Tips for a spear fighter?


Advice


I've been playing Society for quite some time, and while I'm having a blast playing, something's been troubling me as of late... When it comes to fighting, I'm VERY hit or miss it seems, and it's often the latter. I don't really feel like I'm being really effective when it counts.

Granted, I do know that sometimes it's just in the dice, bosses have high HP and AC, and my Str score isn't the highest at 14 to boot (I invested most in Dex despite being a melee fighter because I wanted more AC with mobility by going Light Armor to fit in with my speedy skirmisher concept), but I really feel like I need some advice on how to be useful when I don't happen to score a lucky crit. Like say, battlefield tactics or even some feats I could take.

To get into more specifics, I'm currently a level 3 Blitz Soldier with a total move speed of 60 ft., with the Weapon Focus feat and Melee Striker Gear Boost to help offset my lower Str. And while I am starting to branch out into more weapons after getting my arm burned off rendered me practically useless, I still want to be primarily melee and my spear has sentimental value to my character. I've read a bit about readying actions to always keep your opponent 10 ft. away and pelt 'em with opportunity attacks, but is there anything else I can do? Thanks in advance for your help!


The simplest option could be to pump up your strength. Start with a Mk 1 personal upgrade and make the next one your priority when you get enough credits.


Your strength is kinda low.

some things are just math. You use it for hit and you use it for damage. You're going to be way behind the curve until level 10 when you get 2 points to your strength and the higher strength people only get a +1

option 1: Skip a few levels of upgrading armor, buy some healing serums, and max out your strength augment and weapon asap

Option 2 get some power armor . Your dex will still be useful for shooting things out of spear range.


Thanks again for the advice, everyone! ...Unfortunately, I already spent my Mk 1 personal upgrade on Dex. Granted, I was planning on using the Mk 2 to get a +4 in Str when I get the chance, but the earliest I can get it is Lv. 6 unless it shows up on a Chronicle Sheet. Is iit Society legal to sell back the upgrade I already have and then spend the necessary funds to grab it again for a different stat?

And BigNorseWolf, awesome suggestion for powered armor! I never even thought about that! It does essentially halve my movement speed (Blitz's Rapid Response, the Fleet feat, and Speed Suspension Augmentation don't work with a Battle Harness) and I'd have to spend a feat on it, but I'll definitely take in into consideration!


Okay, couple of things.

If you have really high Dex, you could consider using Operative weapons that use Dex to hit. These don't have Reach, of course, but you would be hitting more often.

Second, you can have one Mk. I, one Mk. II, and one Mk. III personal augments. You can't sell them back, to my knowledge, but you can upgrade your Mk. I to the Mk. II level, then buy a different Mk. I. Sounds like you want to buy the Mk. II for Strength, though.


I would put the Called fusion on your weapon.


Also....... get a cybernetic arm or something so you can actually use two-handed weapons again :)


Kvetchus wrote:
Also....... get a cybernetic arm or something so you can actually use two-handed weapons again :)

Haha! Thanks! XD

Late response, but thankfully Society perks meant I could have someone cast Regenerate on it, so it's as good as new! ...Though his left shoulder still smells faintly of barbeque.


A prosthetic arm costs only 100 credits, 1450 if you want to store stuff in it.

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