DM Spyke Kingmaker

Game Master Glod


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"Check that corpse for any identifying marks or insignias, after that lets go as a group up to the cart ahead. Rod you stay in the middle of us and keep your eyes open."


Male Human Barbarian / 1

Ram looks around

1d20 + 5 ⇒ (17) + 5 = 22 perception


Male Human Barbarian / 1

Following group to cart


MAP

1d20 + 8 ⇒ (3) + 8 = 11 Against Percep check

Ram's stops and looks off to the west suddenly. @ Ram

Spoiler:
You think you heard something off in the trees to the west


Male Human Barbarian / 1

"Hold up! I think I hear something in the trees to the west!"


"Lead on and we will follow you if you want. All together Rod keep an eye out for any more archers."


Male Human Ranger / 1

"Aye, Cap'n!'

Perception
1d20 + 7 ⇒ (14) + 7 = 21


Male Human Barbarian / 1

Ram leads the group to the west to where he thought he heard something.

1d20 + 5 ⇒ (8) + 5 = 13 perception


Sarge 27
Ram 17
Porom 16
Palom 14
Rod 13
Archer1 12
Archer 2 12

As you come around a small copse of trees 2 arrows streak out heading for Ram and Sarge who were leading the way.

1d20 + 9 ⇒ (6) + 9 = 15vs AC on Ram
3 dmg on hit

1d20 + 9 ⇒ (15) + 9 = 24vs AC on Sarge
3 dmg on hit

Sarge takes 3 dmg.


Male Human Barbarian / 1

Looking around for the archer(s)
Perception
1d20 + 4 ⇒ (16) + 4 = 20


Male Human Barbarian / 1


27/33 (hp) and 5/10 (surges) by the way


Male Human Barbarian / 1

Is it sarge's turn and can we see the archers cause they have initiative and I can see them on the map?


You can see archers that have attacked, one is in a tree stand granting partial cover, the other is out in the open, it is Sarge's turn. @ Sarge why so low on the surges you would have had a full nights sleep after the last wolf fight


Male Human Barbarian / 1


30/33 10 surges
Howling Strike
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge
Charge to X19, attacking A2
1d20 + 8 ⇒ (4) + 8 = 12 vs AC
1d12 + 1d6 + 4 ⇒ (9) + (4) + 4 = 17


Male Human Barbarian / 1

move to X20 attacking A2

Howling Strike:
You must be wielding a melee weapon in two hands. +6 vs AC 1d12 +1d6 +4 damage. When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.

1d20 + 6 ⇒ (8) + 6 = 14vs ac
1d12 + 1d6 + 4 ⇒ (12) + (1) + 4 = 17damage


Porom 16
Kressle 15
Palom 14
B1 14
B2 14
B3 14
B4 14
Rod 13
Archer1 12
Archer 2 12
Sarge 27
Ram 17
HB 1 17
HB 2 17

As Ram and Sarge to attack the Archer they come into a clearing and suddenly realize they are very outmanned and exposed... they can see several more bandits armed with maces(HB), and 4 more armed with clubs(B). In the back of the camp you can see the female bandit captain Kressle that Oleg & Svetlana mentioned.

HB 1 moves up to swing his mace at Ram
1d20 + 4 ⇒ (18) + 4 = 22 vs AC
1d8 + 1 ⇒ (1) + 1 = 2

HB 2 throws a dagger at Sarge
1d20 + 6 ⇒ (6) + 6 = 12vs AC
1d4 + 3 ⇒ (1) + 3 = 4

Ram takes 2 dmg


MAP


Throw Hammer at A1, 1d20 + 7 ⇒ (5) + 7 = 12 vs ac, 1d6 + 5 ⇒ (3) + 5 = 8
Move to V19, mark the archer if it is not dead

Porom throws his hammer at the archer on the stand before rushing towards his friends.


The archer dodges the thrown hammer as Porom moves into the combat.

Kressle takes aim on Ram with her crossbow.

1d20 + 10 ⇒ (1) + 10 = 11vs AC Miss
1d8 + 3 ⇒ (3) + 3 = 6

Palom 14
B1 14
B2 14
B3 14
B4 14
Rod 13
Archer1 12
Archer 2 12
Sarge 27
Ram 17
HB 1 17
HB 2 17
Porom 16
Kressle 15


Direct the Strike for Rod against Bandit 1 1d20 + 7 ⇒ (7) + 7 = 14 vs ac, 1d12 + 5 ⇒ (2) + 5 = 7
Move to U19
Lets try and not get surrounded

"Come on boys form up, and you two barbs watch where you are charging."


Palom moves up to join the rank like everyone else, he directs Rod to attack, but he misses badly

Rod 13
Archer1 12
Archer 2 12
Sarge 27
Ram 17
HB 1 17
HB 2 17
Porom 16
Kressle 15
Palom 14
B1 14
B2 14
B3 14
B4 14

B3 and B2 try and gain up on Sarge attacking with their clubs.

