Worst player / GM at your table?


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Most people have probably had the misfortune of having toxic behavior at their table, so I'm curious...

What's the worst you've ever had? Past or present?


A lot to type up. But we had a GM with poor rules understanding completely destroy our party with an unfair encounter.

http://paizo.com/threads/rzs2u6dd?Got-TPKd-Now-what


Yeah, I have a fellow player who has no understanding of the rules and plays a spellcaster... plus he constantly sets other players' teeeth on edge and can't recognize when he's been wrong, I guess that his latest outburst just condemned a campaign I had hoped to see to its ending to an early finish.


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The worst GM I ever had was, ironically, a pretty good GM. Very devoted to his game, good at setting up interesting encounters, good at voices and sound effects; cowardly, manipulative little punk in every other aspect of his life though. Eventually, it started to infect his games. I challenged him once and he decided he didn't want me around anymore.

That was many many years ago though, and we were probably all jerks back then.

As far as players go, well it's started to be a massive red flag for me whenever someone tells me they're intending to make a character that is geared for social-fu.


Worst player I ever had was a relative who cajoled me into letting him join our ongoing 2e campaign for a session. Played an arcane caster and as soon as I introduced the character to the group (in an inn, of course!) he turned invisible and started flying through the inn breaking into all the rooms so he could steal their stuff. The other characters discovered what was happening and wound up killing him as he flew off to escape. He spent the rest of the session making up a new character that he never got to play.


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Two people from our group got into an argument (in character) and it spiraled out of control so hard, that they wouldn't talk to each other anymore - even outside of the game. One of them left the group over this. The thing was, we had bought the campaign books together (everyone chipped in - we were poor school kids back then) and he took the books so we couldn't finish the campaign. We told him we would give him his share of the money but his astonishing answer was "I don't want money, but I give the books back. But since a quarter of the books belongs to me, I rip out every fourth page and keep them".

In the end we let him keep the books and never spoke to him again. The rest of us saved money and bought all of the campaign books again to finish it without him.


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Me, hands down. I have been going through a depressive episode of late. This has led to poor sleep habits. Add in that my usual work day begins at 4:30 AM. Fast forward to several games where I was a player:

I fell asleep.

I'm not talking I dozed a little. I was snoring. The room we play in is only 9 x 10, and it's mostly coffee table surrounded by a big wrap-around couch. Needless to say when my buddy elbowed me and I didn't so much wake up as come to... I was very embarrassed.

I still feel really bad about it actually *sad face* but now I stop by a local franchise of a little artisanal coffee place from the west coast with a fondness for mermaids and I grab a lava-hot Americano before every session. If nothing else the burns on the inside of my mouth are painful enough to override exhaustion.


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From another thread:

Rub-Eta wrote:

Had a bad DM who just couldn't for the life of his campaign make anything interesting. We didn't want to go on his adventure, our characters found much more interesting stuff to do. Every NPC we'd meet didn't want us to go on his adventure (for many different reasons). When we (the players) threw him a bone and went on his adventure anyway, he constantly tried to convey to us how everything we tried was impossible (because he had thought out some "puzzles" with very specific solutions that we in no way could figure out). It was over after one session.

The worst DM (who almost made me quit my group and role-playing altogether, before I kicked him out instead):

  • Took one and a half session before introducing a new player's character (while the new player sat and waited, for one and a half session).
  • Spent an entire session (about four hours) telling us how our characters traveled for a week by boat, repeating basically the same day seven times, with a bit of variation. As soon as we got to our destination he called off the session.
  • Did not know how to read a simple Bestiary entry, which lead to some very questionable on-the-spot rulings.
  • Stole from the PC's during impossible circumstances.
  • Knee-jerk house-ruled away PCs' abilities mid-sessions.
  • Would occasionally overrule role-play and fully ignore player agency. He would actually "correct" players and tell them "no, that's not at all what your character does".

  • Any attempt in correcting him was met with a very degrading and demeaning attitude and always ended up in an even less favorable result.
    Oh, it also turned out that he sent dick-pics to one of the players' girlfriend... f$~! that guy.


