For your consideration "For All Purposes"


Prerelease Discussion

Liberty's Edge

I posit that the phrase "For all Purposes" should FOREVER be stricken from Pathfinder 2nd Edition, Playest and beyond.

Whenever you print this line of text you could JUST as easily print that the Character GETS that feature you're trying to emulate. This always leads to forum threads asking what "for all purposes" means, to varied result from what I can tell for NO good reason. Some cases allow silly non-sense such a abusing Polymorph, other are just irritating to PCs, such as Subtype issues.

Examples:
If you want Flurry Of Blows to function as TWF, literally just give them TWF, who cares if they use it with non-monk weapons?

If you want a Spell to treat a Targeted Creature as your Favored Enemy, just have the spell overwrite an existing Favored Enemy temporarily.

If you want Tieflings/Halflings/Half-Anything Races to be treated as Humanoid (Human) make those abilities ACTUALLY give them the given Subtype.

The Sawtooth Sabre is considered a Light-Weapon, BUT ONLY when using TWF, and as such qualify for the Impact Enchantment which does.... or does not(?) work when using TWF.

Silver Crusade

Uh, Sawtooth Sabre is pretty cut and dry in how it functions.

Quote:
If you have the Exotic Weapon Proficiency (sawtooth sabre) feat, for the purpose of two-weapon fighting you can treat it as a light melee weapon; for all other purposes, it is a one-handed melee weapon.

It's considered a light weapon solely for the purposes of TWF, it doesn't actually make it a light weapon.

For the other stuff I'd read what 2e's FoB actually does now, and Favored Enemy doesn't seem to be a thing atm (not quite sure what the complaint with that example is, other than being against a Ranger getting more Favored Enemies even temporarily).

As for the third things there's too many abilities I believe to try and think of them all atm, but I'm pretty sure there are Tiefling/Aasimar abilities that actually do turn them from Native Outsiders into Humanoids.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

They've already stated that they're trying to eliminate all cases of "X functions like Y, except..." from the rules, because people hate having to look things up in six different places just to work out what one spell does. I think cutting out this confusing state, where "X is sort of like Y but isn't really", should mostly happen at the same time.

Silver Crusade

*nods*


Pathfinder Rulebook Subscriber
sadie wrote:
They've already stated that they're trying to eliminate all cases of "X functions like Y, except..." from the rules, because people hate having to look things up in six different places just to work out what one spell does. I think cutting out this confusing state, where "X is sort of like Y but isn't really", should mostly happen at the same time.

Yeah, we are going to get a small amount of it still. I believe Mark's statement was something along the lines of "There's only so many times you can reprint the full text for obscuring mist for every cloud spell." But in general they are trying to get rid of stuff like this. I think this is also part of why everyone gets class feats now, and spell points, and various other doodads.


Captain Morgan wrote:
sadie wrote:
They've already stated that they're trying to eliminate all cases of "X functions like Y, except..." from the rules, because people hate having to look things up in six different places just to work out what one spell does. I think cutting out this confusing state, where "X is sort of like Y but isn't really", should mostly happen at the same time.
Yeah, we are going to get a small amount of it still. I believe Mark's statement was something along the lines of "There's only so many times you can reprint the full text for obscuring mist for every cloud spell." But in general they are trying to get rid of stuff like this.

So lots of keywords and templates (templating language)?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Captain Morgan wrote:
sadie wrote:
They've already stated that they're trying to eliminate all cases of "X functions like Y, except..." from the rules, because people hate having to look things up in six different places just to work out what one spell does. I think cutting out this confusing state, where "X is sort of like Y but isn't really", should mostly happen at the same time.
Yeah, we are going to get a small amount of it still. I believe Mark's statement was something along the lines of "There's only so many times you can reprint the full text for obscuring mist for every cloud spell." But in general they are trying to get rid of stuff like this. I think this is also part of why everyone gets class feats now, and spell points, and various other doodads.

And that's the motivation for heightening spells, right? So you don't have to have three spells that are really just the same spell at different levels. If you find there's a lot of spells that all do basically the same thing, that's a sign you should have fewer of them.


I don't know, if your floating shield functions in all ways as if you were wielding it, I don't think it's better to give the player a third arm.


I personally hated that.
Works like "poly, except..." you had to check several pages, there where always doubts and most of the things Poly did were not covered in the new part, so it wasn't clear whether some things apply or not.

