Reign of Winter with GM Deadly Secret - Table 3 - The Snows of Summer


Play-by-Post Discussion


If you were selected to play in this campaign, please review the build rules and communicate with your table to make a working party. Make sure you play what you want, not what others want you to play. I hope to start the game as soon as everyone is squared away with their character builds and ready to step into the setting.

We will be using google draw and this campaign forums with occasional links to media sources.

Please read the players guide you can download for free from Paizo

Taldor region you will be starting in is only a point of origin or meeting of characters.

Your characters will start in a small hamlet called Heldren. This is located near the Border Woods between Zimar and Demgazi within Taldor (South East of Oppara). This area is mostly known for logging, hunting and travel. There is no Inn, people usually pass by and some stop to get their horses reshoed. So if you don’t live in town, you are probably just passing by and stopped at the tavern for food or drink.

Take note that this region is no where near a snowy region and it is currently mid summer. Taldor is close to the equator and so it's pretty hot around this time of year and you probably will be dressed/equipped accordingly. So if you’re from the area, you’re actually not familiar with the wintery seasons, since they usually don’t get snow in these parts.

You can be living there, visiting or passing through. We will establish your characters placement in the world before we start the clock on game day. The adventure will start in the Tavern, mid day (if you’re outsider). If you are a local of Heldren, you can be anywhere “in” town at the aventure start and Teppen will come find you. Go ahead and use all this information given including the google link below to build your character's reason for being in this area, this particular hamlet. Your characters do not need to know each other but can if you so desire.

Here is Heldren

Your game will start in the Year 4713 AR on Oathday, 17th Earstus at 12:00 pm - current moon cycle: new moon

Reign of Winter Play by Post Build Rules

  • Starting at LVL 1
  • Starting MAX gold
  • 2 Traits, no drawbacks (1 trait must be a trait from the Reign of Winter player's guide)
  • Max starting health for your classes HD
  • All Races 16 or lower RP (I encourage exotic races, the book does too! You will be going to many exotic places)
  • All classes are allowed except for 3rd party, Mythic, Occult or Vigilante.
  • No Evil alignments
  • 20 point buy for stats
  • We are using Unchained Background Skills & Alternate Crafting and Profession Rules
  • We are not using Pathfinder Society Rules, Hero Points, Words of Power, Ultimate Combat Armor/DR, Called Shots, Piecemeal Armor, Wounds or Vigor.
  • We are not using Unchained Gameplay, Stamina and Combat Tricks, Wounds Thresholds, Magic, Consolidated Skills, Grouped Skills, Skill Unlocks, Variant Multicasting, Fractional Base Bonuses or Staggered Advancement
  • No 3rd party material!
  • No material may be used from Mystic Adventures or Occult, including campaign settings and player companions related to those books. This includes anything related to the vigilante.
  • If you have dreams and desires to ride a flying mount, that might be an option if you can last in the game long enough. If you like guns, they are rare in this AP and it will be hard to get them and bullets, but there might be option if you can last in the game long enough.
  • At certain points in the game, more races will become available to play if you die. Do not intentionally die just so you can play one of those, but if you are unhappy with your current character, you can walk them off.
  • Pounce (Ex): I have many issues with Paizo’s wording. If you fail to grab you can continue with your claw attacks as normal. If you succeed on the grab, then you can continue with the rake attacks with appropriate modifiers due to grapple. In other words, no your companion is not going to get 5 attacks on a charge/pounce. We can discuss but I will not be changing this ruling. This rule also applies to me and all creatures I will run with it.
  • I do not tolerate thieving from other players or hiding party loot from your allies. All loot will be divided equally among the party. You will keep track on your own character sheets what you have in your inventory. I will be 100% aware of the items I gave the party and the items you purchased/or started the game with. If you sell items the party found, the gold will be split. If it was something you bought yourself and now want to sell, then all the gold should go to you unless you want to share.
  • You will be traveling a lot. I mean…… A LOT. Also I’m gonna slap all kinds of environmental rules upon you so brace yourselves. This is no sissy’s campaign.
  • I would appreciate it if we can keep the rhythm of 1 post a day. If not more! If you're going to be absent please let me know. I also understand life is life so if you miss a day, just let me know you're OK and get a post up as soon as you can.
  • There is a high probability that someone’s character will die. No, I will not make up some stuff to have it come back to life. This adventure is dangerous and you the player are accepting this contract by submitting a character. Don’t be a poor sport if you die, but perhaps this will help you make wise decisions within the game for your table.
  • Like real tables, sometimes players can't make it and I have to NPC them. I will have a 3 day rule. If we are waiting for you to post and it has been 3 days, I will NPC your character to keep the game moving. If you don't post for a week and you don't explain to the table why, we will assume you are no longer interested in playing and will be replaced. No you will not be able to get back into my game. Make sure you communicate effectively to prevent this.
  • I do not need an intricate backstory. I most likely will not be utilizing it within this campaign. You can have one if you want, but all I need to know is why you're in Heldren on that date, at that hour.

