TheGoofyGE3K |
Seems am unlikely change, but I'm curious to see what people think of the idea. It makes sense that the big burly fighter's muscles absorb some impact compared to the smaller fighter's. Could represent deflecting the blow a little, or catching a punch of reduced to zero damage. And with monster's stats no longer crazy high since they use different rules, it may work. The only real downside I can see is having to remember to subtract it every time. But I think it could be a cool way to make strength more relevant
Mechalibur |
I'd rather just see constitution be removed, and have strength determine fortitude and hp. That would give dex and str both defensive and offensive applications, and would also make casters a bit more hesitant to completely dump strength.
Every single character having DR to work through would be a bit more math than most people would like, I imagine.
Vic Ferrari |
I feel like this is a reasonable thing for a later monk feat, to represent the "Iron Body" (or "Iron Shirt") technique in IRL martial arts. I mean, IRL it doesn't work against axes, but we're stretching realism to have fun by letting the monk jump real high already.
Yeah, could maybe be a Monk Archetype that can replace Dex with Str, for AC and maybe some form of DR/Resistance, could also tie Con to either of those.
Heather 540 |
I am more for combining Strength and Constitution together. Strength and Dexterity's separation feels more useful for varied character concepts, Strength and Constitution is far less so.
Except that Strength has nothing to do with Constitution. Constitution is how healthy someone is, how much stamina they possess. You could have arms made of noodles and can barely lift a cellphone but can still run a mile and never get sick. You could have the muscles of a heavy-weight wrestling champion but the slightest chill puts you on bedrest for a week.
Plus, if you combine Str and Con, no one will ever make a Dex based character because they wouldn't have enough HP.