I want to make sure that I am understanding the rules for this. If I want to use a firearm on a character without the class features, I need 3 Feats:
Amateur Gunslinger - For Grit access
Exotic Weapon Proficiency (Firearms) - for Weapon Proficiency
Gunsmith - For ability to buy ammo/firearms
Basically I just want someone to double-check my thought process.
|Cyrad RPG Superstar Season 9 Top 16|
You only technically need Gunsmithing, because otherwise you can't acquire the firearm in the first place.
Over the years I tried multiple ways to build a Gunslinger that wasn't a Gunslinger (such as a Savage Technologist) and it always seemed better off to just do a one level dip multiclassing rather than expending several feats.
|Nathanael Love Venture-Agent, Illinois—Peoria|