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    Worst player is a guy who made characters out of anime regularly, tried to argue with the DM and the system to get his characters more true to the world he was imported from. Eventually his character raped another character and he was promptly murdered by the remaining characters and stopped receiving invites to our games.
    Our worst DM is one of my favorite DMs. He runs DM vs Players. He makes on the fly rulings that wildly changes encounters and characters mid encounter. His worlds are often incoherent monster covered land scapes. He has limited grasp on the rules but still allows all printed material expecting to figure it out as we go along. He doesn't balance encounters or rewards leading to really swingy encounters. He also changes dice rolls and bonuses in order to get the preferred outcome without regard for the abilities the players have. I love it though, it's just a random mess sometimes, but facing off a randomly much too powerful encounter and needing desperate innovation is really entertaining. The look on his face when you tell him that a spell doesn't allow spell resistance or a saving throw is also priceless. The only draw back being that if he wants you to lose, you lose, no matter what.
    Not everyone shares my sense of humor, so I haven't played in one of his games in years.


    In 35+ years of gaming, I've been pretty lucky in avoiding really bad GMs. I think the single most off-putting one was the guy who would go on about how Gygax was the Greater God of Gamer Design, but who also had finicky house rules for every trivial thing he thought was wrong with the game. I played one session, which consisted of char-gen and a completely forgettable 0-level adventure, and never made contact again. (I was new to town, and needed to find a new group, but not THAT badly.)

    As for bad players, I've mostly avoided those, too--especially since I tend to GM at least as much as I PC, so I can just not invite the annoying ones back to my game (or avoid inviting them in the first place, because I hear about them from mutual acquaintances).

    Ironically, since I've become active in PFS the past couple years, I've had to deal with such players more often, because obviously I don't have as much say about who I play with. Thankfully, the majority of the regulars at my FLGS are really great company, so most of the time I can ignore or endure the handful who aren't.


    You're lucky, Tim, I've had my share and more of bad DM's, myself included. but one of the worse was the guy who TPK'd a whole party of beginners with a single bugbear, and, in another game, forced my cleric to renounce his deity of choice to adopt a ludicrous one of his own devising... given that this was session play and not campaign play (where it might have been interesting), I took it rather ill.


    I play with a knows it all wanabe rules lawyer who does not know the rules has to debate every single ruling and has a foul attitude and is inabled by the Gm because he is slightly autistic. Which he uses to hamfist every situation in his favor. Did i forget to mention that he does not know it all. He gets pissy if the other players talk while its his turn he does not plan ahead he takes 15+ mins to finish his turn. We are not allowed to entertain ourselves while we wait for him to finish <aka no phones tablets or headphones full of music>. He does not like it if the other players are having to much fun or are joking too much. And we have to play at his appartment because autism or something or he is too lazy to join everyone in the common area of the appartment complex his excuse is he does not like people walking by or seeing him or something. I was pretty lazy in my understanding of the rules before meeting him after meeting him he has been the driving force for me to learn the rules and to read as much of the books for the games we play.

    Then again everyone in our group has issues of some sort. i am slightly paranoid and forgetful and have a word association tick and whats it called when you got to do something like little rituals i had it like a moment ago. Another in our group is an introvert but i like him he has style. And the last is a murderhobo sadist but a fun one. So my group has mental issues. The first one tends to dive under my skin with how he thinks he is intitled to his treatment of other because of his autism.

    I think our gm would do better if he did not allow people <himself excluded from the rule> at the table to pull out the books for rulings mid game and only allowed it after the game. And did not pander to the ones bad behavior.


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    I needed to get that off my chest for a while now thanks o/


    I can't really feel bad about my group. Especially after reading the above posts. But since misery loves company my biggest gripe is the guy that spends the entire play session glued to his laptop.

    Now his character is on the laptop. So he needs it. He also uses his laptop to look up things...sometimes helpful, sometimes borderline cheating because almost everything in an AP is somewhere on-line. He isn't trying to cheat, but he likes to look things up.

    But that isn't what I want to complain about. Nope. He spends the entire play session looking at...at...honestly no idea what he's doing. He shows us Memes sometimes, so maybe he spends the entire time looking at memes? Probably not. But one thing that he definitely doesn't do is pay attention to the game when he doesn't have to. Which means during combat he usually has no freaking clue what others are doing unless someone calls his name.

