
DM Default |

I'm currently GMing a game of Masks by Magpie Games, which is based on the Apocolypse system. It's been a wild ride and I've gotten a handful of great players who want to add a fifth to the group after inevitable drop off. I'm going to make this clear for those applying:
This is a game for those who like to write and who are comfortable making narrative decisions when guidance isn't always there. There is no winning, only seeing where your character ends up.
I get busy with school and work as most of you do, but the players have grown comfortable in running the game in periods of my prolonged absence, so the game can move fast. But if you like teen heroes and want to give it a shot, feel free to apply.
For those interested:
Masks is a tabletop roleplaying game in which you play young superheroes who are growing up in a city several generations into its superheroic age. Halcyon City has had more than its fair share of superheroes, superteams, supervillains, and everything in between. Over the course of three different generations of super-people, Halcyon City has seen it all.
You play members of the fourth generation, young adults trying to figure out who they are and what kind of heroes they want to be. The rest of the world is telling them what to do, but they’ll find their own path amidst the noise. And kick some butt along the way. After all, what’s the point of being a hero if you can’t fight for the things you believe in?
Masks is based on the award-winning Powered by the Apocalypse system developed by Vincent Baker and used in Apocalypse World, Monsterhearts,Urban Shadows, and more. It’s a rules-light system that fuels some of the best innovations in gaming in the last ten years, and Masks has been built from the ground up to incorporate everything I’ve learned about Powered by the Apocalypse games.
When you take an action that would trigger a move, you roll two six-sided dice, add them together with one of your Labels (a stat that describes your hero), and look to the move to see what the results are. On a 10+, you get what you want, and maybe a little extra. On a 7-9, you get what you want, but at some kind of cost or with a complication. On a 6 or less—a miss—the GM says what happens next, and chances are things get complicated for our young heroes.
Masks produces stories like those found in Young Justice, Teen Titans,Young Avengers, X-Men, and more, using the Powered by the Apocalypse rules to provide an easy but useful skeleton for awesome storytelling!
The current playbooks already claimed: The Beacon, The Protege, The Outsider, The Janus.
Please choose a playbook that is not currently in play. I would advise against the Joined and the Doomed.
Wingblade (Protoge): An experiment liberated, she trains under a master trying to learn the difference between being a weapon and living life normally.
Bran the Blessed (Janus): A mighty spear transforms a young high school female track star into a powerful male warrior.
Skuld (Outsider): sent from her home dimension of Asgard, Earth culture is still a mystery at times. yet in her lies a powerful force and the strength to stand and fight.
Apex(Beacon): Relatively new to the group and no powers to speak of, he's eager to bring justice to the streets.
The Bull – You’re tough, gruff, and powerful on the outside, and caring on the inside—oh, and you were made by an evil organization that’d love to get you back: can you learn to rely on the team enough to save you from yourself?
The Nova – You’re amazingly, egregiously, horrifyingly powerful, and keeping control is a struggle: can you come to terms with your power before it destroys you? Or someone you care about?
The Outsider – You’re not from here, and you don’t quite understand this place, but you find it fascinating: can you find a way to belong? Or will you always be different?
The Legacy – You’re carrying on a long tradition of heroism and nobility: how can you balance that legacy with your own identity?
The Protege – You’re tied to a mentor who trained you: do you want to be them? Or someone else entirely?
The Janus – You put on the mask, become someone different, escape your mundane life, but you know your responsibilities are always waiting for you: who are you really? The mask or the mundane?
The Delinquent – You’re a rabble-rouser, a rules-breaker, and an incorrigible prankster, someone who pushes people away while secretly wishing they would stay close: can you stop being a little s&#$ for long enough to let them know you actually care?
The Doomed – Your powers are killing you; they come with some awful, nightmarish fate. But until that end comes, you’re going to work to change the world: how much are you willing to give up for your cause before your doom comes?
The Transformed – You don’t look human anymore and the world won’t let you forget it: can you learn to accept yourself? Can you deal with their looks, stares, and fear without becoming the monster they see?
The Beacon – You’re here because this is awesome, and you may not quite fit in, but screw it, you’re going to do this anyway: can you prove that you actually deserve to be here? Or are you just a wannabe?
The Innocent - Time travel is great! Or so you thought, until you landed in a strange new world, with a dark, broken, damaged, dangerous, adult version of yourself. Not what you had wanted to become. Question is, what are you going to do about it?
