[Interest Check-Pathfinder] The Planeswalker Society


Recruitment

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Is the recruitment posted anywhere else and I haven't noticed?


Sadly, no. [coughcoughUbohurryupcoughcoughcough]


Generally speaking, I'm not a fan of gestalt games. This could very well change my mind.

I'd be happy to GM for this setting, and I have a character or two of my own I'd love to bring here. I'll keep a weather eye out for that recruitment thread.


Heh, any bets on others from Yasss' game dotting for this? I almost never browse recruitment anymore because Welcome has spoiled me. I've never particularly liked starting at level 1 on pbp just because it takes so long to get through anything. Definitely keeping an eye out for the recruitment thread here though.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

As a player and current GM of Welcome to the Other Side, I’m quite flattered at the mention of our game. That said, this game looks really interesting! I love more open ended games, especially ones you can jump in to when you find time.


Simeon wrote:
As a player and current GM of Welcome to the Other Side, I’m quite flattered at the mention of our game. That said, this game looks really interesting! I love more open ended games, especially ones you can jump in to when you find time.

Yeah, homebrew is more freeing than APs, not that they don't have their positives. But it IS pretty cool that a pbp I'm playing in has so many admirers!!


As excited and hopeful as I am for this, tomorrow marks two weeks since Ubo's last post here, while Tues(the 7th) marks two weeks since his last post on Paizo period.

I'm not feelin so good about this game actually making it to recruitment, let alone actually starting...


I am back and I just wanted to give everyone an update. As of July 26 of this year, my gaming desktop that I had all my Steam games and my tabletop RPG material on, including my Planeswalker Society files I labored for hours on, died on me. Given how Paizo did not really work on my ancient phone's internet browser, I was left unable to update you in my personal time. Pair that with the fact that most of my friends and family have vastly different schedules from me and hopefully you see why I went radio silent in this thread.

In the intervening months, I have been saving up money to buy a new computer and, as of about a month ago, have purchased a new gaming PC. I have been trying to determine whether or not to run this game the last few weeks and would like to ask if people are still interested in the basic concept?

I understand if the hype is lost after around four months of waiting and will not begrudge anyone who is no longer interested in this game. I lurked on this forum enough to know the level of abject disappointment when a promising game dies because a GM vanishes. I was actually saddened several times when threads I looked on for months just poofed for no reason, particularly when the games had novel concepts or compelling mechanics.

At the same time, the idea was one that I poured dozens of hours of love and care into and I hate to see it be discarded because of a hardware malfunction. I am willing to sink hours of my time into recreating the concept of the game because the idea was so dear to me. It wasn't just going to be another game run between potential friends, it was going to be a community that grew friendships and an ever-evolving world that your characters could truly live in.

I have taken several steps to prevent such a scenario from happening again. For one, I bought a pre-fabricated gaming PC and took out a three-year insurance policy on it so I would not have to be without a PC while I desperately scrounge up money to get a passable replacement. For another, I bought the largest commercial flashdrive that Sandisk puts out in commercial stores and have begun using to store all of my tabletop RPG material in, both to prevent homebrew content from vanishing and so I do not have to spend over 100 GB of my limited monthly data redownloading all of my third-party publisher PDFs from DTRPG again in the event of another computer dying. And, lastly, I plan on printing off homebrew content and campaign material once it nears completion so that I have a hard-copy in case the unthinkable happens and the flashdrive somehow dies.

Are people still ready and willing to play in, or join as another GM for, this game? While I would love for people to be, if they aren't, I have about a dozen ideas I jotted down over the past few months that I have yet to run for my home group I recently acquired, including:

- A Pathfinder SAO/Overlord-style isekai game where PCs are trapped in an MMO world and become their avatars.

- A Pathfinder monster game that has PCs be part of a Droaam/Tomb of Nazzerick-style nation of monsters who do monster-like things.

- Two Pathfinder variations of a magical girl game. The first plays the trope more or less straight with Sailor Moon level antics. I have considered setting it in Golarion and having each one be named after a planet in Golarion's system, gaining unique powers based on the planet they are blessed by, such as Sailor Aballon becoming more machine-like and gaining a laser blast. The other idea is one that puts a twist on normal magical girl tropes and has PCs play as dark magical girls who can turn into fiends. These dark magical girls work with their creator, the Queen of the Dark Moon, to usher in an age of tyranny in a homebrew world.