    And to make it worse, he gets upset if we don't include him in everything. If he wants to participate fully in the game, could he please give it his full attention? Try to actually enjoy what others are doing? Get into his character instead of his reading? Or whatever he's doing? Ugh. Frustrating.

    Then we've got a Me Too player and a wana be power gamer but honestly neither of them upset me more than Mr. Not Paying Attention.


    I recently put up a thread about a problem player/GM recently because it was bad enough for me to leave the table. Basically, he needed to be better than everyone else so he was dipping into homebrew and 3rd party, plus was a general dick about it between stealing from the party and literally hijacking the campaign on occassion because it wasn't going his speed.

    He's not the worst though. On the GM side, I've had two bad instances. The first was a long ehile back, around 4e D&D time. He ran the Encounters program with me and had a habit of TPKing parties due to reading comprehension errors. He didn't read things ahead and flew by the seat of his pants where 4e required you know how a creature fights for it to not be overwhelming. I decided to help out with his semi-homebrew New World of Darkness game. I had never played WoD at the time, so I cobbled together a pretty poor character concept, and when I got to the table I was told I had taken an overpowered ability (which was necessary for my character concept, I honestly had no idea). As a result I had a character built for something and at every turn was pretty intentionally gimped. It was not fun, so I left.

    He second bad instance was more recent, and less complicated. I wasn't the only one that felt the GM had a very Mary Sue NPC with us at all times that was the centerpiece of the story. Add that to deliberately not allowing me to use my abilities for no discernible reason and that was my breaking point.

    On the player side, other than the above I've had two people I wouldn't play with again. And I ran them in Encounters so I had no choice in the matter. They were both very strong power gamers, to the point one read the adventure for that week ahead of time and made a character intended to solo it, which wasted everyone's time. The other would interpret rules his way, and when you pointed out he was wrong he'd just get grouchy about it because he speced a character entirely around an ability that didn't work exactly how he wanted all the time.

    I have had others that were sketchy, but not as worthy of remembering as those. I've also been told that in my earlier years I'd been a bad player, between "chaotic random" behaviour and misinterpretation of lore. "Elves hate orcs so I wouldn't work with a half-orc" kind of things. I was also called a bad DM once for putting the PCs in a situation where I intended them to lose in order to progress the story, and another time when I attempted to use monster creation to make a villain, and the end result did so much damage she could have one shot the whole party (but her defenses were so low she was actually he party's intended CR. Spells yo, they break things). And another time where I wanted to use the optional rules in 5e for slower healing and injuries. I had a player complain it was hard to care about a character that could lose a limb easily, or consistently got scars. Since restoring such things took a 6th level spell they wouldn't get access to at early levels.

    Dark Archive

    We used to play with the brother of the GM. He was glued to his laptop the entire time. When it wasn't his turn, he was watching youtube videos, or falling asleep. Almost every time the GM told him it was his turn, he just grabbed a D20 and roll it. We would have to tell him almost every time it was his turn that he had to say what he was trying to do before rolling the die. After rolling, he would quickly grab the die and bring it to his face. He claimed that it was because he had bad eyesight, which is true(he wore thick glasses), but he would turn the die as he brought it up to his face and read the highest number he saw. Eventually, he told us that he was moving to California to meet up with his incredibly hot internet girlfriend. He left and we didn't hear from him again for about 3-4 months. He was supposed to come to his brothers house for Thanksgiving, but called the day before to tell him that he had been in the hospital for the past 4 days and couldn't make it. The GM was like, WTF? He was in the hospital for 4 days and didn't tell me, my sister or my mom? He was supposed to come for Christmas and just didn't show up. I forget what his excuse was that time, but it was lame. Then, the GM's sister finds out that he hasn't been in California at all, he was actually in Utah for who-knows-what reason. Turns out the hot girlfriend was fake(we all knew that). He moved back to the area a few months ago and inquired about rejoining our game. Uh, no. We told him that his level 4 character wouldn't do so good now that we are all at level 13.


    The only truly awful experience I've had was when, upon a pretty unfortunate TPK to an overtuned encounter, I was flatly told by the GM that my character was going to get raped by the orcs we were fighting.

    Fortunately that was an online game and I could safely avoid ever speaking with that guy again.

