Amateur Gunslinger

Pathfinder Society


I want to make sure that I am understanding the rules for this. If I want to use a firearm on a character without the class features, I need 3 Feats:

Amateur Gunslinger - For Grit access
Exotic Weapon Proficiency (Firearms) - for Weapon Proficiency
Gunsmith - For ability to buy ammo/firearms

Basically I just want someone to double-check my thought process.


1/5 RPG Superstar Season 9 Top 16

You only need Gunsmith and Exotic Weapon Proficiency.

Amateur Gunslinger is just highly recommended so you can get the quick clear deed.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

You only technically need Gunsmithing, because otherwise you can't acquire the firearm in the first place.

Over the years I tried multiple ways to build a Gunslinger that wasn't a Gunslinger (such as a Savage Technologist) and it always seemed better off to just do a one level dip multiclassing rather than expending several feats.

3/5 Venture-Agent, Illinois—Peoria

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Yep, the one level dip is so very worth it- you get grit, gunsmith, proficiency, ect all at level 1.

Since they didn't sanction Holy Gun et al, one level dip gunslinger then desired class is the way to go.

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