- A Starfinder game inspired by Neon Genesis Evangelion and it's Rebuild set in a Not-Earth. Traumatized teen pilots and severe mech body horror optional.

- A Pathfinder My Hero Academia/X-Men First Class-esque game where PCs are exceptional young mutants raised in a privately funded school, with PC superpowers being represented by the Spheres system.

- A Pathfinder all-ninja gestalt or tristalt game that mashes up the Jade Regent and War for the Crown APs, gives players Ki-fueled Path of War maneuvers and free stances, and adds a lot of intrigue... plus clan wars. If you are a GM who has ran both of these, you would still be welcome in the campaign since it will be fundamentally different from either component AP.

- A pentastalt game, which a friend of mine pointed out to me has actually existed at some point. The specifics are not even being considered yet, but the idea is one that makes me wonder how far I could push the narrative into cosmic levels and how insane I could build antagonists.

- A game where PCs are all Sephiroth-esque lab-grown soldiers for a powerful nation who can take on the form of monsters and later turn on their amoral creators in favor of the people who treat them like actual human beings, as opposed to tools and puppets. I am not too ashamed to admit I got the idea from a friend who was considering picking up a similar request from the forums, but never decided to make an account and do so.


I'd still be interested! And that's terrible to hear about your old computer. :( Was your hard drive damaged? You might be able to find someone technologically savvy enough to salvage your files from it if your old computer's hard drive is still intact.


I am still interested!

And some of those other options sounds fun too - but you really should run what you are passionate about. Something you can see yourself enjoying for quite some time. Players can usually be found for almost anything :-)

I'd recommend that you upload your self made stuff to one (or more!) web based storages available. Text or even pictures are pretty small compared to youtube visits anyhow and this way it's much harder to lose!

OneDrive might be included on your computer already and both Google drive and drop box are free options suitable to save notes on. If you put it on all three then the chance if all their servers exploding at the same time is pretty slim.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'm still definitely interested! If you're still down to run or at least start the Planeswalker Society I'd be happy to play and run on occasion. Having just gotten gestalt for Hero Lab I'm definitely ready to go whenever you are. Glad a promising game is coming back!


I would love to play a medium level Gestalt game. The idea of traveling to other planes is awesome. This character has applied in another recruitment, but if that fails, I'm happy to join the Planeswalker Society.


Sure.


Looks like there is still interest! This is great news indeed.

Replies

Almonihah wrote:
I'd still be interested! And that's terrible to hear about your old computer. :( Was your hard drive damaged? You might be able to find someone technologically savvy enough to salvage your files from it if your old computer's hard drive is still intact.

The files are completely gone. The motherboard and hard drive both more or less melted, as they were covered in scorch marks and were warped. I dusted out my PC regularly and always turned it off when I got done using it, so it flabbergasted both myself and the techie that I talked to how it managed to heat up that much, especially since both fans seemed operational.

I still have the old tower if you are curious as to the extent of the damage, since I was considering reusing the frame for a custom PC before deciding to just buy a prefab to save money and so I could insure it.

Lessah wrote:

I am still interested!

And some of those other options sounds fun too - but you really should run what you are passionate about. Something you can see yourself enjoying for quite some time. Players can usually be found for almost anything :-)

I'd recommend that you upload your self made stuff to one (or more!) web based storages available. Text or even pictures are pretty small compared to youtube visits anyhow and this way it's much harder to lose!

OneDrive might be included on your computer already and both Google drive and drop box are free options suitable to save notes on. If you put it on all three then the chance if all their servers exploding at the same time is pretty slim.

Sound advice. I will probably store my stuff on Google Drive since I already have a Gmail account.

Simeon wrote:
I'm still definitely interested! If you're still down to run or at least start the Planeswalker Society I'd be happy to play and run on occasion. Having just gotten gestalt for Hero Lab I'm definitely ready to go whenever you are. Glad a promising game is coming back!

Wait, Hero Lab has gestalt now? I don't use Hero Lab, but I know several people who do.


Ouch. That's definitely terrible. :(


Definitely still interested, and glad you're back. Sucks about the PC's crash and burn.


Hero Lab's community package contains gestalt.


Is it very expensive, this Hero Lab?


Adventure Path Charter Subscriber

Potentially interested in this.


Any more interest? Just wanting to gauge how much interest is left.


There's 7 so far, 8 if Slyness is interested as well.

I think that's a good number to start up a recruitment with. Interest checks can be tricky, as sometimes they can garner a lot of responses, and other times not as much, but the actual recruitment ends up blowing up.