    Sovereign Court

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    I had a GM once tell me that my paladin will fall for using Use Magic Device, because I was lying to the magic item about my class. Never mind that it was a wand, so I didn't need to emulate another class. And I was using Sarenrae's code of conduct which doesn't explicitly rule out lying anyway unlike the standard paladin code.


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    Firebug wrote:
    I had a GM once tell me that my paladin will fall for using Use Magic Device, because I was lying to the magic item about my class. Never mind that it was a wand, so I didn't need to emulate another class. And I was using Sarenrae's code of conduct which doesn't explicitly rule out lying anyway unlike the standard paladin code.

    The God-specific Paladin codes are used in addition to the regular code, not instead of. That being said this is still a pretty ridiculous reason to fall.


    Firebug wrote:
    I had a GM once tell me that my paladin will fall for using Use Magic Device, because I was lying to the magic item about my class. Never mind that it was a wand, so I didn't need to emulate another class. And I was using Sarenrae's code of conduct which doesn't explicitly rule out lying anyway unlike the standard paladin code.

    I guess it's a good thing you never tried to use the bluff skill..... in order to feint in combat. I mean it's pretty dishonest to your opponent since you tricked them into thinking you were attacking when you weren't.

    I agree that this is pretty silly.


    Rogue with False Attacker
    His equipment ... a barrel to hide in and a ranged weapon (usually improvised thrown).

    He would follow the party around and throw things at them.

    They never completed anything.

    The guy who did this is now 6 ft under now.
    He had it coming.

    Dark Archive

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    I have known a few people that were so good at role playing that they could pretty much break the game whenever they wanted. Either by metagaming or making game breaking characters. To their credit, they only broke the game a few times.

    One guy always played magic users. He was definitely an outside-the-box kind of player and was always coming up with interesting ways to play his characters. He got us out of sooo many jams by just being a really good player and knowing exactly what his character could do and what he could get away with. In a Shadowrun game, an entire section of a city got turned into a giant prison while we were inside. He turned us all invisible and levitated us over the city wall to help us escape before it had been completely locked down. The GM couldn't think of any reasonable way to keep us in the area without taking away our character agency and/or railroading us. This is bad because the GM was telling us about what would have happened if we didn't escape. Sounded like an amazing adventure we missed out on.

    Long story short, sometimes being too good makes you the worst player.


    Dajur wrote:
    Then, the GM's sister finds out that he hasn't been in California at all, he was actually in Utah

    This is amazing.

    Dark Archive

    Rub-Eta wrote:
    This is amazing.

    I kind of paraphrased the whole situation without getting into the juiciest details, but let's just say that him being in Utah is extremely weird and the girl he was after(not the hot girl he told us about and showed us a picture of, but some other girl) is bats#$t insane.


    I was the worst GM at my 5e table, and it was my own homebrew campaign. Lol.

    I was prepared, had a decent story, lots of good stuff, just I was GMPC'ing an alcoholic Paladin, and as an alcoholic, role played too honest to character sometimes and would get sauced during the meetings.

    It was with friends, so no hard feelings, and we made it 13 levels before outside circumstances forced the game to an early end.

    But I definitely could have and should have been better invested to my table, not my vice.

    Worst player at any of my tables, besides me in the above scenario...

    There was a rogue who would steal from the party, would be off stealing loot instead of helping the party fight, didn't have trap stuff, don't think he landed or possibly even attempted to land a single attack in multiple levels of play. He was somehow the party treasurer and had 1000s of platinum whilst the party counted coppers to buy trail rations and healing potions. I had to ask the rest of the party to help me carry 150 longswords and 150 shortswords on to the boat so that we could sell them at the port, while the Rogue sat on his pile of treasure and didn't even help me carry swords.

    The GM of that same campaign gave the party 2D6 weeks (in game time) from the time we escaped from prison on an island 4 weeks journey to the nearest port, mind you, to solve a mystery and stop a cult from ELIMINATING ALL MAGIC.

    That's a complete screwover to the cleric and the wizard, who both already had made their characters before being told he might shut off all magic entirely.

    We did it through pure force of will, extreme guile, and some tremendously bold power plays on our behalf.

    It was a disaster and we all quit playing shortly thereafter because the only two people having fun were the Rogue and the GM. It was insufferable.

