More emphasis on social encounters / combat


General Discussion


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I am actually playing in the AP War for the Crown and there are many possibilities and options for both, social encounters and combat. I am enjoying it pretty much and am delighted that PF is able to cover this aspect of roleplaying as well, so very nicely.
My hope for PF2 would be to include some more options and depth to social encounters in their new Core Rulebook. Are there any infos or hints if that is the case? Maybe is there any official statement from one of the Devs on that matter?


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Mirrored Moon is a hopeful step in the right direction on this front. Hopefully Red Flags will provide more playtest support for it.

Don't think there's an official statement but it's worth watching Mark "deconstruct" Mirrored Moon on Twitch. He shared, with perhaps undue surprise, that the vast majority of players were not "murder hobos."

Designer

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Ephialtes wrote:

I am actually playing in the AP War for the Crown and there are many possibilities and options for both, social encounters and combat. I am enjoying it pretty much and am delighted that PF is able to cover this aspect of roleplaying as well, so very nicely.

My hope for PF2 would be to include some more options and depth to social encounters in their new Core Rulebook. Are there any infos or hints if that is the case? Maybe is there any official statement from one of the Devs on that matter?

I've been having a lot of fun in my PF2 War for the Crown game I'm running on Saturdays (currently near the end of Book 2). I'd imagine some of the more detailed sections for lots of these mechanics wouldn't fit in the CRB, but it'd be really neat if we could get some of it out to you guys ASAP in a GM-focused Gamemastery-Guide-style book!

Until such time as we have official rules, I can tell you that using the influence system from PF1 with no adjustments other than changing the skill names and DCs has worked perfectly!


1 person marked this as a favorite.
Mark Seifter wrote:
Ephialtes wrote:

I am actually playing in the AP War for the Crown and there are many possibilities and options for both, social encounters and combat. I am enjoying it pretty much and am delighted that PF is able to cover this aspect of roleplaying as well, so very nicely.

My hope for PF2 would be to include some more options and depth to social encounters in their new Core Rulebook. Are there any infos or hints if that is the case? Maybe is there any official statement from one of the Devs on that matter?

I've been having a lot of fun in my PF2 War for the Crown game I'm running on Saturdays (currently near the end of Book 2). I'd imagine some of the more detailed sections for lots of these mechanics wouldn't fit in the CRB, but it'd be really neat if we could get some of it out to you guys ASAP in a GM-focused Gamemastery-Guide-style book!

Until such time as we have official rules, I can tell you that using the influence system from PF1 with no adjustments other than changing the skill names and DCs has worked perfectly!

Thank you for the information, Mark. :)

I am fairly new to Pathfinder myself and got very invested in the Pathfinder 2e playtest. Would you say, that the playtest bestiary would suffice for converting PF1 adventures? I also purchased the PF1 core rulebook, advanced players guide and the beastiary recently and am now torn if I should use existing PF1 material with PF1 rules until 2e releases or if I should already start converting APs/Adventure modules to 2e until the official release.


Mark Seifter wrote:
Ephialtes wrote:

I am actually playing in the AP War for the Crown and there are many possibilities and options for both, social encounters and combat. I am enjoying it pretty much and am delighted that PF is able to cover this aspect of roleplaying as well, so very nicely.

My hope for PF2 would be to include some more options and depth to social encounters in their new Core Rulebook. Are there any infos or hints if that is the case? Maybe is there any official statement from one of the Devs on that matter?

I've been having a lot of fun in my PF2 War for the Crown game I'm running on Saturdays (currently near the end of Book 2). I'd imagine some of the more detailed sections for lots of these mechanics wouldn't fit in the CRB, but it'd be really neat if we could get some of it out to you guys ASAP in a GM-focused Gamemastery-Guide-style book!

Until such time as we have official rules, I can tell you that using the influence system from PF1 with no adjustments other than changing the skill names and DCs has worked perfectly!

A little off topic so apologies, but if there is to be another GM-focused book please consider adding some of the information in the PFS GM 101 and 102 free PDF's.

Some of that information might even be best suited for CRB (or as a free download talked about in the CRB) as it gives so much good and basic advice for being a GM. Some of that I wish I had when I started to GM as a guideline for how to handle situations or keep the game engaging.

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