The Joined - You'd be nothing without them - your partner, your sibling, your friend, your rival, your other half. You're tied to their powers and to them, through and through. The rest of the world only ever sees you two as halves of a whole - not as two separate people. And the two of you aren't sure if they're right.
The Newborn - You're a brand new being, created through scientific inquiry, feat of engineering, or random chance. This world is all new to you, full of wonder and adventure. It's not easy, though - everyone has an opinion about who you are and what you should do. It's time to find out for yourself who you really are.
The Reformed - Villainy used to be a way of life for you. Then you saw just what your selfishness and hate created. The supervillain life is a hard one to quit. But you know this best: sometimes the villain needs saving too.
The Star - Being a hero isn't just about doing right. It's about being seen doing right. Let them think you're shallow for loving the spotlight and the cameras, for making speeches, for smiling so much. You'll be a hero in all the ways that matter.
--------------------------------------------------------------------------- ----------------------
The actual playbooks are listed here.
The additional playbooks are listed over here.
If you're wondering about some of the more important mechanics before you decide to sign up or pass, I invite you to read the following two sections. Interaction is the basis of this game, and how you percieve your place in the world and influencing people into changing are core mechanics.
Characters in Masks each have five mechanical attributes called “Labels.” Labels represent how your character views their identity. Are you a Danger or a Savior? A Freak or Superior? Or are you just Mundane?
Each Label ranges from -2 to +3; the higher the rating is, the more the character sees their self by that light. If you have Danger +3, you see yourself as a threatening, violent figure. If you have Mundane -2, you see yourself as anything but a normal person.
The Labels include:
Freak, which is all about being strange, unusual, unknown, different, unique, powerful, weird, and special.
Danger, which is all about being strong, threatening, violent, destructive, badass, frightening, reckless, and mighty.
Savior, which is all about being defensive, protective, overbearing, moralistic, guarding, patronizing, and classically heroic.
Superior, which is all about being clever, faster, better, arrogant, dismissive, commanding, egotistical, and smart
Mundane, which is all about being normal, empathetic, understanding, kind, boring, simple, uninteresting, and human.
The Labels shift and change over the course of the game as your self-image changes, most often due to the influence of others. As these Labels shift, so does your position in the story: a hero who sees their self as a Danger is better at directly engaging villains and threats, but their low Mundane means they might struggle to connect with ordinary people after a fight.
Rules for influence:
Influence is a mechanic used to keep track of whose words matter to you. When you have Influence over someone else, it means they care about what you say. When someone else has Influence over you, it means that you’re affected by their words.
Much of Masks involves giving, taking, and losing Influence over others. After all, you can’t convince your teammate to stop being a Danger if you don’t have Influence over them. When you do have Influence over them, and you tell them how they endangered civilians, your words might lead their Labels to shift. They might be chagrined at your words, and shift their Danger up, and their Savior down—they see themselves as more of a Danger, because of what you said. Or, they might resist, argue with you, and wind up shifting their Savior up and their Danger down—they don’t care what you say because they define who they are, and they choose to be a Savior.
Influence allows for a quick and easy way to understand whose words can cause your Labels to shift. You care about what they say, so your self-image is tied up in how they view you, what they say about you, and what you accept about their perspective on the world.
Of course, you are just a young superhero, trying to find your way. And that means in Masks, all the adults have influence over you by default. But you can resist what they say to free yourselves of their words. You just have to stand up to them, and tell them that you make your own path…easy, right?
If I haven't scared you off quite yet, then feel free to reply! The group has just ended an arc in which one of the characters has returned to life. It's been a very intense few months of play, so we'll be moving into lighter plot for a while.
Recruitment Ends August 6th
To submit, please declare which playbook you're applying with, your appearance and powers, and please write a response to the following scene prompt. You're a hero, whatever kind you are, act like one. You have license to add details, characters, threats, etc.
-NON CANON PROMPT-
Downtown Halycon city, one of the most prominent buildings owned by Reaver Technologies has just collapsed. The resulting debris fire has made the onlooking crowd a pile of injuried and unconscious victims. At ground zero, you hear/something that indicates a larger threat. People trapped and inured, a potential threat looms, and help not coming for at least a few minutes.