I'm down to clown. Let's do this!

Ubo the Talker wrote:
A Pathfinder SAO/Overlord-style isekai game where PCs are trapped in an MMO world and become their avatars.

I'm currently playing a isekai called Arcanium - A New World, which I love very much! So if you wanted to run that, I'd be happy to submit a character for it!


I'm definitely still interested as well. In addition to an online backup via GoogleDrive/Mega/Dropbox/etc, you might want to set up a Discord server. It's not ideal for data backup, but it IS a great way to maintain communication with everyone. XD


This seems cool to me. Long ago, in the ancient days of the Late 90s, I found a game in Walmart on a two-pack for about ten bucks; Planescape: Torment, and...something else so forgettable I really can't even remember what the box cover looks like. P:T had me hooked and replaying, over, and over again - I fell in love with planar hopping (and Sigil, which I really wish was a part of Golarion's multiverse - you know, maybe connecting it to other multiverses - but such is not to be). I thoroughly read about different planes, inner, outer, blah blah blah. I know there's not 100% overlap between Paizo and WotC's extended multiverses, but they sure are similar enough where I'd be interested to be a part of this.


2 people marked this as a favorite.

A friend of mine has made the suggestion that I go ahead and, once I finish rebuilding the character creation rules, post those for people to browse over to get their cogs turning. I will do that so that people can be kept busy while I go about rebuilding GM and PC guidelines, the Planeswalker Society fluff, and the adventure I built for my first PWS scenario.

I will set up a Discord channel before too much longer so that people will more or less have a direct line of contact with me. I will create a general chat, a rules chat, a fluff chat, a non sequitur chat, and two recruitment chats, one for GMs to post in and another for PCs post in to note that their character is available for use.

Sound like a plan?


This seems interesting.

It's really kind of hilarious. Three Gestalt games popping up at the same time.... Man, oh man, is this cool.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Sounds good!


Sounds like an interesting concept for a game, one I would like to know more about. One question, will the game(s) actually take place here on the boards, or over on Discord?


I have the first two 'tier' rules reconstructed. It shouldn't be but a day or two before all the tweaks are in place. When that happens, I will post and you all can work on dissecting the rules, coming up with questions, and working on a character while I work on the big part of the Planeswalker Society: PC and GM guidelines, the factions within the PWS, information on each major lodge, details on the nine leaders of the PWS, and all that jazz.

Replies

wander82 wrote:
Sounds like an interesting concept for a game, one I would like to know more about. One question, will the game(s) actually take place here on the boards, or over on Discord?

My games would take place on Paizo. That said, as long as people are abiding by the guidelines, I don't see a problems with GMs having games elsewhere.

The Discord will just be there to give people a quick line to me or other GMs for the game in case they have any questions about anything that needs a quick answer, give another venue for people to recruit or put themselves up for recruitment, and things like that.


I’m incredibly relieved to see that this is still happening.

Count me in to play and run PWS scenarios! I can’t wait to see this get off the ground. Keep those updates coming - you’re doing the gods’ work here.


4 people marked this as a favorite.

Before I get into the character creation rules that I promised, I have a message for potential GMs who want to get in on the PWS regarding a scenario limitation I placed while in the earlier stages of working on this. I originally listed that world-ending threats would be unacceptable in PWS campaigns since all the games would take place within a shared setting. Since one of the Founders is an epic-level chronomancer, I have decided to allow doomsday scenarios under one condition: they are all "simulations" of a sort run within a closed timeline created by Archmage Zalea in an Armageddon Echo-type reality. The Demiplane of Recursion, as the closed reality is called, is a creation of hers meant to simulate and find fixes for future apocalypses and major threats to the multiverse without endangering the timestream. She monitors each experiment and inevitably freezes time in those scenarios the second before annihilation occurs, extracts Planeswalker members, and returns her demiplane to a blank slate in the event that members fail in their duties. To her, even failed ventures provide valuable information in preventing those future apocalypses, even if that information is just how to not go about it, so she provides small compensation even to those who cannot prevent the scenario.

These are the character creation rules as they stand right now. There may be revisions or clarifications, but these are where they stand now. This is not the official recruitment and I am posting these just to give people something to look over while I finish up rebuilding about twenty pages worth of material.

