
Pantshandshake |
In this case, the creature taking 9 damage makes the most sense.
"Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage."
Since the sentence refers to the damage being done by the attack in the first part, it should still be referring to that amount when it makes another reference to damage later on, less the amount it was reduced by when you used the ability.
I do agree that a somewhat more clear explanation would have been better, but this is the best I can come up with.

Robert Gooding |
Well let’s compare to the only other lvl 1 connection ability that costs a resolve point, which heals everyone within 30 ft for 2d8 dmg that scales up, as resolve points are typically reserved for powerful abilities I have to conclude that rai is equal to the damage taken not damage reduced
I am however faqing this

Cozzymandias |
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As much as I agree with the fact that this reading would make it kinda underpowered, I think it definitely does the damage removed (i.e. 1 at level 1), first because that's the way the rules text reads to me and second because that seems to fit the ability's fluff better; you're sharing the pain with the enemy, so you're removing damage from yourself and putting the same damage on them.

Vexies |

Personally I feel its damage taken and how ill play it at my table. The text seems to indicate that and honestly that is how I always believed it to read until this thread came up. One resolve for such a pitiful return is hardly worth it so I can't believe that is the intent. I am giving it my FAQ as well though in the hopes we get a official clarification.

SirShua |
However, it doesn't make sense for an ability to become weaker as you level. Say you have an attack hit you for 25 damage at level 5. You'd ignore 5 damage, and either deal 20 if you return damage taken, or deal 5 if you deal damage ignored.
Then at level 15 you take 25 damage. You ignore 15 damage, and deal either 10 if you return damage taken, or deal 15 if it's damage ignored.

Vexies |

However, it doesn't make sense for an ability to become weaker as you level. Say you have an attack hit you for 25 damage at level 5. You'd ignore 5 damage, and either deal 20 if you return damage taken, or deal 5 if you deal damage ignored.
Then at level 15 you take 25 damage. You ignore 15 damage, and deal either 10 if you return damage taken, or deal 15 if it's damage ignored.
Hmm.. now you had to go and put it that way lol. I do see your point and its making me rethink my position. I would assume the primary benefit is the ignoring damage part with the damage being bonus.

Ravingdork |
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I read it as follows:
If a 16th-level mystic with share pain takes 20 damage, he can negate 16 of it (taking only 4), and damage his attacker for 16 damage.
In the OP's example, the 1st-level mystic would take 9 damage, and the attacker would take 1.
I didn't realize people were interpreting it in other ways. It seemed pretty plain to me upon initial reading.

Robert Gooding |
However, it doesn't make sense for an ability to become weaker as you level. Say you have an attack hit you for 25 damage at level 5. You'd ignore 5 damage, and either deal 20 if you return damage taken, or deal 5 if you deal damage ignored.
Then at level 15 you take 25 damage. You ignore 15 damage, and deal either 10 if you return damage taken, or deal 15 if it's damage ignored.
I’d doesn’t get weaker as you level because the damage you will be taking will scale as you level, and you wouldn’t choose to use it on a weaker hit