SodiumTelluride |

Interested! I've had an idea for a while that I think would make a very fun superhero origin. Unfortunately I'm going to GenCon and won't be back until the evening of the 5th. And since I'm unfamiliar with the system it would take me a while to get the crunch together (although after a quick scan, I would definitely use the Nova playbook).
Any chance you could extend the recruitment a bit?

Hawksw0rd |

Well, I've been curious as to play an Apocalypse powered game, and am always down for some rocking roll play. If I made any goofs, please let me know, and anything I can improve/clarify. I tried to post this last night, but Paizo was having none of that.
As Shadowboxer, he favors a black pair of gi pants, weighted leather gloves, and a ballistic mask to hide his face. His chest is filled with tattoos, from a wave crashing across his left pectoral to a chain of flowers trailing down his right arm and more that give him a very thuglike vibe..
Powers-The son of a high level enforcer in the Senshi-Oni, Lee was taught how to fight from an early age by a variety of martial artists. However, it was his kidnapping by a rival clan where his powers appeared, and Shadowboxer was born. Lee's shadow is solid, and can help in a variety of ways at the cost of it disappearing. Lee can coat himself in it, turning into a raging monochrome juggernaut, or can cause it to reflexively form a protective barrier, or most importantly, form a body double that can act independent. Even without his shadow, Lee is a trained fighter, and used to pain.
A sudden quake tossed him from his bench, the Asian teen landing face first on the concrete. With a murmured curse, Lee rose to his feet to see a plume of smoke from Reaver Technology's new high rise, the supposed R and D division but a couple blocks from him. Damn it, what if Nat is there? Glancing at the crowd around him gawking at the sight, Lee exhaled before stuffing his book in the worn Halycon University Backpack, feeling his…alternative outfit resting in the bottom. Now's as good as ever I guess.
Dashing into the bathroom, and feeling cheesy as hell for it, Lee quickly stripped and put on his combat outfit, pulling the internal belt on his pants tight and clenching his gloved hands into a fist. Taking a deep breath, Lee felt the heat leave his body as his shadow bled up him, a strange highspeed example of capillary action, and then he was off.
Hurtling through the streets, Shadowboxer managed in the distance in record time, something his track friends would have clapped him on the back for, skidding to a stop by driving his fist into the asphalt. "Wow. That's…that's worse than I imagined" Nearly every window had been blown out, glass shards riddling the sidewalk like candy after a parade, and he'd bet his book collection the fourth floor was on fire. With a thunderous boom, his guess was proven true as the fourth floor ignited in an inferno.
Moving to shelter a young man with his body, Lee's mind raced. That was an awful violent explosion. I wonder if someone's raiding Reaver for some prototype tech? Hoisting the much larger male over his shoulder in a fireman carry, Shadowboxer hauled him to a safe corner, filled with gawkers. "I need someone with medical training, I'm going to try to get people out!" Pointing a gloved finger at an older gentlemen with a graying beard, the teenager added, "Call 9-1-1 sir!'
And just like he appeared, he was back in the flames, an ominous rumbling coming from the building. Lee caught the scent of gunpowder through the dust and smoke just as another rumble shook the earth below his feet, and the highrise collapses sending a billowing wave of debris his direction. "S!%*." Pushing his way the onslaught, Shadowboxer stands drumstruck for a moment in the remains on the building, rebar pointing up at odd directions like a broken fence.
Hearing a cry for help, Shadowboxer's pitch black frame claws through concrete and glass, until the light filters through the dust to show a young woman clutching a odd metallic box. Well, there's that prototype.Peeling back the shadow from his skin, Lee reaches down to pull her up. "You're lucky to be alive."
