doc the grey wrote:

So I know these are the beta versions of these books but could we please get some more blank space and visual breathing room in the bestiary?

As it stands, I loved the idea of the cleaned up stat block with a more organic flow, placing abilities and statistics that are often used in tandem close together and allowing for easy reference and more concise writing, but as it stands it seems to be that the layout team has taken that to mean that all that new free space on the page should be PACKED TO THE BRIM WITH EVERY POSSIBLE THING THEY CAN FIT.

Now, I get the urge to add more stuff, but it negates the advantage of the streamlined and ergonomic stat block. With how packed these pages are I'm losing my place on whatever I'm looking at every time I look at something and skimming through to find whatever angel, dragon, or angry dessert I want to throw at my party is freaking impossible. It's like a hurricane soup of words and it's giving me a headache to look at, and I can only imagine what this is like for new people looking to participate in the playtest or what it might be like in a year if this setup continues. And though I know there will be art in the final product to break up the word wall for the moment it's migraine inducing and if not brought up now I fear too much of this style will stay.

So, can we get some breaks on these pages? Maybe leave half of a page empty after you finish a section on say dragons or when we cycle from A monsters to B monsters? My eyes will thank you for it.

I am working on something like this, but just for sections of the main book. The tone of the documents is wonderful. Making the text concise, adding "breathing room" and so on is quite difficult and time-consuming, though.

We, as first-time readers, and as an audience interested in the game, are excellent playtesters for document usability.

I'd encourage you to sketch up a sample Bestiary entry in GDocs maybe? It could get the conversation going!

Disclaimer: I have my own, selfish reason for this. Eyestrain is very bad for me. XD


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

No doubt when the book is released next year the spacing will be what we're used to, with pictures as well. I fully expect each creature type to start on its own page as there will be much more description of its abilities, as well as flavor text.

Paizo Employee Chief Technical Officer

The layout of the Playtest Bestiary is absolutely *not* indicative of the next edition.


At present my biggest issue stems from the fact that there is a lot of unnecessary extra bookkeeping that the DM has to deal with.

Given that they have the individual to hit modifier to attack actions why are there not the multiattack penalties put in place?

(Such as having a base +5/+0/-5 instead of just having +5)

I also don't get not having the action symbols next to spells in the monster stat blocks, if you are going to put in symbols to speed up identification then use them for everything. I as a DM have no want to need to be flipping through the spell section every single time I cast a spell to make sure I know the correct amount of actions that are being utilized.

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