    Dark Archive

    If the rogue wasn't in the combat at all and was stealing all of the loot, he shouldn't have gotten any XP.

    Sovereign Court

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    Arachnofiend wrote:
    The God-specific Paladin codes are used in addition to the regular code, not instead of. That being said this is still a pretty ridiculous reason to fall.

    Per James Jacobs, they are intended as replacements not supplements. His specific example, that using poison is against the normal code of conduct and Shelyn's code doesn't mention poison at all, means that Shelyn's paladins can use poison, as long as it doesn't violate any other part of Shelyn's code.

    Also in Inner Sea Gods, Abadar's code calls out that it is specifically in addition to the normal code and Erastil, Iomedae, Sarenrae, Shelyn and Torag do not say that it is in addition. Do you think it is merely lazy writing that they mentioned it in one code, but not the others? Or that it was intentional as the Creative Director at the time states?


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    Knowing JJ, he would not want his intentions to be used in a rules debate. So take that with many grains of salt, as he has explicitly declared himself not to be official for this stuff.


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    Zarzuket Boom wrote:

    Rogue with False Attacker

    His equipment ... a barrel to hide in and a ranged weapon (usually improvised thrown).

    He would follow the party around and throw things at them.

    They never completed anything.

    The guy who did this is now 6 ft under now.
    He had it coming.

    Rl or in character? >.>

    Dark Archive

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    I am the worst GM, not always, but I feel that I have earned the title from one starfinder game.

    So we were at a con at a hotel, our group was more or less running everything, and we got to the last slot for the night and we had 11 people signed up and only one GM. So I took four of the guys from my normal group and we went up to one of the rooms and I ran the encounter for them. I had never read the scenario, I had been drinking, I had none of my stuff with me. The first encounter went something like this.

    "So there is this guy right, a shady guy, prolly does bad stuff, he wants you to go to this place and get a thing. So you guys go to the place and you go look for the thing when WAM, there are some dudes, bad dudes, bad zombie dudes, one of the zombie dudes is a lady and she just stabs you right in your stupid face. I rolled a 12 plus, I dont know a +3, does a 15 hit, yah, 4 damage (I had no dice I was just yelling numbers)"
    So after that combat, we had a spaceship combat. We looked like drunk mimes trying to keep straight ship positions in the air, but we eventually got it. But my favorite part was was we there were these green pods, and when eaten they. Yep. When eaten, end of the sentence. Drunk me just started making up what happens when they are eaten because I had no idea what they did, it ended up mentioning them like 10 pages later. Now my table had fun, but if I had to rank my performance as GM it would have been a strong -2/10.


    well, I've abandoned GMing because, in my own eyes, I couldn't make proper work of it...


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    Prolly not the worst person to ever sit at our table but this has stuck with me for over 20 years. We had a fellow who ate the snacks everyone else brought but would not share his with anyone to the point where he refused to trade my toddler son a cookie for the popcorn he'd been eating out of my son's bowl. I get it, cookies are better than popcorn but that's a 2 year old child learning to share. What the hell is wrong with you?

    Sovereign Court

    Backpack wrote:

    I am the worst GM, not always, but I feel that I have earned the title from one starfinder game.

    ...

    Then there was this time when a player accused another player of roleplaying an actual animated backpack!


    I am very fortunate to have either known or played with all but a couple of my players for over 30 years. As the near constant GM for that time I've never had any bad players, and my group now consists of this long lived group. We all have quirks but that's it. Not bad at all.


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    I don't know that any GM I've ever had was bad. I've had GMs whose style I didn't like, but that's a personal preference, not an indicator of them being bad at it.

    Worst player was a guy who I played with in one of my first D&D games (2nd Edition). His first character was a Chaotic Evil Fighter. We started out being kidnapped by slavers, and had to escape and reclaim our gear. After we successfully did so and got out of the town we were in, he decided to go back and steal a horse and some magic items. So, for 2 hours in-game we watched as his character went to steal a horse and break into Ye Olde Magick Shoppe, failed to do so, alerted the town watch, and got arrested. The party, in-character only knowing this guy as some schmuck who escaped the slavers with us, decided that he wasn't worth rescuing, and promptly continued on our merry way.