The woman, a hispanic girl with bleached hair, trembles as he lifts her up. "You need to be carefu…" The widening of her eyes barely gives Lee enough time to twist about and stomp, his shadow leeching off him before erupting into a dark, jagged shield that suddenly is alight with fire.
"Now son, you oughta listen real close. You're in my way, and I don't like taking curvy paths. This is your only warning, move or you'll be bootside up in the dirt." That western accent jolted Lee, who tensed up in preparation for a fight. Gesturing with a hand behind his back for the woman to run, Shadowboxer let his shadow pool, ready for anything. Across from him with his ornate six shooter stood Bandit in his poncho and chaps.
"Given you've already toppled a building, I have a hard time believing you'll let me live." The gunslinger's lips puckered, the side with the cigar turning upwards.
"Yer not as foolish as yah look." As Bandit drew his other pistol with a flourish, Shadowboxer bent his knees before diving sideways while his shadow congealed into a person shaped blob that darted forward ready to slam an murky elbow into the wild west styled villain. Firing a blast of rime that left Lee's back covered in goosebumps as it went wide, Bandit juked out of the way of the shadow's assault before pistol whipping it, the form darting back across the rubble as a two dimension ink splot to Shadowboxer.
"Run!" Lee coated himself in black before interposing himself between the woman and Bandit. "Try me kisama, I'll crack your skull wide open." Bandit gave his own vicious grin, pulling back the hammer on his guns.
A blasting ray of light interrupted the standoff, as a third figure floated through the still smoke filled air. "Don't try to fight above your weight class Shady, it'll only lead to you getting stomped."
Turning his black face, Shadowboxer gave an exaggerated roll of his shoulders and a sigh. "Dawnstar, you're about a half hour late to this shindig." At the remark, Dawnstar, a young teenager with the body of a linebacker floating in a white and gold tuxedo smirked.
"Yet I'm at just the right time to save your sorry yoga pant's wearing behind."
"They're gi pants you uncultured idiot!" Rubbing his face as if to remove the blight of Dawnstar, Shadowboxer suddenly leapt forward tossing a straight punch as his shadow reached around with a nasty haymaker from the left. Bandit attempted to dodge backwards, only for a deadly blast of photons to crater the ground behind him.
"No dodging the angry thug Senior Bandito. You've earned this." Both copies of Shadowboxer made contact, and as Bandit twisted to his left from the haymaker Shadowboxer jumped into a knee, his midnight knee breaking the ornate firearm in half as he backhanded the villain into a pile of rubble.
Dawnstar floated down beside him, the tuxedo as flawless as ever. "A little excessive don't you think?"
Shadowboxer shrugged, gesturing to the rubble around them. "I'm Buddhist, so it was karma." The two gave each other a longstanding sigh before going to work at the rubble. Just another day in Haylcon city.

Wingblade |

Hey everybody, Wingblade the protégé here. Thanks for the interest so far! I think I'm the only one left from the original group, so the roster is and has been pretty fluid. This is a really unique role playing experience, since it's not all about maxing your stats and finding the best character class combos. It's really about getting into the head of your character and being fearless in taking the non-optimized action.
Hi, Elsine! One of these days I'd like to play Siphon again!
As for your question, secret identities are kind of hazy. Obviously, we've got a Janus on the Team, so she's got one. Skuld the Asgardian doesn't really have a mundane persona, and I'm going to have to explore the ramifications of coming back to life after a rather public funeral. So, I think that there's not really an expectation, but one could be useful.
SodiumTelluride, you start with the labels assigned to the playbook you choose (don't forget you get to add +1 to one of them). They change over the course of the game. Sometimes your Moves can switch them around, sometimes adults will try to influence you, and everyone's got an advancement that will let you rearrange them as you please.

