What about Str=DR?


Prerelease Discussion


Seems am unlikely change, but I'm curious to see what people think of the idea. It makes sense that the big burly fighter's muscles absorb some impact compared to the smaller fighter's. Could represent deflecting the blow a little, or catching a punch of reduced to zero damage. And with monster's stats no longer crazy high since they use different rules, it may work. The only real downside I can see is having to remember to subtract it every time. But I think it could be a cool way to make strength more relevant


On a certain basis or just in general?


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I feel like this is a reasonable thing for a later monk feat, to represent the "Iron Body" (or "Iron Shirt") technique in IRL martial arts. I mean, IRL it doesn't work against axes, but we're stretching realism to have fun by letting the monk jump real high already.


Either or. I've just seen recent threads of Str to ac and reducing acp and the thought hit me that it might be a fun thing to include. Maybe if that's too strong only versus bludgeoning? Though that may be a bit situational, with the other 2 it could be muscling through the pain


How about characters get Str to HP alongside their Con? People who are very strong are harder to kill. My dad is kinda overweight but he's rock solid and me punching him probably wouldn't do that much, so maybe having DR for bludgeoning would work.


Something like that as a feat that would be available with certain prerequisites. Baseline, I worry that this would add huge power to low-level characters. Now if it was based on some kind of condition rather than being always active, it would be reasonable to add a multiple of strength to DR.


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Yay another of my ideas spawned a thread without my involvement!


I'd rather just see constitution be removed, and have strength determine fortitude and hp. That would give dex and str both defensive and offensive applications, and would also make casters a bit more hesitant to completely dump strength.

Every single character having DR to work through would be a bit more math than most people would like, I imagine.


IT would make more sense to combine str and dexterity really. only difference between them is what kind of muscles we are using.


PossibleCabbage wrote:
I feel like this is a reasonable thing for a later monk feat, to represent the "Iron Body" (or "Iron Shirt") technique in IRL martial arts. I mean, IRL it doesn't work against axes, but we're stretching realism to have fun by letting the monk jump real high already.

Yeah, could maybe be a Monk Archetype that can replace Dex with Str, for AC and maybe some form of DR/Resistance, could also tie Con to either of those.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'd be super enthusiastic about this, honestly! It's unlikely, but hey, so are Orcs for CRB, and I WILL go down with that ship.


I am more for combining Strength and Constitution together. Strength and Dexterity's separation feels more useful for varied character concepts, Strength and Constitution is far less so.


Meophist wrote:
I am more for combining Strength and Constitution together. Strength and Dexterity's separation feels more useful for varied character concepts, Strength and Constitution is far less so.

Except that Strength has nothing to do with Constitution. Constitution is how healthy someone is, how much stamina they possess. You could have arms made of noodles and can barely lift a cellphone but can still run a mile and never get sick. You could have the muscles of a heavy-weight wrestling champion but the slightest chill puts you on bedrest for a week.

Plus, if you combine Str and Con, no one will ever make a Dex based character because they wouldn't have enough HP.

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