1d20 + 5 ⇒ (13) + 5 = 18vs ac
1d20 + 5 ⇒ (12) + 5 = 17vs ac
B1 moves to fight Ram.
1d20 + 5 ⇒ (19) + 5 = 24vs ac

B4 disappears from view.

Sarge takes 4 dmg
Ram takes 2 dmg


Male Human Barbarian / 1


attacking B3
Howl of Fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
1d20 + 7 ⇒ (16) + 7 = 23 vs AC (B3)
1d12 + 4 ⇒ (10) + 4 = 14
The blast should hit all enemies except Kressle for 2 damage.
Thats my standard action, will wait for results to complete my turn.


A blast looks something like this 0 being you, - empty space, X what you hit
0XXX
-XXX
-XXX


Male Human Barbarian / 1


My error !! Sorry !
I am electing to hit
A2, B1, HB2


It's Rod's turn not Sarge's :D


Male Human Barbarian / 1

Doh !


Male Human Ranger / 1

Doh !!

HQ A1
Twin Strike
You must be wielding two melee weapons or a ranged weapon. +7 vs AC 1d12 damage. TWO ATTACKS
A1
1d20 + 7 ⇒ (13) + 7 = 20 vs AC
1d12 ⇒ 11
1d8 ⇒ 2 vs A1
A2
1d20 + 7 ⇒ (13) + 7 = 20 vs AC
1d12 ⇒ 9


Sarge 27
Ram 17
HB 1 17
HB 2 17
Porom 16
Kressle 15
Palom 14
B1 14
B2 14
B3 14
B4 14
Rod 13

Rod fires 2 quick arrows which takes out the 2 archers, one falling from the treestand.

MAP


Male Human Ranger / 1


Rod moves to V18


Male Human Barbarian / 1


Howl of fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
vs B3
1d20 + 7 ⇒ (10) + 7 = 17 vs AC
1d12 + 4 ⇒ (6) + 4 = 10 damage
the Howl should hit HB1, B1, HB2 for 2 damage

With a blood-curdling scream, Sarge slices his foe, and causes his enemies ears to bleed !


Ram 17
HB 1 17
HB 2 17
Porom 16
Kressle 15
Palom 14
B1 14
B2 14
B3 14
B4 14
Rod 13
Sarge 27

Sarge tries to scare his opponents with a slash and a howl however they seem unimpressed.


Male Human Barbarian / 1

Ram decides to howl at B3 as well
Howl of Fury:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that that includes the target. Each enemy in the blast, other than the target, takes thunder damage=CON mod (+2). If you are raging, the thunder damage=5 + CON mod damage (+2).

1d20 + 6 ⇒ (3) + 6 = 9vs ac

Action point

Retry B3
Shout of Terror:
+6 vs AC 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast is slowed until the end of your next turn. ALSO, gain a bonus to damage rolls against slowed creatures=CON mod (+2).

1d20 + 6 ⇒ (16) + 6 = 22vs ac
1d12 + 4 ⇒ (3) + 4 = 7damage


Porom 16
Kressle 15
Palom 14
B1 14 slowed
B2 14
B4 14
Rod 13
Sarge 27
Ram 17
HB 1 17
HB 2 17 slowed

B3 goes down under a barrage of blows from Ram. B1 and HB2's movements become sluggish after the onslaught.

HB2 retaliates by moving up and swinging his mace at Ram.
1d20 + 4 ⇒ (15) + 4 = 19vs ac
1d8 + 1 ⇒ (1) + 1 = 2 After successfully striking Ram HB2 shifts to protect B2.
HB1 attacks likewise.
1d20 + 4 ⇒ (18) + 4 = 22vs ac
1d8 + 1 ⇒ (5) + 1 = 6

Ram takes 8 dmg


Move to X18
Hack and Hew against B2 and HB2 marking both on hit or miss
1d20 + 9 ⇒ (14) + 9 = 23 vs ac, 1d6 + 5 ⇒ (1) + 5 = 6 against B2
1d20 + 9 ⇒ (4) + 9 = 13 vs ac, 1d6 + 5 ⇒ (5) + 5 = 10 against HB2
I gain +1 temp hps

Porom lashes out with his fists at the bandits trying to get their attention.


Porom moves into the forest to attack B2 and HB2, his round house punishes B2 knocking him out of the battle, HB2 is able to dodge with relative ease. In the forest off to his side Porom sees the B4 who was lost from sight.

