Shenanigans within the Misgivings


Rise of the Runelords


This past weekend, my party was on session two of their exploration of the Misgivings. They decided to explore up before going down.

Spoiler:
They got face to face with Iesha, crying into her mirror, wherein the overzealous Magus decided she would immediately cast Disrupt Undead on the Revenant, breaking her from her self-revulsion.

This was followed up by two different party members trying to talk Iesha down, since by this point they were quite sympathetic to her from what they had seen in the haunts. A natural 2 and a natural 3 later, and Iesha was attacking the entire party. But she still wanted to get to Aldern more than to fight the adventurers, so she let out her baleful shriek to try to get them cowering so she could move past. More than half the party failed to save against fear, including all of those directly blocking her way, so she began to make her way down the stairs.

A chase ensued, during which they followed their target down from the attic, down the second floor, down the first floor, and into the basement (which they had not yet explored).

Between the different things delaying them, and the fact that one of those who had been delayed was the Halfling with a move of 20', I had four different combat maps spread across my dining room table during the session before they all caught up together in the basement.

Spoiler:
Sadly, two well-placed blows from an Undead Bane Great-Axe in the hands of the party Brawler, and then a natural 20 on the shot from the party Gunslinger meant that, even with Iesha's hefty amount of HP and damage reduction, she died the True Death only feet away from the catacombs where she could reunite with her murderous husband/


I can't remember if the PF version of that monster rejuvenates just like the original (A)D&D version does. If it does rejuvenate, then she'll be back in 24 hours ... possibly with an axe to grind with the party (but not as much as she has with her dear old hubby).


Bellona wrote:
I can't remember if the PF version of that monster rejuvenates just like the original (A)D&D version does. If it does rejuvenate, then she'll be back in 24 hours ... possibly with an axe to grind with the party (but not as much as she has with her dear old hubby).

Alas, the Pathfinder version does not rejuvenate (at least not in the standard version of it listed in the Bestiary).

I don't have a problem with them putting her to rest. If anything, it just means that things will be harder for them when they come up against her target. I was a little sad that I didn't get to have her mess them up more once they kept getting in her way and she finally decided "Fine, I'll kill you first."

The crazy part for me was more having the party split across four different battle maps.


AaronUnicorn wrote:
Bellona wrote:
I can't remember if the PF version of that monster rejuvenates just like the original (A)D&D version does. If it does rejuvenate, then she'll be back in 24 hours ... possibly with an axe to grind with the party (but not as much as she has with her dear old hubby).

Alas, the Pathfinder version does not rejuvenate (at least not in the standard version of it listed in the Bestiary).

I don't have a problem with them putting her to rest. If anything, it just means that things will be harder for them when they come up against her target. I was a little sad that I didn't get to have her mess them up more once they kept getting in her way and she finally decided "Fine, I'll kill you first."

The crazy part for me was more having the party split across four different battle maps.

Two notes: one might interpret this sentence "As long as the murderer exists, the revenant exists." (under Reason to Hate) as meaning that the revenant does rejuvenate. Though there isn't any clear rule mechanic for it. So if you want it to come back, I certainly think you could, especially in a wonky, undead friendly place like Misgivings.

And spreading out over four maps is text book "splitting up the party," which is bad on the Starting a Land War in Asia or Going in Against a Sicilian When Death is on the Line level of bad. Parties that do that come to a bad end.

Always.


Latrecis wrote:
AaronUnicorn wrote:
Bellona wrote:
I can't remember if the PF version of that monster rejuvenates just like the original (A)D&D version does. If it does rejuvenate, then she'll be back in 24 hours ... possibly with an axe to grind with the party (but not as much as she has with her dear old hubby).

Alas, the Pathfinder version does not rejuvenate (at least not in the standard version of it listed in the Bestiary).

I don't have a problem with them putting her to rest. If anything, it just means that things will be harder for them when they come up against her target. I was a little sad that I didn't get to have her mess them up more once they kept getting in her way and she finally decided "Fine, I'll kill you first."

The crazy part for me was more having the party split across four different battle maps.

Two notes: one might interpret this sentence "As long as the murderer exists, the revenant exists." (under Reason to Hate) as meaning that the revenant does rejuvenate. Though there isn't any clear rule mechanic for it. So if you want it to come back, I certainly think you could, especially in a wonky, undead friendly place like Misgivings.

And spreading out over four maps is text book "splitting up the party," which is bad on the Starting a Land War in Asia or Going in Against a Sicilian When Death is on the Line level of bad. Parties that do that come to a bad end.

Always.

Oh, absolutely. If I wanted her to return, I could justify it.

I don't. The party killed her - they don't get the benefit of having her whittle down her killer. My sadness about her death isn't enough to want to give them her aid in the future. :)

And I completely agree about the fact that they could have been in real trouble for splitting up that much. Fortunately for them, they had been pretty thorough in clearing out three of those four floors. They did run into some trouble in the basement for blindly charging after the revenant with all of the different movement speeds and states of readiness that the party had.

The party druid did get knocked to -6 HP by the Revenant. And the halfling who was left behind was left behind with no light sources.


Quote:
Reason to Hate (Su) A revenant’s existence is fueled by its hatred for its murderer. As long as the murderer exists, the revenant exists. If the murderer dies, the revenant is immediately slain. A murderer who becomes undead does not trigger a revenant’s destruction. When a revenant encounters its murderer, it gains the benefits of a haste spell (CL 20th) that lasts as long as its murderer remains in sight. Against its murderer, the revenant also gains a +4 profane bonus on attack rolls, weapon damage rolls, grapple checks, and saving throws.

(assuming we're talking about the B2 revenant)

Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / Shenanigans within the Misgivings All Messageboards

Want to post a reply? Sign in.
Recent threads in Rise of the Runelords