"Fast Learner" feat retroactive?


Rules Questions


I'm making a Human Ninja, and I'm putting a lot of work into trying to make his feats and his traits as appropriate as possible given what segments of backstory I have for him. However that's causing me a little bit of grief when it comes to feat limitations, especially feats I really want to take like "Fast Learner". My character at 12 INT doesn't qualify for the feat right now anyways, but I suppose that makes the question all the more important.

Given "Fast Learner" says "When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward", would that make it retroactive, similar to feats like "Toughness"? The answer to that question will determine if this is something I should keep an eye on and work for, or just toss aside and not bother with.


RAW it is not retroactive. RAI it is (IMHO) so ask your GM if it's not PFS.

It's not that great a feat anyway. I wouldn't bother unless you really want the feats that build on it. Otherwise consider Toughness for the HP or Cunning for the skill points.


Fuzzy-Wuzzy wrote:

RAW it is not retroactive. RAI it is (IMHO) so ask your GM if it's not PFS.

It's not that great a feat anyway. I wouldn't bother unless you really want the feats that build on it. Otherwise consider Toughness for the HP or Cunning for the skill points.

There are feats that build on Fast Learner? I was just keen on it because it would mean I could take my favored class bonus (or rather, the Rogue class bonus) and get an extra Ninja Trick at level 6 while also building up my HP or skill points. I also didn't know about Cunning, so that's pretty cool.


Improvisation followed by Improved Improvisation. They're not "wow" but they're kinda neat IMHO.

Note that it is controversial whether Fast Learner lets you take an alternate FCB and a HP / skill point as well, or whether the only combo it allows for is HP+skill, due to the wording of the feat. So if you're looking to do the former with it you definitely need to check with your GM first.


Nemesis feat. :)


Fuzzy-Wuzzy wrote:
Note that it is controversial whether Fast Learner lets you take an alternate FCB and a HP / skill point as well, or whether the only combo it allows for is HP+skill, due to the wording of the feat. So if you're looking to do the former with it you definitely need to check with your GM first.

It's not controversial. It absolutely doesn't allow for you to choose between the three options of alternate FCB, hp, and skill point. You get either the FCB or HP & Skill Point. There's a developer post somewhere which indicates it.

You're better off just taking Toughness or Cunning. It has the same basic effect as Fast Learner would, but you can do things like take the alternate FCB or choose the Skill point, and then get an extra one from cunning (or double up on HP with Toughness).


I checked out Cunning for a phantom thief, but the feat has the issue of starting slow (just 1 rank at level 1 etc.) while skills become less important over the course of levels. If you use it to unlock class skills more quickly, it might be worth it.

An exotic alternative is the story feat City-locked: +1 to 21 skills is huge and available at a time when Cunning still builds up. It comes with some strings attached, both positive and negative.


Cunning and Toughness are exactly as good as choosing Fast Learner, in terms of what you can do with them.

That said, I've always personally considered toughness an exceptionally weak feat.

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