Birdcruncher Moot


Rules Questions and Gameplay Discussion


This is the 2-1 scenario from the We Be Goblins campaign.

This scenario doesn't have any Henchmen/Villain. Looking at it, it seems that we (a 6-player party) are expected to grind through 63 cards (assuming no failures!) in 7 very punishing (monster/barrier heavy) locations, all the while being bombarded with nasty Summoned Barrier+Henchmen combos when we encounter a location barrier.

I just wanted to ask - are we missing some crucial "catch" here? Can anyone who has played through this scenario give us any clever tip, or is this exactly the obnoxious chore it appears to be?!?

PS: Also, is it just me or the PACG Society forum isn't working? I would post this question there, but the link only opens Paizo's main page...


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Can't answer your scenario question, but...

Longshot11 wrote:
PS: Also, is it just me or the PACG Society forum isn't working? I would post this question there, but the link only opens Paizo's main page...

Old links do this. I normally get there from the Adventure Card Game store page, whose link is working as of this writing.

I think that the general pattern of broken links in the forums has been reported already, but if you're following a link somewhere on the Paizo site you could check the threads in Website Feedback and/or report it there.


This was one of the scenarios a group of semi-fantastic goblins with an ultra-fantastic leader did in pbp last month. I'm not sure there is any trick to it, but you can read the session starting here.

I personally to a advantage of the promo armors that reduced fire damage as part of my strategy.


Hawkmoon269 wrote:

This was one of the scenarios a group of semi-fantastic goblins with an ultra-fantastic leader did in pbp last month. I'm not sure there is any trick to it, but you can read the session starting (previously broken link).

I personally to a advantage of the promo armors that reduced fire damage as part of my strategy.

Thanks! I'll check out the thread and I'm link-ifying it here, in case someone else is interested.

I'm not sure however how the promo armors can help with strategy - given that annoying Cooking Eagle's appearance is entirely random...

...Aaand OK, going through that thread, I do see one cool trick they're using: as long as any 1 member of the party holds a Goblin card - they can just toss it around (adventure power) the players, and with some luck at least half the party will be spared the 1 Fire from the Eagle.


Longlegs are stupid.
And tasty.
Goblins know longlegs try to use strange magik to defeat adventures.
Them call it "strategy".
Won't work.
Them will be food at the end.

We Goblins know better.
Don't try to beat the epic adventure.
Just do it! Fight! Burn!
We heroes! We lick toads! Goblins cannot fail for Pog told us: "failure no fun".
That!

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