Elsine |

Hey, sorry about how that went.
basically, my character concept is "Miley Cyrus, circa 2009, but with superpowers instead of singing" (so a whole "teen purity, all american girl, maybe more "girl next door" look, but the same feel, if that makes any sense). Either a secret identity or none works, just not sure which to do.

Elsine |

Mosaic The Show
Mosaic is a 16 year old heroine, with afair skin, and light-brown hair her manager makes her straighten and style for almost an hour before any public appearance. Her clothes are strictly on the nice side of casual (blouses and skirts or sundresses, but not evening-wear or $300 coats) and in general, her manager, Ms. Glover, is carefully cultivating a “girl next door, with superpowers” image.
In costume, she wears a well-fitted (but not skintight) outfit, with triangles of various colours on it, aligning between her shoulder blades, on her chest, and on her left hand to form a golden sun motif. Her power takes the form of triangular, hard-light “forcefields” she creates by refracting and “solidifying” the light.
The Prompt
6:00, Halcyon Channel 26 news report.
Tragedy was narrowly averted today, as the Reaver technology experimental technologies lab partially collapsed. Fortunately, Local Heroine Mosaic was on the scene within moments local news anchor Beverly Lawrence announces and we at channel 26 can take you to footage acquired from someone on scene, showing the confrontation.
The screen shifts to show low-quality footage, probably from a cell-phone. It shows Mosaic standing atop a heap of rubble, her hard-light shards forming together into stretchers under the wounded, escorting them away from the debris. Other shards are used to move more rubble aside, and search for more victims. You can’t see it that well with this angle, but emergency response hasn’t arrived yet the newscasters says
Suddenly, the phone moves, following a ball of asphalt and stone, Mosaic doesn’t have enough available force fields to stop the orb, and instead deflects it down and to the right. She does a half-turn pirouette to dodge. The camera turns again to shows a lanky teen in a grey/brown/black mottled suit, That is local villain Rumble, the terrible terrakinetic
Mosaic calls more shards to swirl around her, reclaiming them as the wounded are returned to the perimeter, forming a stained-glass vortex around here. And then sends them toward Rumble. Here she’s going for her classic ‘statue’ takedown, encasing her opponent in her hard-light shards The camera does another nauseating shift, to show a column of earth hurtling through the air in an arc that would bring it right into the crowd, forcing Mosaic to divert the bulk of her shards, redirecting the pilar right to Rumble.
Rumble puts his arm out, ready to send the pillar right back at Mosaic, but fails to notice a few of her force-fields, which moved his hand to the side. The pillar knocks him to the ground before he shatters it, and more shards converge on him, beginning to lift him into the air. Here, it looks like she almost has him, but.. Two more boulders launch into an arc toward Mosaic, who is forced to do a forward roll she manages to turn into a cartwheel, at the cost of some concentration. And she didn’t even muss up her hair! the co-anchor raves
Even distracted, Mosaic almost has Rumble off the ground. Unfortunately, he managed to draw up a pillar to his hand, and suddenly there’s a gout of flame, a broken gas-main ignited by friction. More shards diverted to stop the fire, and by the time the camera has panned back, the notoriously slippery villain has disappeared below the ground.
The camera goes back to the anchors. A very impressive showing, driving Rumble off within two minutes of him appearing The co-anchor says
Yes, but it is a shame She couldn’t capture him. Just gotta try harder next time, Mossy!
I decided to get cute, and do the introduction from a camera… if you’d like to get more a feel for the character, I’ll rewrite this, or add an extension (interview maybe)