Basic Tier-Neutral Rules

Race:Anything Paizo should be fine. Races from Ultimate Psionics should also be fine. I am willing to let people play as monsters, but it will eat up their levels on one side of the gestalt and there are quite a few restrictions that will be put in place that limit the pool of potential monster races, like no Regeneration, extremely high DR, unlimited save or suck abilities like the Medusa's petrification gaze, and other game-breaking abilities like that. All Monster races must be approved by me personally. I will not allow even fellow GMs to rule on allowing or disallowing these because of the potential consequences of allowing certain monsters.

Classes: Characters will be gestalt. Most classes and archetypes from d20pfsrd and the Spheres of Power Wiki are cleared for play. If a class or archetype is not included on either of those, you need to submit a request to me or one of my appointed approval GMs detailing what supplement the class can be found in (NOT links to a copy though!), the page number, and similar details.
*No Variant Multiclassing or Fractional Bonuses.
**Fighters gain Stamina for free.

Alignment: All alignments are allowed. There is a minimum standard for Planeswalker Society members to abide by both in and out of missions, all monitored via the Planar Wayfinders, so this is not to say that you can play anything. Harming/using/unlawfully stealing souls (stealing a soul that itself was stolen by a Daemon to return to the Upper Planes is not a violation of this rule), betraying the Society or your fellow members, engaging in unnecessarily destructive behavior on missions, or acting in ways that jeopardize the mission are all prime ways to have your character kicked out of the Society, assuming that they live long enough to do so.

Hit Points: Characters have maximum HP per HD.

Ability Scores: Characters should be built using a 34 point buy. No ability score should be higher than 20 or lower than 8 before racial ability score modifiers, class features, or other potential changes to ability scores. You still gain level bonuses to ability scores. In addition, you gain the ability score bonuses listed under Automatic Bonus Progression, which take the place of items that are normally used to pad those out.

Feats: Feat Tax rules are in place, using the newest PDF copy on Michael Iantorno's Website. Link to the website.

Traits: Characters gain two non-campaign traits. No Drawbacks.

Gold and Gear: While the individual values for each tier of character are different, every Planeswalker Society members gains a minor artifact known as a Planar Wayfinder, a potent item based on the Wayfinders of Golarion. I have not decided on every feature the Planar Wayfinders will have, but they include: Planar Acclimation, which lets the attuned owner ignore the ubiquitous hazards of the plane such as becoming immune to the low fire damage a round from the Elemental Plane of Fire (although not especially hot sections or fire damage from other sources) or gaining underwater breathing (but not the ability to breathe water on other planes or the ability to breathe in liquid substances like blood) on the Elemental Plane of Water; Nexus Synchronization, which allows the character to synchronize the Planar Wayfinder to hotspots in the elemental planes and function like a Hearthstone from World of Warcraft (I found this suggestion elsewhere and love it) to any spot it has been attuned; the ability to store nonmagical items within a small pocket space, an aperture of which can be opened by the attuned wielder by speaking a command word; serving as a 'magical GPS' that a Founder can home in on; and serving as a focus for spells that resurrect the dead.

Bans and Reworks I am formulating a list of bans and reworks. The ban section is small and is just things people already figured would be banned, such as Dazing Spell, Leadership, and Sacred Geometry. The reworks section will be larger and cover quite a few things, such as fixing the ambiguous interactions with Synthesist Summoner and it's own class features, un-nerfing Scarred Witch Doctor, and in general either fixing broken rules interactions or buffing unnecessarily weak material. I was going to include this entire list, but it's not ready yet. I will not post it until it is a comprehensive list.

Tier-Exclusive Character Creation Rules

Level- Novice: 8, Journeyman: 12, Adept: 16, Master: 20

Gold and Treasure: Novice: 28,250 GP, Journeyman: 95,000 GP, Adept: 277,500 GP, Master: 782,500 GP

FAQS

"What sort of progression is there for Master-tier characters since they are already level 20? What can actually challenge them?"
Master-tier characters will gain mythic ranks as they adventure rather than the usual levels gained by other PCs. Unlike normal Mythic Ranks, these continue your BAB, FORT, REF, WILL, Skill Points, and HD progressions from your gestalt. In addition, the acquisition of loot has always been one of the prime ways a character advances in power in basic Pathfinder games. Despite players being maximum level in the Master-tier, they are not the most powerful beings in the multiverse. I have access to books upon books of high level creatures, mythic material (like the entire Mythic Monsters line with it's godlike Mythic Solar, Fenris the Devourer, and other creatures...), and know how to stack levels and templates with the best of them. I playtest my encounters and that helps me tailor encounters to provide challenge without being a TPK lurking just around the corner.

