A random guy's random thoughts.


General Discussion


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Okay, I just spent about half a day going over the playtest document and doing my best to pay attention to pretty much everything it has or doesn’t has, and now I have my initial thoughts about it!

- Burn It seems to be the strongest ancestry feat par none. Unless everyone and their mum has fire resistance at high levels. If you want to be a Bomb-Focused Alchemist or a Blasty Mage, Goblin 100% seems to be the way to go just for that feat. Really hope we get over options like it for other classes later on.

- Alchemist. Very strong class. Lots of fun combos and abilities. I like it! ... Nothing more to say, really.

- No god of righteous combat using negative energy to smite down foes? Only way to be a good cleric but use negative energy is by worshipping the neutral god of magic? D:

- Druids are awesome. Wild & Animal order especially come across as awesome. And they still have their summoning capabilities, awesome.

- Fighter. The Open/Press keywords definitely give the fighter a lot more to think about, and are a lot less kid-friendly than before because of it... I’m not sure if that’s a good thing or a bad thing tbh. Love some of the feat chains though, especially the extra reactions.

- Monk. Really wish the original stances got more focus, instead of transitioning purely into the other stances.

- Why do we only get master and legendary proficiency in heavy armour? Why can’t we get master and legendary proficiency in medium armour as a Paladin or Fighter?

- ... So is the Paladin the new Ranger now? Most of the others give me a strong Favoured Enemy Vibe.

- Shield of Reckoning doesn’t clarify if the Retributive Strike is a free action or not.

- So the fighting gets a free AoO and a free Shield Block if they want to... and the Paladin, despite being the Legendary Shields dude, doesn’t? Or a free Retributive Strike? That seems bad.

- Also, if your giving characters the same feat. Shouldn't you just come up for a term to refer to these feats and have classes able to access these groups? Like 'combat' or 'divine' or 'arcane'?

- Not convinced on Ranger’s Snares.

- Also, where’s the Rangers ‘Your AC can make 1 action even if you don’t command it this turn’ ability? Druid’s have it. Paladin’s have it. Cavalier’s have it. So why don’t Ranger’s have it?

- Also familiar’s suck. Apart from the extra Cantrip, none of abilities for master or not are off any use.

- Sorcerer is awesome, good at blasty and focusing on a single spell. I like it.

- Wizard is surprisingly awesome too. Universalist wizards get an extra spell at each spell level? Which Focus Conservation turns into an extra spell at each level but the two highest? And does Superior Focus just add +1 more use, +1 more use per level per day? Either way. Universalist Wizards be laughing at all this spells they have!

- Also metamagic’s suck. I mean, seriously. Not a single one gets my interest except the -10 resistance once.

- Formatting. For the love of god. Please. Stop formatting everything alphabetically! Have the general feats in one group, then the skill feats organized by skill! Organize the different spell lists by level and type! Organize the different magical items by type! Please, format properly!

- Oh and on the topic of formatting. Clean up the classes, please. We don't need every class reminding us about skill increases/skill feats/ability increases/ancestors feats when their all the same! Please, cut the damn space and leave them in the tables!

- Plus, have the powers that feats grant you displayed in the feat block. Making us go and check the spell, later on, is just frustrating.

- Ritual’s are neat though, and potentially hilarious. Pure Fighter party, coming right up to resurrect your dead folks!

- Multiclassing. Clerics give me 2 slots in level 1-8 spells. Rogue's give me 1d6 sneak attack damage. Seriously, what the hell?

- 100% not sold on Trinkets.

- Why bother with Twin and Charge keywords when only one weapon has Twin and only one weapon has Charge?

- Also Snare’s should not cost gp when normal weapons & armour cost SP. That’s just still.

- Not sure if the lower level consumables shouldn’t be in SP as well, especially the bombs...

- Oh and on that note, sad there isn’t any non-level 1 bombs. Considering Alchemist specified you can only empower level 1 bombs, I was really hoping there was more than just the level 1 collection, but nope! Sad days.

- Really don’t like shield’s needing to be raised. Can’t they give us a permanent bonus, then an increased bonus for raising them instead? Oh and why can’t cover stack with shield AC? That’s just silly.

And there we go. My initial impressions. Mix of good and bad imo, and we’ll have to wait and see how everything unfolds!


Pathfinder Adventure Path Subscriber
Fury of the Tempest wrote:
- Burn It seems to be the strongest ancestry feat par none. Unless everyone and their mum has fire resistance at high levels. If you want to be a Bomb-Focused Alchemist or a Blasty Mage, Goblin 100% seems to be the way to go just for that feat. Really hope we get over options like it for other classes later on.

I think the bigger problem is that most of the ancestry feats kinda suck, so the few that don't suck look like amazing must-haves by comparison. In that respect, Burn It doesn't seem particularly problematic. It's the kind of feat that looks like a strong pick in core-only, but will likely be mediocre or even outright bad after a few splatbooks with more options release. It's a conditional bonus, so all it takes is another feat that gives a slightly larger conditional bonus to make it completely non-viable.


Dasrak wrote:
I think the bigger problem is that most of the ancestry feats kinda suck, so the few that don't suck look like amazing must-haves by comparison. In that respect, Burn It doesn't seem particularly problematic. It's the kind of feat that looks like a strong pick in core-only, but will likely be mediocre or even outright bad after a few splatbooks with more options release. It's a conditional bonus, so all it takes is another feat that gives a slightly larger conditional bonus to make it completely non-viable.

Considering the fact that it's a level 1 feat that gives you a bonus to damage at +1/2 the item or spell's level... I really don't see there being any feats coming out any time soon which gives you a stronger conditional bonus.

And honestly, casually dismissing it as being power-creeped is an extremely cynical view.

As for the fact that most of the Ancestry feats kinda suck... eh... I would say its more 50/50 really between those that outright suck and those that are at least passable.


Pathfinder Adventure Path Subscriber
Fury of the Tempest wrote:
Considering the fact that it's a level 1 feat that gives you a bonus to damage at +1/2 the item or spell's level... I really don't see there being any feats coming out any time soon which gives you a stronger conditional bonus.

It's weaker than the Intense Spells class feature that evokers got in PF1, and that ability wasn't considered particularly strong even before power creep left it in the dust.

It may be a new edition, but for the time being my sensibilities are calibrated based on my PF1 experience.


Dasrak wrote:
It may be a new edition, but for the time being my sensibilities are calibrated based on my PF1 experience.

... Well then. I fail to see why your even bothering to bring it up, considering you just admitted your own failings in regards to basing this new edition on a completely different experience.

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