TheUnthinker |

I have been jonesing for a PbtA system for a while now so this sounds perfect. Also my prompt ended up being a lot more rambling than I intended so sorry about that, hopefully it gives a good idea of the character I want to portray though.
Playbook Expanded: Hibiki Saito is a first generation immigrant, his parents moved when his mother was pregnant with him. He comes from a small dynasty of performers. His grandparents had been musicians, his mother was a famous singer and his father acted as her agent. Their move was planned before the pregnancy to attempt to expand into a new entertainment market. Hibiki grew up surrounded by the music industry and when his powers started to develop during his voice coaching both of his parents jumped on the unique opportunity. So now Hibiki Saito, the Siren, is a rapidly rising star in the industry who has mostly used his powers to improve his fame with his fans. But as he grows older he finds himself wanting opportunities to be more than just a showman. To actually do the amazing things that he sings about, to inspire people not just with his voice but his deeds.
Look: Ambiguous, Asian, Teasing Smile, Beautiful Outfits, Focus-Tested Costume.
Look Expanded: Hibiki is a somewhat androgynous asian teenager. His medium length straight black hair often gets dyed and goes through a variety of styles depending on what the focus testing from his agent suggests. He tends to wear an amused expression on his face most of the time, as though he’s got a clever comment in mind and just waiting for the right time to share it. His clothing, both every day and more heroic costumes, are picked out by his agent to try and cater to what his fans seem most likely to respond to. His current costume is a mostly white outfit with lilac accents that match the current dyes in his hair.
Abilities: Sound Manipulation
Abilities Expanded: His voice his is weapon. At the start I figure it's probably mildly hypnotic, which isn’t something he’s likely even aware of its just a passive part of his performing. Mainly he’d use amplified sound waves to assault things. Most of his power usage is actually geared towards his performances as a singer, hence the lack of versatility at first at least. Eventually he might be able to do more subtle things, whisper messages that carry for miles to a target, actually enthrall people with his voice, that kind of thing. But as a power his current understanding of it is rather limited.
"Great name Alfred, 'To a true fan.' If you dont have a VIP pass to the next show yet why dont you hang around a little bit. I can talk to my manager and see what we can do about changing that," Hibiki mentions with a wink as he writes on the photo and then signs it. He was just about to hand it over when the explosion ripped out literally across the street from him. The signing was in front of a popular music store downtown and the explosion was coming from only a few hundred feet down the other side of the road. As rubble flew out towards him Hibiki leapt up, and opened his mouth to shout.
What came out wasn't just a scream of warning or a call for help of course. Because he was Hibiki Saito, the Siren, and his voice was a beautiful weapon. Sound ripped out over the front of the music store, the windows shattered which was unfortunate, but the main force of the blast hit the rubble and reduced it to dust before it could come crashing down into the crowd that was lined up for the signing. Hibiki coughed, he hadn't really prepared for a display like that. Once he cleared his throat he spoke up, his voice easily booming out over the area, "Everyone please evacuate the area! Help will be on the way, don't try to call 911 until you have gotten yourself to safety! Let professionals handle this!"
And with that in mind Hibiki sprinted off towards the building where lesser explosions still seemed to be rippling through parts of the structure. Just as he was getting through the crowd he heard his manager Elizabeth Murphy calling for him to stop. He pretended he didn't hear her and kept running. No doubt she would prefer him to be heeding his own advice and leaving this kind of thing to professionals. His manager preferred to carefully plan out any exposure he received in the news, as a performer or a super hero. Random acts of valor were too dangerous and unpredictable for her taste. But Hibiki refused to sit back when he could still possibly help. He made his way quickly into the building. He crouched next to a man crouched in a corner who appeared to be hyperventilating. He poured every ounce of calm and confidence into his voice as he said, "You're going to be okay. But you need to calmly exit the building, its not safe here. Just stand up and make your way out."
The man seemed to calm noticeably as Hibiki spoke to him, taking some comfort from the calm and collected voice perhaps. He nodded slowly and made to leave but before he did he turned around and said, "There was a special meeting scheduled today. Third floor. Not many people were suppose to be at the office. Some special presentation for new investors and they didn't want anyone to get in the way. If I had to guess, I'd bet that's what all this is about."
The man then quickly made his way out and Hibiki worked his way quickly up to the third floor. He had to basically clamber over rubble to get up the stairwell between the second and third floors. It was immediately clear that things were more chaotic here. He simply followed the sounds of the small scale explosions to the source quite easily. He rounded a corner that opened up into a cubicle farm and saw a grenade flying his way. A quick yelp sent the grenade bouncing back away from him and destroyed a small set of cubicles off to the side. He ducked back around the corner to not be so obvious and raised his voice so he could be heard clearly, "If you surrender now its possible you will be given some lenience. I haven't seen anyone dead yet, this doesn't have to be the end for you. Back down now!"
He was still waiting for some reply when a grenade banked off the wall and rolled towards him. Diving around the corner towards the attacker he wasn't able to dodge the full force of the explosion and it sent him flying at a wall. A quick shout slowed him somewhat but he still hit hard and gritted his teeth in pain. 'Okay its gonna be like this I guess.' He stood up and spotted a man decked out in enough explosives to level most of the block who was laughing like a madman. The Mad Bomber had been hitting tech institutes all over the city for a few months now. Hibiki sucked in a deep breath and set his stance firmly, then yelled. Yelled his lungs out. The back wall of the building was blown out, the Mad Bomber, along with most of the remaining cubicles in the room, were flung violently out the back.
Twenty minutes later when the police and veteran heroes had arrived to wrap up the situation Hibiki was doing his best not to rub his incredibly sore throat. Elizabeth was quietly but furiously chastising him for running off, putting himself in danger and ripping up his brand new designer outfit. When approached for an interview she promised that there would be a follow up but claimed Hibiki was too distressed with the destruction to do one now. That was mostly a lie, they just didn't want it getting out how badly he hurt himself when using his powers that aggressively. Hibiki knew that with practice he could get better but at the moment his throat was on fire and he couldn't talk above a scratchy whisper. He did his best to smile and wave the interviewers off reassuringly, presenting his best possible side as he did so. His smile was perhaps just a bit self satisfied as he considered the fact that it wasn't the police or the pro heroes who had stopped the Mad Bomber and interview now or later, the people of the city would know that the Siren wasn't just a performer, he could be a hero too.

