Kurt Talbehr |
The realm I was looking at was Endier
I think I missing the scope of the game, I thought I might be over reaching with a realm. Endier is a Guilder run City Which fits. I might go First Level Rogue.
Havocprince |
I will leave Endier to Kurt, I would not mind trying to run an island realm of now united former pirates (What few remain after some unfortunate infighting and the deaths of quite a few captains under mysterious circumstances.) on Caelcorwynn and Albiele Island that has newly pledged its allegiance to the imperial crown and now polices that area... and takes a cut of trade profits for the trouble.
EltonJ |
I will leave Endier to Kurt, I would not mind trying to run an island realm of now united former pirates (What few remain after some unfortunate infighting and the deaths of quite a few captains under mysterious circumstances.) on Caelcorwynn and Albiele Island that has newly pledged its allegiance to the imperial crown and now polices that area... and takes a cut of trade profits for the trouble.
Good ideas, but may I suggest Brosengae as an alternative? Sure you have to contest law holdings, but you get a nice guild network.
EltonJ |
Birthright Equipment shows all the equipment you can purchase. That's much easier than me typing up the equipment table myself, right here. (The Conversion document will address these concerns). As for starting money: there is no change to starting money. However, you are all regents, so you start with 200 gp to spend money with, in addition to what you roll up.
EltonJ |
Quick Question.
EltonJ wrote:As regents of your own realms, you get to start with a magic item. This item cannot be more powerful than a +1 sword. You can have a quality (such as a +1 icingdeath).I have 2 thoughts on an item.
1) Called Handcrossbow +1
2) Goggles of Night
Hand crossbows don't exist on Aebyrnis. No culture makes them. Goggles of Night are made by the gnomes of one of the Western Anuirean colonies on Aduria.
EltonJ |
Hmm... Rich Parents replaces starting wealth, I thought it was in addition. If I go for Mithril Shirt I don't have money for clothes.
Are the Goggles acceptable?
Yes, they are. But you have to explain how you got them in your background. Every regent has rich parents, btw.
EltonJ |
[dice=Bodyguards]2d6+5
Should I create a NPC sheet for Rogr's lieutenant/daughter?
You can. Just remember, she may be designated as your heir, but once you get the leadership feat you will get a cohort (true wizard, sorcerer, summoner, etc.) that can also be your heir.
EltonJ |
As I am working out my back Story should I assume that I need to oust Guilder Kalien as part of the story or that he did not exist and I am replacing him?
Up to you. You could have him poisoned (not likely), or you could have been his lieutenant and he died suddenly and mysteriously (he could have walked into the Spiderfell one day). And all likely hood the land choose you with his birthright.
But it's largely up to you. He could be ousted by a rebellion and the people chose you to be their leader, and have been invested by a cleric regent.
This is all up to you.
Lady Adriana Barad |
Yes, I wouldn't mind building my own guild that slowly bought up concern after concern, maybe even usurped power through increasing economic pressure as she owned the Kingdom's debts but managed to secure prosperity for the populace as a by product. I'm going for a political/mercantile monster who takes care of her home province because it is her property.
EltonJ |
Other then the race and alignment I would find that an acceptable option.
Would my holdings include the Heartlands Outfitters holdings? per the player's Secrets "The DM can choose to disallow these if they see to provide too much power to the Endieran regent.
Let me check on that. I don't have the Player's Secret to Endier, so I can't say. It should only be fair as Algondier has his sources, you have your guild.
So let me check on that in my Ruins of Empire book.
EDIT: According to Ruins of Empire, Heartlands Outfitters is actually a recommended Guild. Although you have to be as crafty as Guilder Kalien in order to keep it for long.
Lady Adriana Barad |
So, we all rolled 1d10 for initiative, but the page Ilien link says 1d20+bloodline... also, if I am reading this correctly, the previous regent had a law holding of 9. Am I considered to have replaced that with a guild of 9, or am I going to have to battle it out turn by turn to eke out a guild holding?
EltonJ |
So, we all rolled 1d10 for initiative, but the page Ilien link says 1d20+bloodline... also, if I am reading this correctly, the previous regent had a law holding of 9. Am I considered to have replaced that with a guild of 9, or am I going to have to battle it out turn by turn to eke out a guild holding?
You have to battle it out. Contest the holdings here so that you can build your own monopoly. Competition will be fierce.
Also, reason I haven't posted any regency gains is I don't think I can even gain any regency whatsoever with the way this is currently set up.
Bards have it tough as regents. Bards get 1/2 regency from guild holdings, and you still get full regency from your province holdings.
EltonJ |
Except I can't get a regency score above a 5 because warcraft is cross class.
I better change the rules then. Okay, they made it so province collection is dependent on Diplomacy + Warcraft. Lets change that to Diplomacy + Lead from now on.
Okay everyone, province regency collection is either Diplomacy + Warcraft, or Diplomacy + Lead. Which ever is better. Does this make it satisfactory for everyone?
EltonJ |
Actually, I forgot crossclass could get 2 ranks at 1st in 3.5... so if we consider that crossclass counts as two I could get a 6 and gain 20%. I think maybe that was to handicap non-warrior classes.
Well, the 3.5 rules were balanced. The 2e rules were nicely balanced actually. Everyone could collect regency in 2e from their provinces they ruled. The BR 3.5 team changed it so that skills are taken into account.
Being a bard regent is tough, and frustrating on the player if we go by the 3.5 rules as written. Fortunately this is Pathfinder, so I can make a house rule.