Jinx Halfling Sorcerer


Advice


Ok so I stumbled over this and I'd like the opinions of you fine people.

Halfling (jinx trait), Sorcerer (Arcane Bloodline), level 7

Stats: 7,14,13,12,11,20 (No gear atm)

Skills (no one cares)

Feats: Area Jinx, Persistent Spell, Jinxed Spell, Widen Spell, (Sorcerer blood line feat: Improved initiative.

Traits: Wayang spell Hunter and Magical Lineage (both for slow)

Ok so the plan is this.

Combat Turn 1/ Surprise round (if applicable): Cast Jinxed Auditory Halucination (lvl2 spell DC 16) on group of enemies to force them to make a will save and create a 10' burst that will cause the rest to take a -1 on future saving throws if they fail their save.

Turn 2/ or 1: Cast persistent slow spell (-2 adjustment due to traits) as a 3rd level spell so that any that do save have to roll again to save and -1 to their saving throw DC 18.

This seems very cool and as soon as I hit lvl8 I can throw jinxed on to the persisten slow spell to make it a lvl4 spell so that the dc goes from 18 to 19 I still have items to buy and other great things to do. Now with all of that information is this correctly executed math wise and rule wise? Also and this is the most important question, is it worth while? I normally don't debuff because it doesn't seem like a smart thing to do versus just buffing the party or playing a sorcerer that has +2dmg per damage die rolled. Any and all constructive criticism and advice welcome. :)


Wait, why auditory hallucination? For that matter, why Jinxed Spell at all? It increases the range, sure, but slow is limited to close range anyway so you're not gaining much. And in exchange it takes a full-round action, uses up a spell slot, and actually has a lower DC.

You'd probably be better off just dropping Jinxed Spell entirely - and then at 7th level, you can grab Iron Will as a bloodline feat and take Bolster Jinx, so your jinxes give a -3 penalty to Will saves instead of a -1.

You might even want to drop Persistent Spell as well and just get a lesser metamagic rod, allowing you to cast your persistant slows as a standard action and making room for another jinx-boosting feat. There are all sorts of great options: Ability Focus to raise the DC, Great Fortitude to make their saves even worse, Sluggish Jinx to tank their attacks as well, or even another Area Jinx so you can hit pretty much everybody.


Metamagic rods still increase the casting time for spontaneous casters


Oh, right, duh. Well, unless you're really tight on wealth, I think the feat and trait space is still worth it.


Well the reason for auditory hallucination was that any that fail the save are affected by the -1 to their future saves that they have to make. So when you cast a persistent slow spell on them they have to make the save twice with a -1 thus making it far more likely that they fail. So basically auditory hallucination is the set up spell to make them more likely to fail the slow spell.

That being said I made a same level human sorc that just has spell focus and greater spell focus transmutation but with about the same build above but higher charisma and figured out that it's better to make them save twice vs a dc 21 then a twice vs a dc 19 with a -1 on their saves.

So unfortanetly as cool as the halfling Jinx build looked it isn't very good I don't think.

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