"Why are you allowing monster PCs with such heavy restrictions?"
I am allowing monster PCs because I remember the glory days of Planescape. Some PCs played as Modron Paladins trotting along wearing helmets on top of their cube-like bodies and it was unique things like that which stick out in my memory as a feature of Planescape. As for why I am banning creatures with certain abilities, it's because this is a society-type game and some monster abilities or qualities do not mesh well with that.


Hmmmm, so there's a possibility I could play a pseudodragon? :D


Sound good!

@Monster PCs - In my experience it isn't the cool abilities that make monsters too strong. I mean casters can raise dead, teleport or disintegrate people already so those can't be any balance issues right :P

It's usually their vastly superior stat lines and extra hd with all that comes along with that. Might be worth to keep an eye on that especially in a gestalt game.

But I'm sure you have thought of this already. You seem well prepared : )


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

How do the character creation tiers work? It’s unclear whether it’s a single character in a tier of our choice or one character per tier.


Could, uh, dragons, by any chance, be allowed as your 'monster' side of the gestalt?

*slides GM 20 gp*


Replies

Almonihah wrote:
Hmmmm, so there's a possibility I could play a pseudodragon? :D

Yes. Pseudodragons should not be a problem.

Lessah wrote:

Sound good!

@Monster PCs - In my experience it isn't the cool abilities that make monsters too strong. I mean casters can raise dead, teleport or disintegrate people already so those can't be any balance issues right :P

It's usually their vastly superior stat lines and extra hd with all that comes along with that. Might be worth to keep an eye on that especially in a gestalt game.

But I'm sure you have thought of this already. You seem well prepared : )

I already have that covered. I am still working out the complete list of limitations for monstrous PCs. Ability scores were an obvious problem that needed little mention outside of the main rules, but things like Regeneration and unlimited save or suck powers are often overlooked in campaigns that allow monstrous PCs and, in my experience since allowing those types of PCs since 3.5e D&D, cause the most problems.

Simeon wrote:
How do the character creation tiers work? It’s unclear whether it’s a single character in a tier of our choice or one character per tier.

You select a tier and create a character for it. Rather than forcing players to grind through dozens of scenarios to reach their desired tier like in most organized plays, I allowed players to simply create a character in their desired tier. You can create as many characters as you want for Planeswalker Society play, but only one will be allowed per game. It's up to the individual GM if they want a player in more than one of their games, however.

Daedalus wrote:

Could, uh, dragons, by any chance, be allowed as your 'monster' side of the gestalt?

*slides GM 20 gp*

Depending on the age category, I might be fine with it. Rite Publishing's Tannim race and their racial paragon class that turns them into a full-on dragon are allowed regardless.


Simeon wrote:
How do the character creation tiers work? It’s unclear whether it’s a single character in a tier of our choice or one character per tier.

or a single character with four different tier versions


Dotting my interest as well! Looks like fun.


Definitely interested!


A couple of questions:
1) If we apply ABP armor attunement to the clothes that a Monk is wearing, does that still count as being unarmored for all monk-y purposes like Wisdom to AC?
2) Can we apply ABP weapon attunement to a kineticist's kinetic blast?


[Reads Ubo the Talker's post and begins to salivate]
Swiping away the drool, TheWaskally asks "Um..I enjoy leveling. If I make a novice character, can it eventually level up to Journeyman and so forth?"


Hello.

Ubo the Talker wrote:
Most classes and archetypes from d20pfsrd

With this you mean Paizo and non-Paizo as long as it appears on the page, right?

What do you think of Multiclass Archetypes ?


Almonihah and I were discussing him playing a 'familiar' for my PC. Would something like that be allowed? Could he play at different tier? Ie, could I be a Journeyman, and he be a novice?


Progress

Progress is slow, but steady. I have reconstructed the lore sections on each of the Founders of the Planeswalker Society and have gotten most of the ban/change list finished.

Replies

dwilhelmi wrote:

A couple of questions:

1) If we apply ABP armor attunement to the clothes that a Monk is wearing, does that still count as being unarmored for all monk-y purposes like Wisdom to AC?
2) Can we apply ABP weapon attunement to a kineticist's kinetic blast?

Not all of Automatic Bonus Progression is being used, just the two parts that replace ability score boosting items.

TheWaskally wrote:

[Reads Ubo the Talker's post and begins to salivate]

Swiping away the drool, TheWaskally asks "Um..I enjoy leveling. If I make a novice character, can it eventually level up to Journeyman and so forth?"