OK that's it for now. Let's get to talking to each other about your concepts and things you prefer to play. I will answer all your questions promptly.


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

I'd really like to stick with Nox pretty much the way she is (tatterdemalion) witch if that's cool. It's just a neat (if perhaps somewhat weak) option. I'll check and make sure all her equipment and things are fine. And re-read over her background stuff as well. I just like the feel of her. And if she dies, I've got some other ideas, too.
Incidentally, if the GM doesn't mind, I've been playing her where her clothing responds to mental and emotional cues to do minor environmental things, like pulling a chair out for her, or wrapping about her shoulders, stuff like that with no real game effects. If you're okay with that, I'd like to continue doing that even though it isn't strictly according to the rules (so like no attacks or anything without specifically using the hex)


Yeah I'm all about Horror adventures. That is fine.


That's fine as well.


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

GM, this character was built on the idea of taking advantage of poison. Do you consider poisoning people an Evil act. (I mean, we're adventurers and we straight up kill people. Weakening them to kill them easier is...a bit mean but it's in the grey area.)


Evil is not based on what you do. It's more about your intent and reasoning. This is the type of adventure where that moral judgement really won't be a big deal However, if you're a spell caster using a spell labeled evil, then it most certainly is an evil act to use. Just remember that if you don't have the right features, you can potentially poison yourself.


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

^_^ don't worry, I've thrown away my ability to use poison, I'm looking forward to each roll potentially poisoning myself.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Sounds all good!

Is the unchained rage thing allright for you?


That should be fine since this isn't a PFS game. Just make sure you got your numbers right and we are set.


If you guys are keeping your current builds for the most part, let me know when you are ready and we will get started asap.


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

Ok, I think I've updated everything. I am currently carrying a medium load (I hate life as a small creature...REEEEE) But I like the poisoner Winter Ratfolk concept.


Don't worry, snow is gonna slow you down anyway..... :)


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

I would keep this, but depending on how the others go and the party would look like i have a pretty interesting paladin/oracle of Sarenrae concept for this AP.


10234 XP

I might change a few things on her build, but not much.


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

I'm going to have to bow out I think. I don't feel like this game is going to fit me and I don't want to drag anyone else down by forcing myself and potentially ruining other people's fun.


10234 XP

That means I will bow out too. I made a promise to run Frjya alongside Freyr. I keep my promises! ^_^
Please do not make us keep you from playing the game. Enjoy the game! All of you! It was fun while it lasted, treat them well GM! ^_~

May all your rolls be 20s my friends!


Preservationist Alchemist 1 | HP 8/8 | Fort 3, Ref 5, Will 1 | AC 17/14/14 | CMD 11/8 | Perc +7 | Init +3

I'll be bowing out as well. I think at this point, it would be better for the GM to make a recruitment page and get the players and characters they want over trying to get some players that will match the remaining.

(That doesn't mean, I won't apply. But I'll be looking for the recruitment and seeing what others throw in and if I come up with something that'll go with the potential players, I'll apply.)


F Elf Witch(Tatterdemalion)-1 | HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+5, lowlight vision

well, crap. @GM: If you do decide to run this table, Nox is done to your specifications and ready to go :)
If not, no hard feelings. Appreciate you stepping up and offering to pick up orphans


OK then I won't be running a third table. Sorry guys!


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

This is frustrating, but thanks for considering at least anyways.

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