Has anybody run a battle between Mogaru (with or without Yarthoon) vs Varklops?


Pathfinder First Edition General Discussion


I’m just curious how this would turn out. Mogaru (by himself) vs Varklops is stated to happen in both of their entries, and in Yarthoon’s entry, it says she teams up with Mogaru every now and then to fight Varklops.

If you did run one of these battles, what were the results of said battle?


No but I am curious also. Did you mean the DM would run all the monsters or he would only control Varklops while the players would control Mogaru and Yarthoon?


Yqatuba wrote:
No but I am curious also. Did you mean the DM would run all the monsters or he would only control Varklops while the players would control Mogaru and Yarthoon?

I was thinking the GM would run it, but I guess players could join in by controlling Mogaru and Yarthoon.

I was just interested, because this is basically Pathfinder’s version of Godzilla (with or without Mothra) vs King Ghidorah.


I think that, ultimately, an in-character Varklops is stupid enough to burn at least one round on breath weapon attacks that are ultimately useless against Mogaru, since he will absorb half the damage from them. Conversely, not having a triple breath weapon means Mogaru has less reason to try it in the first place, but if he does, he's still going to do some damage. Then again, there's still about a 50/50 chance that Mogaru gets stunned by any given breath attack from Varklops, and Varklops appears to have the stronger melee game. Flying, burrowing, or swimming don't really help either of them, as neither can get good enough damage going at range to outpace the other's regen.

Overall, I'd say it boils down to Varklops' precise behaviour, and the results of some saving throws. If a couple rounds get burned on breath weapons that can't significantly damage Mogaru, Mogaru is going to pull ahead and win. If he sticks to Mogaru with melee, he'll dominate the melee. Mogaru might have a chance there if he uses his grab to go to grapple and can rack up enough of an advantage there that Varklops starts actually missing attacks, but otherwise a straight melee doesn't favour him in my eyes.

Long odds on the grapple though, as Mogaru needs a 20 to initiate (unless the bonus from grab isn't calculated in on the numbers I see on PFSRD). But then the benefit of the grab special is that he can keep trying at no cost to himself.


Saffron Marvelous wrote:
Then again, there's still about a 50/50 chance that Mogaru gets stunned by any given breath attack from Varklops

Wait, how do you figure that? Varklops' breath weapon has a DC 43 Reflex save and Mogaru's Reflex save is only +24, giving him a 90% chance of failure even before factoring in kaijuslayer.

When combined with the fact that Varklops can attack with Lunge while flying safely out of Mogaru's reach, this would make it trivial for Varklops to chip away at Mogaru's health with Greater Vital Strike and stun-lock him with a move action whenever his breath weapon or firebolts would be available.


You're right; I was thinking of Mogaru's breath vs Varklops' reflex. As far as flying out of reach and sniping with bites goes, I hadn't thought of that. It requires him to be close enough that Mogaru could still reach him by jumping though, and respond in kind which... I don't recall the specific mechanics on jumping and attacking, but it should be doable. At that point, I think Mogaru actually outdamages Varklops if they're both Vital Striking. But that doesn't reall matter because stunlock kills, so Var would certainly dominate in that scenario. Even if Mogaru gets his own breath off and Var fails the save, staggering doesn't actually affect the outcome here much.

So yeah, I agree. I just had their saves flipped around; thanks for pointing it out.


Remember that Varklops' kaiju slayer ability doesn't function against Mogaru.

I really wish we could have gotten stats for all the kaiju in 1e:(

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