Arcane strike and SLA?


Rules Questions


If a race has SLA's that are arcane, such as shatter, levitate etc, can they use use these as the prereq for arcane strike?


No.

FAQ wrote:

Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?

Only if the pre-requisite calls out the name of a spell explicitly. For instance, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat. However, the barghest's dimension door would not meet requirements such as "Ability to cast 4th level spells" or "Ability to cast arcane spells".


They used to, when an Errata ruled that SLA's counted as spells for meeting feat and Prestige Class Prereqs, but then another Errata swooped in and cancelled the first Errata. I personally thought it was a good thing and didn't unbalance anything, but the current ruling is contrary to that.


Of course they don't. Lol.

See, then you would have non-casters, like martial classes, having something nice. And we all know that isn't allowed.

I mean, what if a Fighter with no caster levels picked up Arcane Strike and had to use a swift action to add, at the very most, +5 damage at level 20? What if they picked up Riving Strike for a -2 against saves on top of that? It would probably break the game, because anything that gives martials nice things gets the banhammer immediately.

Arcane Strike would be like weapon training, essentially, but not the important advanced weapon training abilities... so it's not actually going to do anything major

Riving Strike only does what intimidation or dirty tricks can do, so once again, nothing game breaking.

There's no actual reason to deny SLA to qualify for Arcane Strike, except to keep Arcane Strike out of the martial classes.


I mean, I think the real reason is that at the time basically every PFS character was a tiefling or aasimar and Paizo decided to blame the SLA FAQ for it. It does significantly widen the gap between those races that have an SLA vs those who do not.


Arachnofiend wrote:
I mean, I think the real reason is that at the time basically every PFS character was a tiefling or aasimar and Paizo decided to blame the SLA FAQ for it. It does significantly widen the gap between those races that have an SLA vs those who do not.

Significantly widening the gap may be a stretch.

We are talking about Arcane Strike, after all.

In the 12 levels of play in PFS, it's a maximum of +3 damage, maybe bypassing some damage reduction. So what?

It gives you access to Riving Strike, which is a -2 to saves, just like a million other things you can do. So what?

Greater Weapon Specialization gives you a +4, without spending a swift action.

Advanced Weapon Training is better in every way, and it's still allowed in PFS, for now. It's probably only a matter of time before they take that away, too.

Because martial classes don't get nice things...


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The SLA FAQ fiasco leading to everyone in PFS being an aasimar (or occasionally tiefling) went way beyond enabling Arcane Strike. The greater issue was all the early entry prestige class. The players who grouch about martial-caster disparity ought to be thankful that casters can't cheese their way into mystic theurge at 4th level anymore.

(Disclaimer: I was on the "let SLAs count" side of things, and I still am for most campaigns.)


ok, i knew i heard somewhere they did, but also that they didn't so this clears all that nonsense in my head up, thanks folks!


Evilserran wrote:
If a race has SLA's that are arcane, such as shatter, levitate etc, can they use use these as the prereq for arcane strike?

Sadly,no. Maybe for the better. I assume you are not a caster and so I present you the feat caster's champion:

Quote:

Caster's champion

You draw upon the power of an allied arcane spellcaster to enhance your weapons with magical energy.

Benefit(s): Three times per day as a swift action, when you are within 30 feet of an ally who is an arcane spellcaster, you can channel a portion of her arcane power into your weapons. For 1 round, you gain a +1 bonus on all weapon damage rolls, and your weapons are treated as magic for the purpose of overcoming damage reduction. When your base attack bonus reaches +4 and every 4 points thereafter, this bonus increases by 1, to a maximum of +5 at 16th level.

Special: This feat counts as Arcane Strike for the purposes of prerequisites


I'm guessing the number of tieflings and aasimar had at least as much to do with stats and other racial abilities. Aasimar get two +2s and no penalty, tieflings get stats which go nicely with many concepts, both get darkvision, energy resistance and possibly useful alternate racial traits & racial feats. I don't know whether the variant types (agathion-blooded etc.) were around at that time but if so that would just have made them more attractive.


Yomabo wrote:
I assume you are not a caster and so I present you the feat caster's champion

If you happen to be an ifrit / oread / sylph / undine, Elemental Strike is also an alternative:

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Elemental%20Strike wrote:
As a swift action, you can imbue your weapons with elemental energy. For 1 round, your weapons deal an additional 1 point of energy damage. The type of energy damage depends on your race: acid for oread, electricity for sylph, fire for ifrit, or cold for undine. For every 5 levels you possess, this bonus increases by 1, to a maximum of +5 at 20th level.

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