    This guy's second character was a Chaotic Good Fighter (Barbarian-type) who insisted on only wearing a loin cloth specifically because he knew it would annoy the one female player we had at the table. We found a magic robe that granted armor and, rather than take it for my Wizard, I said to him, "Here, why don't you wear this so you have some armor, and you can still keep the savage warrior vibe." His response was, "I'll take it, but I'm gonna cut a large slit in the back so it still shows off the back of my loincloth."

    That game died after 2 sessions as both her and I were done gaming with him.


    I would say my currant gm is inexperienced at crafting balanced encounters dispite raving about how he has had so many years at playing tabletop games 15+ years. And has to save the party almost every few encounters. He has us in a module right now heres hoping he sticks to it. They seem to be winnable through player means.

    Silver Crusade

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    Playing an encounter and crafting one are two very different beasts :3


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    "I'm bored, I pick a fight." Seen it way too many times, and with multiple players.

    Shadow Lodge

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    This one time, I did anger a player because I mixed up Flyby Attack with Spring Attack. To be fair, the player's character had no ranged weapon and was getting sideswiped by an air elemental. I did suggest readied attacks, which did work, but the player was still irate.

    The worst player tipped me off to his nature before the PFS session began: he spread his stuff all over the table, and when I moved my stuff back to give him more room, he immediately pushed his stuff futher against mine. I re-arranged my stuff again, and he further invaded my space.
    To summarize, my character had a backstory with familial issues, the scenario involved incubi, and that player said gross, sexist stuff and thought "Just Joking" made it all retroactively okay. The GM and other players agreed he was out of line, and he took it as everyone unfairly ganging up on him.

    Next week, he was back, apologizing for his previous behaviour while still engaging in it. He was thrown out of that gaming store in short order.

    I'm relieved to never have had a GM that could count as "Worst".


    Had a player who joined at the start of the second book of an Iron Gods campaign I was running. Tried to make a character that was way outside the creation rules I had given, which he tried to hide by not giving me a copy of his character sheet until the day of the first session he was in, and then when I called him on it, he tried to argue that it was all within the boundaries given. It wasn't. The character would have had to have had something like a 50 point buy when I had everyone use 20, and started with something like 25000 gp worth of gear, when he should have had closer to 6000, which was what everyone else had, plus he had made it chaotic evil with no backstory provided, despite me telling everyone that I wanted no evil characters without a decent backstory reason for it. When I told him that he had to fix it or I would give him a premade character I had until he could fix it, he spent a good 45 minutes arguing that I should let him play with his horrendously broken character because...well, he never actually gave a good reason. Eventually everyone else got him to play the premade, which he then tried to say had abilities that it didn't have during play. He also entered the game by stealing something from the party and then arguing that they should let him come with them because he had stolen that item. He also argued with every single ruling I made and made numerous sexual comments about two of the female players even after they told him to stop, and I told him to stop or he would be forced to leave. We ended up escorting him from the table and told him he was not allowed to play at our table again. And he still emailed me multiple times asking when the next session was.


    My best friend.

    Also my only GM. :p


    The GM had a GM-NPC that, unbeknownst to us, was significantly higher level than our characters. Like, I think the game ended with us at level 14 or so and the GM-NPC ascending to god-hood as it achieved level 20.
    It wasn't an NPC anyone in the group wanted around but he would follow us and just show up out of nowhere if we managed to get rid of him somehow.

    After that everyone in the group refused to join games of his.


    My worst Gm is also my worst player. Our Gms all around good but recently he cancelled several sessions because of him not reading the AP ahead of time. He also asks if we want to stop the game were currently running every session and its quite discouraging to see our GM want to quit. Other than that, he's a fine GM and were lucky to not have bad GMs.

    On the other hand, he's an annoying role player. His characters always antagonize the rest of the party and we always have to convince his characters to adventure with us. In kingmaker he demanded to be king or walk away and we had him walk but he took another character with him. Recently he had his wizard drop out of Rise and he switched to an inquisitor but when he entered he didn't give us a character introduction and just joked that he didn't need one. This player is pretty tame but our other bad players are just us newbies who are still bad at role playing and make our characters drink all day in our free time.


    Worst GM I had was back when I was in school, I was just getting into the game and had only been playing for a few months so I wasn't really good at the whole role playing part and would freeze up often when put on the spot. The fact that I am also a pretty big introvert and the fact everyone in the party were really big extroverts who would talk over me when ever I tried to do something also compounded upon my lack luster roleplaying capabilities.

