
Ravingdork |
1 person marked this as FAQ candidate. |

Raw Lethality (Starfinder Armory p.154) says "When wielding weapons with the archaic weapon special property..." and "Archaic weapons you wield gain..."
Does this preclude vesks from using it with their unarmed strikes? Does their supposedly advantageous racial trait, natural weapons, penalize them in this instance since it removes the archaic property?
Or is it intended that a vesk could still exhibit raw lethality with its unarmed strikes? Can a vesk still treat its unarmed strikes as archaic, if it is advantageous to do so?

SirShua |
The full rule:
When wielding weapons with the archaic weapon special
property, the damage you deal is never reduced as a result of
that property. Archaic weapons you wield gain bleed 1d8 as a
critical hit effect (Core Rulebook 182). If the weapon already has
a critical hit effect, when you score a critical hit, you can apply
either the weapon’s normal critical hit effect or this bleed effect.
The bleed damage increases by 1d8 at 11th level and every 4
soldier levels you have beyond 11th (maximum bleed 4d8 at
19th level).
At a first glance I'd rule they cannot use it with their natural weapons since they are not archaic, though i can see a pretty strong case to house rule that away.

Dracomicron |
2 people marked this as a favorite. |

If that's the case, then it sure seems like the Starfinder Armory is turning a lot of racial traits into drawbacks. This is but one example I've come across lately.
?
It's not a drawback for the vesk. They already don't get a penalty for their unarmed attacks. They can still use other archaic weapons without penalty.
Just because other races get more from this particular gear boost doesn't mean that the vesk get screwed. They can already get Unarmed Mauler for a pretty badass crit effect.

Isaac Zephyr |
2 people marked this as a favorite. |

If that's the case, then it sure seems like the Starfinder Armory is turning a lot of racial traits into drawbacks. This is but one example I've come across lately.
Draco said it right. Whilst they cannot specifically with their unarmed gain the Bleed effect, there are more than enough alternatives they do or can benefit from. 1.5×Specialization > 5% chance for bleed effect.
By the same logic, Raw Lethality makes Armor Storm's Hammer Fist a drawback because it treats their Unarmed as a Battleglove, which also lacks archaic.
Really, the ability simply allows other build paths to use a particular fighting style. It's options to support the idea you can play anything, rather than being locked into a particular option to play a certain way.

Isaac Zephyr |

I'm just wondering what is stopping a vesk from attacking like a human, and benefiting from Raw Lethality.
I guess nothing? In a role playing sense.
From the mechanics standpoint, if they start getting selective, where does it stop? The can give themself archaic to qualify but does that alter the damage type? Does it negate their 1.5×specialization? Etc.
It's easier to say it's always on, no choice, in order to keep it simple.

Dracomicron |

Ravingdork wrote:I'm just wondering what is stopping a vesk from attacking like a human, and benefiting from Raw Lethality.You are focusing on the 1d8 bleed instead of looking at Unarmed Mauler which does the same thing and more. Take Unarmed Mauler and rip someone's arm off.
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