Yes, you will be able to level up in-game and go through tiers. The general idea is that you will level up after every two scenarios, which means that it will take eight scenarios to reach a new tier.

Jereru wrote:

Hello.

Ubo the Talker wrote:
Most classes and archetypes from d20pfsrd
With this you mean Paizo and non-Paizo as long as it appears on the page, right?

What do you think of Multiclass Archetypes ?

All Paizo and non-Paizo material from those websites are allowed unless they are on the ban list. There are few on the ban list, so I wouldn't worry too much about that.

I remember seeing the Multiclass Archetypes a few years back. I like most of them, but a few are wonky. I would be willing to entertain requests for one of those.

Monkeygod wrote:
Almonihah and I were discussing him playing a 'familiar' for my PC. Would something like that be allowed? Could he play at different tier? Ie, could I be a Journeyman, and he be a novice?

I have actually had other PCs want this in my past games and have allowed it. He may be treated as your familiar despite being a character roughly equal in power. I do have a few stipulations to put in place, however. If you're both fine with those, feel free to submit a master and familiar.

1. You must both be of the same tier. I remember in the Shackled City AP, there was a wizard whose quasit familiar was almost as powerful as him, so it's not like there is a lack of precedence.

2. You must both apply to the same games when you play those characters. He is your familiar and so all normal familiar rules apply, including the link.


2 people marked this as a favorite.

I am super interested in running a self-referential, comedic game (as GM) involving the troubles and woes of the Society's legal department.

I want to give players something a little more on the rules light, fun side as an option for people that want to keep their character engaged in the universe without requiring a super high amount of commitment. Inter office politics and absurd legal quandaries and fetch quests and all sorts of wacky things that tell a hilarious story about the mundane application of world shattering power. It also would be an amazing opportunity to dive deep into the lore of the universe and the Society, and in general a fun time for all.


Ubo the Talker wrote:
1. You must both be of the same tier. I remember in the Shackled City AP, there was a wizard whose quasit familiar was almost as powerful as him, so it's not like there is a lack of precedence.

Awww, I'd been hoping to be at least a couple of levels behind him...


I'm still interested!

Though it might be a while before I can pin down a PC. I'll see if I can manage it this weekend after other stuff.


Decimus Observet wrote:

I'm still interested!

Though it might be a while before I can pin down a PC. I'll see if I can manage it this weekend after other stuff.

I believe you have some time, as there is still no official recruitment thread. While yes, Ubo has given the bulk of the character creation rules, there's some some stuff not posted yet, plus there's all the various factions and fluff of the setting that needs to be up as well.


Huzzah!

And Kaelmourn Vexidyre still lurks, albeit in a unmodified version.


Progress

Nothing was done today since I spent most of the day busy. I have a guild event on World of Warcraft in a short amount of time, so nothing will likely get done today.

Replies

AnUnassumingTinker wrote:

I am super interested in running a self-referential, comedic game (as GM) involving the troubles and woes of the Society's legal department.

I want to give players something a little more on the rules light, fun side as an option for people that want to keep their character engaged in the universe without requiring a super high amount of commitment. Inter office politics and absurd legal quandaries and fetch quests and all sorts of wacky things that tell a hilarious story about the mundane application of world shattering power. It also would be an amazing opportunity to dive deep into the lore of the universe and the Society, and in general a fun time for all.

That sounds appropriately madcap for a planar adventure! I might even apply for that, if you don't mind the head GM joining a game.

Almonihah wrote:
Awww, I'd been hoping to be at least a couple of levels behind him...

I understand. It all boils down to how each game would be balanced. If you were a lower level than him, you would likely be too weak to participate in most games as a full PC but, if you were not counted as a PC, you would be too strong for the game. I might be willing to make an exception if you were just a familiar, but that would relegate you to sidelines role in games where combat was a thing. What are your thoughts on that?

Decimus Obervet wrote:

I'm still interested!

Though it might be a while before I can pin down a PC. I'll see if I can manage it this weekend after other stuff.

I have yet to finalize everything. What I put up is a rough draft to whet people's appetite until I can reconstruct the fairly massive primer that I had ready for the Planeswalker Society before my computer kicked it in July. When the official thread goes up, the Society will always be open for new players and existing players can create multiple characters to play across as many games as they wish. There is no need to worry about ever being late for a Planeswalker Society recruitment.

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