
The Ragi |
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Spell Ampoules (CRB 224):
- Harmless in Saving Throw or Spell Resistance entry
- Can't be a divination
- Can't create a link between caster and target
- 3rd level or lower
- Casting time of 1 minute or less
- Target one or more creature
- Can't target just the spellcaster
Did I miss any spell?
Level 0
Stabilize
Level 1
Flight I
Keen Senses
Life Bubble
Might of the Ellicoth
Remove Condition, Lesser
Level 2
Darkvision
Invisibility
Remove Condition
Restorarion, Lesser
Spider Climb
Level 3
Displacement
Flight III
Haste
Nondetection
Remove Affliction
Resistant Armor, Lesser
Mystic Cure and Necromantic Revitalization almost qualify, but the excess HP management seems to breach the "Can't create a link between caster and target" rule.
On a google spreasheet: https://docs.google.com/spreadsheets/d/17Ew5dyrKinIrTebo_7ZxJBc8wVOniwADlUN Wjo2NLZU/edit?usp=sharing

breithauptclan |

Spell Ampoules (CRB 224):
- Harmless in Saving Throw or Spell Resistance entry
- Can't be a divination
- Can't create a link between caster and target
- 3rd level or lower
- Casting time of 1 minute or less
- Target one or more creature
- Can't target just the spellcaster
I understand why those restrictions are there, but some of them seem a bit too much in certain cases.
Such as:
Mystic Cure and Necromantic Revitalization almost qualify, but the excess HP management seems to breach the "Can't create a link between caster and target" rule.
It might be a house rule, but I don't see why we couldn't have spell amp versions of these two spells that simply lose any excess HP.
Similarly the restriction forbidding divination spells. Great idea to prevent a spell amp of augury. But it also prevents Detect Radiation, which I think would be fine as a spell amp. Darkvision does qualify.

Zwordsman |
Apparently I look these up almost yearly hoping for more haha
I did realize this time; that I think a biohacker w/ the theorom could probably craft these.
Then I realized that all levels cost almost double a cost of a spell gem.
I wish spell amps were more user friendly like they did with grenades. I get that these don't require spell caster to use exactly. but so expensive to try out using them.
There are a couple more cantrips these days but not huge options.
Honestly the biggest take away I still have is that the "harmless" tag on spells is so weird. Its rarely used--and there are spells that are very simliar that just say "yes negate" or most often just have NO save or SR entry listed at all as opposed to "no" or "yes" that one would expect.
I actually haven't found many new latter half spells from Starfinder that have harmless (there are though i'm sure). It almost makes me wish it was harmless or No/none.