Palom 14
B1 14 slowed
B4 14
Rod 13
Sarge 27
Ram 17
HB 1 17
HB 2 17 slowed marked
Porom 16
Kressle 15

Kressle smells blood and fires her bolt at the recently hurt Ram.
1d20 + 10 ⇒ (6) + 10 = 16vs AC
1d8 + 3 ⇒ (6) + 3 = 9

MAP

9 more dmg to Ram Can you give a hp update Ram


Male Human Barbarian / 1

Ram is at 12/33


Inspiring word on Ram spend a healing surge + 1d6 ⇒ 2
Direct the Strike for Rod vs B1 1d20 + 7 ⇒ (2) + 7 = 9 vs ac, 1d12 + 5 ⇒ (4) + 5 = 9

"Hit that bandit off in the trees Rod, and Ram get back into the fight you are ok."


Male Human Barbarian / 1

Ram is at 22/33. Thanks!


Rod 13
Sarge 27
Ram 17
HB 1 17
HB 2 17 slowed marked
Porom 16
Kressle 15
Palom 14
B1 14 slowed
B4 14

Palom is able to minister to Ram's wounds but his words of encouragement to Rod fall on false ears as his shot misses badly.

B1 moves into the first to flank Ram gaining partial concealment lashing out with a particularly brutal strike

1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15vs AC
1d8 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13

B2 moves to flank Porom and lashes out at Porom with a particularly brutal strike
1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8vs AC

Miss on both
1d8 + 1 + 1d6 ⇒ (7) + 1 + (5) = 13


Male Human Ranger / 1


shift to W19
Hunters Bear trap on Kressle
+7 vs AC 2d12+5 damage, and the target is slowed and takes ongoing 5 damage (save ends both). MISS: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.
1d20 + 7 ⇒ (18) + 7 = 25 vs AC
2d12 + 5 ⇒ (10, 5) + 5 = 20


Male Human Barbarian / 1

Click, click, Boom!


Sarge 27
Ram 17
HB 1 17
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed 5 ongoing dmg save ends both
Palom 14
B1 14 slowed
B4 14
Rod 13

Rod launches a bear trap at Kressle, as she gets tangled it you can tell you've done damage but if anything you have strengthened her resolve.


Male Human Barbarian / 1

Howl of Fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
VS HB2
1d20 + 7 ⇒ (15) + 7 = 22 vs AC
1d12 + 4 ⇒ (1) + 4 = 5 damage


Male Human Barbarian / 1

Attacking HB1
Rage Drake's Frenzy:
+6 vs AC 3d12+4 damage. If the target is bloodied, you get a +2 bonus to the attack roll. MISS:1/2 damage. Effect: you enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 HP, you can make a melee basic attack as a free action.

1d20 + 6 ⇒ (15) + 6 = 21 vs ac
3d12 + 4 ⇒ (5, 7, 6) + 4 = 22 damage


Sarge bursts back into melee with a howl hurting the bandit in front of him.

Ram's furies begins to overwhelm him as he smashes into HB1. HB1 takes massive damage. (bloodied)

HB 1 17
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed 5 ongoing dmg save ends both
Palom 14
B1 14 slowed
B4 14
Rod 13
Sarge 27
Ram 17
map


HB1 retaliates against Ram's attack.

1d20 + 4 ⇒ (3) + 4 = 7vs AC
1d8 + 1 ⇒ (8) + 1 = 9 missed

HB2 lashes out at Porom.
1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26vs AC
1d8 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11 crit dmg=8+1+5=14

Porom 16
Kressle 15 slowed 5 ongoing dmg save ends both
Palom 14
B1 14 slowed
B4 14
Rod 13
Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked

Porom takes 14 dmg


Dual strike
1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 vs ac against B4, 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 9 ⇒ (4) + 9 = 13 vs ac against HB2, 1d6 + 5 ⇒ (4) + 5 = 9
Marking both targets

Porom lashes out with his fists as the two adjacent bandits.


Palom 14
B1 14 slowed
B4 14 marked
Rod 13
Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed save ends

Porom swings at the 2 closest bandits and missed both them as he whirls around.

Kressle takes another shot at Ram
1d20 + 10 ⇒ (4) + 10 = 14vs AC
1d8 + 3 ⇒ (3) + 3 = 6 Miss

save vs ongoing dmg
1d20 ⇒ 13

Kressle visibly winces as the beartrap continues to do it's dirty work. saved against ongoing but still slowed


Direct the strike Porom to attack B4
1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 vs ac, 1d8 + 5 ⇒ (1) + 5 = 6

Get that bandit off of Rod, Porom.


Rod 13
Sarge 27
Ram 17
HB 1 17 bloodied
HB 2 17 slowed marked
Porom 16
Kressle 15 slowed save ends
Palom 14
B1 14 slowed

With Paloms expert direction Porom pummels B4 into lifelessness.

B1 takes a swing a Ram with his club.
1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 vs AC
2 dmg on hit miss

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