I wish they would aim for a limit of spells each level. Example, have no more than 20 spells per level per class.
I really didn't enjoy at all having new spells. It's nice, yes, but new spells are either extremely good and become must have or plain garbage.
I would prefer if they could add variants of the same spells, or something like that, as not to create spellcasters with 100 spells each level, having to scroll through thousands of texts.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Letric wrote:

I personally hated that.

Works like "poly, except..." you had to check several pages, there where always doubts and most of the things Poly did were not covered in the new part, so it wasn't clear whether some things apply or not.

I wish they would aim for a limit of spells each level. Example, have no more than 20 spells per level per class.
I really didn't enjoy at all having new spells. It's nice, yes, but new spells are either extremely good and become must have or plain garbage.
I would prefer if they could add variants of the same spells, or something like that, as not to create spellcasters with 100 spells each level, having to scroll through thousands of texts.

New spells are nice when they do truly new and interesting things. A new spell that's just like the old spell but with a different element or damage type or targeting a different creature type is boring.

Here's an idea: how about using the new action economy to enable spell combos? So imagine you cast two spells in a round. The first, taking one action, adds a modifier such as "icy"; the second, typically taking two actions, is something like "firebolt". Combined, they produce an icy firebolt. Some archetypes, feats or monster templates would then allow you to cast a single modifier spell for free, without the extra action (eg ifrit get to make all their spells firey). The upshot is you'd have a hundred spell combos for the price of only a few extra, since a great many spells could be modified that way. The book doesn't get filled with pointless copies of the same spell, and casters have lots of new options.


Pathfinder Rulebook Subscriber
sadie wrote:
Letric wrote:

I personally hated that.

Works like "poly, except..." you had to check several pages, there where always doubts and most of the things Poly did were not covered in the new part, so it wasn't clear whether some things apply or not.

I wish they would aim for a limit of spells each level. Example, have no more than 20 spells per level per class.
I really didn't enjoy at all having new spells. It's nice, yes, but new spells are either extremely good and become must have or plain garbage.
I would prefer if they could add variants of the same spells, or something like that, as not to create spellcasters with 100 spells each level, having to scroll through thousands of texts.

New spells are nice when they do truly new and interesting things. A new spell that's just like the old spell but with a different element or damage type or targeting a different creature type is boring.

Here's an idea: how about using the new action economy to enable spell combos? So imagine you cast two spells in a round. The first, taking one action, adds a modifier such as "icy"; the second, typically taking two actions, is something like "firebolt". Combined, they produce an icy firebolt. Some archetypes, feats or monster templates would then allow you to cast a single modifier spell for free, without the extra action (eg ifrit get to make all their spells firey). The upshot is you'd have a hundred spell combos for the price of only a few extra, since a great many spells could be modified that way. The book doesn't get filled with pointless copies of the same spell, and casters have lots of new options.

Isn't that basically how metamagic will work now? Spending extra actions to modify spells in particular ways?


sadie wrote:
Letric wrote:

I personally hated that.

Works like "poly, except..." you had to check several pages, there where always doubts and most of the things Poly did were not covered in the new part, so it wasn't clear whether some things apply or not.

I wish they would aim for a limit of spells each level. Example, have no more than 20 spells per level per class.
I really didn't enjoy at all having new spells. It's nice, yes, but new spells are either extremely good and become must have or plain garbage.
I would prefer if they could add variants of the same spells, or something like that, as not to create spellcasters with 100 spells each level, having to scroll through thousands of texts.

New spells are nice when they do truly new and interesting things. A new spell that's just like the old spell but with a different element or damage type or targeting a different creature type is boring.

Here's an idea: how about using the new action economy to enable spell combos? So imagine you cast two spells in a round. The first, taking one action, adds a modifier such as "icy"; the second, typically taking two actions, is something like "firebolt". Combined, they produce an icy firebolt. Some archetypes, feats or monster templates would then allow you to cast a single modifier spell for free, without the extra action (eg ifrit get to make all their spells firey). The upshot is you'd have a hundred spell combos for the price of only a few extra, since a great many spells could be modified that way. The book doesn't get filled with pointless copies of the same spell, and casters have lots of new options.

I personally prefer the Spheres of Power approach, because you have a set of defined possible combinations.

I like flavor, yes, but having to separate flavor from what the spell actually does is annoying.
Also I never enjoyed being a Cleric and having over 50 spells on each level, when you end up using always the same ones, except corner cases, but have to read all of them every now and then to check what they do.
Plus when description is 10 lines long but the real effect is just 1 line long, you're wasting space and time.

I usually prefer to roleplay my spells, instead of having the game decide what they do for me. Just tell me "does 10d6 of damage in area" and I chose how the spell actually looks

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