DM Default |

@ Hawksw0rd
Everything looks good, thanks for your submission. Haven't seen a concept like Shadowboxer in the game yet, neat idea.
@ Elsine
Nice take on the prompt and the newscaster angle was entertaining. Thanks for the submission.
@ The Unthinker
Glad to have your application. Siren is great and classic imagery.
REMINDER: AUGUST 7TH IS THE CURRENT DEADLINE

TheUnthinker |

@Elsine I'd actually never used any of expanded playbooks before. When I saw the Star I fell in love with it. Then I saw that great post from you and yeah I was worried. But I liked the character concept too much to abandon it. Really did love the news angle for the character intro. I see a few other super hero pbps on here so maybe we'll end up in one together at some point. hah

Hawksw0rd |

@DM Default
Whew, I'm glad. To be entirely honestly, I sort of bounced between the Bull, Legacy, and Reformed and it shows with the background. It was sort of an idea to internally balance the bull, because just being a flying brick hardly seems fun or something that would allow for fun human interactions.
Side question, rough how much time is spent socializing and how much is spent in more combat situations? I intend to play both, but I was just curious. Also, does the team have any sort of hideout or meeting place?

Thor Girl |

because just being a flying brick hardly seems fun or something that would allow for fun human interactions.
Hey, now, as the team's current flying brick, I take umbrage with that sirrah!
Just kidding =D
In all seriousness, our group is the kind where we can go days without any GM input. I like the system because the mechanics don't really tend to get in the way of what you're trying to do: if you want to break cars with your super strength, the rules don't waste time having you make STR checks or ask how much you can pick up.
You have Super Strength? Break that car!
This is a good jumping on point too, cause we just had some STUFF happen and we're on the downswing of that.

Elsine |

Then I saw that great post from you and yeah I was worried.
You shouldn't have been, yours was fantastic.
For Alexandra/Mosaic, I was thinking Time For The Show and Take It From Me, with an audience that loves her because She's just like them and You’re charming, well-spoken, and smart, but demand Perfection and chemistry with Allies. you?