    We had started a new campaign and my character died a few sessions in and the GM said I had to wait till a more "appropriate" time to bring in a new character even though there were at least a dozen or so areas in the zone the party was adventuring in in which my character could potentially be introduced. They said I could come to the game sessions still to keep up with story progression so I wouldn't be caught out of the loop when I brought in a new character and I did so.

    About 5-6 sessions of waiting to bring in my new character I got to the session and the GM was like "Oh by the way I was meaning to tell you this some time ago(the 5-6 sessions ago) that you are not worth the cr increase to the encounters the party is facing due to you not roleplaying well I am kicking you from the group" and this was after I had already spent approximately 200$ on food and transportation to get to and from the game sessions my character was dead for and didn't actually get to play in.

    This was dispite me being one of the two players who made it to every session were as the rest of the party would make it every other session or even skip 3-4 sessions in a row simply because they didn't feel like playing. Suficed to say I was pretty pissed after that.


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    Thunderlord wrote:
    ...recently he cancelled several sessions because of him not reading the AP ahead of time. He also asks if we want to stop the game were currently running every session...

    Sounds like your GM doesn't want to be running the game but feels like he has to.

    Someone else should step up and run something, even if it's a short module, while your group figures out what they're going to do next.


    1 person marked this as a favorite.

    I keep checking this thread to see if it's me.


    My first tabletop RPG group ever was for D&D 4e, I had never played before but joined a group of people I know. Unfortunately, I forgot one of them realy loves teasing people, Aspecialy if they get upset. So the moment I joined, He decided it would be very fun if he made it his characters mission to get every last character I made killed. Like running into danger, And using a ability to swap places with me so the falling wall would hit my character instead of his. Or when we found a healing fountain and I was almost dead and he was at full health he pushed me over and drank all the healing liquid. Just because he thought it was funny that I got annoyed at him..


    Merellin wrote:
    My first tabletop RPG group ever was for D&D 4e, I had never played before but joined a group of people I know. Unfortunately, I forgot one of them realy loves teasing people, Aspecialy if they get upset. So the moment I joined, He decided it would be very fun if he made it his characters mission to get every last character I made killed. Like running into danger, And using a ability to swap places with me so the falling wall would hit my character instead of his. Or when we found a healing fountain and I was almost dead and he was at full health he pushed me over and drank all the healing liquid. Just because he thought it was funny that I got annoyed at him..

    LOL. We had a couple of fellows almost come to blows one evening because the one kept teasing the other by calling him a gnome rather than a halfling. It was the halfling's first and only outing to our game. Dude was so high strung, he didn't even make it through the whole session before threatening to stab the other guy IRL and then stomping out of our lives. Prolly for the better.


    born_of_fire wrote:
    Merellin wrote:
    My first tabletop RPG group ever was for D&D 4e, I had never played before but joined a group of people I know. Unfortunately, I forgot one of them realy loves teasing people, Aspecialy if they get upset. So the moment I joined, He decided it would be very fun if he made it his characters mission to get every last character I made killed. Like running into danger, And using a ability to swap places with me so the falling wall would hit my character instead of his. Or when we found a healing fountain and I was almost dead and he was at full health he pushed me over and drank all the healing liquid. Just because he thought it was funny that I got annoyed at him..
    LOL. We had a couple of fellows almost come to blows one evening because the one kept teasing the other by calling him a gnome rather than a halfling. It was the halfling's first and only outing to our game. Dude was so high strung, he didn't even make it through the whole session before threatening to stab the other guy IRL and then stomping out of our lives. Prolly for the better.

    Well, Thats a bit extreme. I just got annoyed at repeatedly rolling up new characters because he kept killing my characters (And then swearing to kill my character because after almost being killed by him 5 times my character dident turn back to save him..


    Warped Savant wrote:

    Sounds like your GM doesn't want to be running the game but feels like he has to.

    Someone else should step up and run something, even if it's a short module, while your group figures out what they're going to do next.

    My thoughts exactly but we already run one homebrew and two other APs so we could easily drop the game. Most of us don't want to stop the game so we're really just waiting for him to say it himself.

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