Ironwood |
Brian Vincent was a slightly spoiled son of rich parents, Gary and Maria Vincent. He was into video games, roleplaying, collectible card games, and computers in general. He was the leader of the high school computer club, and his parents would often sponsor outings to places like computer manufacturing companies, and his father's software development company.
This all changed when Doctor Botany got a hold of him. The villain had developed a serum he theorized would bolster his control and communication over plants. The villain being a cautious sort kidnapped Brian to test the formula's effects, and to see if the teen would survive its effects.
The formula turned the teen into a eight foot tree man. His skin took on a gray oaken look and his hear turned into vines. The formula did indeed give the teen plant control powers, but also strengthened his wood like skin to where it could take quite a beating before the teen would be felled. Brian likened it to ironwood, and come to see himself as more of a treant than a man.
He hasn't had the heart to tell his parents that he survived in such a shape, so avoids them. He also knows that school is right out, so he has lost touch with many of his interests. Recently he has been living on the fringes of society, living in condemned buildings until they are torn down, and eating out of dumpsters.
He is sorely in need of a group that would look at him as the person he is, and not the freak of nature that his appearance has become.
Downtown Halycon city, one of the most prominent buildings owned by Reaver Technologies has just collapsed. The resulting debris fire has made the onlooking crowd a pile of injuried and unconscious victims. At ground zero, you hear/something that indicates a larger threat. People trapped and inured, a potential threat looms, and help not coming for at least a few minutes.
Brian is staying in a condemned office flat a few blocks over when the collapse happens. The sound is loud enough that it roars even where he is staying.
From experience, he knew that it was the sound of a building collapsing, he looked around for signs of a building falling, and noticed the top of the building going down beyond the view allowed by the surrounding buildings.
Rushing there, realizing which building it must be, and knowing that it couldn't be scheduled for demolition, he found the surrounding victims. Realizing that he couldn't do anything for those with rubble on them, as he wasn't super strong like some people were, he caused the plant life to crawl over the unconscious and injured to provide some cover from any more rubble that fell.
He then proceeded into the building, thanking his former luck that his form wasn't overly weak to fire as some would assume, he began looking around assessing what equipment was where, and carrying out the injured inside.
While he was doing so he heard a laugh behind him. Turning around he saw a taller mirror image of himself. Doctor Botany had caused the explosion.
"How good to see you again my boy. I hope you don't mind me covering my tracks as I escape, I'd hate to disappoint you after all," the villain laughed as he launched several thorns towards the teen.
Ironwood allowed the thorns to fall harmlessly, but lost the villain in the spray. He knew if the villain decided to attack, he was in trouble. According to all reports, the villain had developed not only plant powers to complement his plant control, but also super human strength.
Ironwood had to think fast to minimize damage, and hope that older heroes would show up to take down the Doctor. He used the foot long thorns to form a barricade, and took more of the innocents out of the building.
He knew now what had happened, and cursed himself that despite his powers, there was little he could do to prevent Botany's escape. If he was going to continue to be a hero, as he now found himself being, he'd need help to cover the areas that he lacked in.

Wingblade |
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You really don't need to go all the way back. We've had a lot of players come and go. The game at the start is WAY different than what it is now.
It depends on how much reading you wish to do. If you're only up for a few pages, go back to the attack on Reaver Technologies, starting around Page 25.
If you want to go back a few pages earlier, start around Page 22, which is when my character sacrificed herself for the team.
If you're up for some fun character work (and the introduction of Bronwyn/Bran and Thor Girl) and don't mind a chunk of reading, start around here, which is Default's Season One Epilogue.

DM Default |

Sorry for the delay!
After, deliberation with my current players, I've decided to (once again) extend an invitation to several characters.
Selected Characters
Shadowboxer
Siren
Jusker
Please report here in the discussion thread
Thank you all for applying, and once again apologies for the delay.