Solarian modes and manifestations


General Discussion


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Pathfinder Starfinder Adventure Path Subscriber

So I'm playing a solarian and i was curious if I'm reading how it works is correct. So when a solarian enters combat he can choose which mode to go into (graviton, photon,or unattuned). Now, regardless of what mode he's in, that means he can still choose any of his manifestations to use(photon or graviton), just if he's in a particular mode the matching manifestations are more powerful. This is how I read it, so am I close to how this works or am I way off here?


I've struggled with this. Sometimes when I read it it seems you don't even have to be in the matching manifestation (though that doesn't make sense to me) - just be in battle and they're all more powerful.

I hope someone has a good reference - this query has been bugging me for a while!


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You have to be fully attuned to use an associated Zenith Revelation, but all the non-Zenith ones do whatever they say they do. Usually it's something like 'This does A, unless you're fully attuned, then it does B.'

Unless the revelation states that you have to be attuned one way or the other to use it, you don't have to be attuned to a specific path.


stile9 wrote:
So when a solarian enters combat he can choose which mode to go into (graviton, photon, or unattuned).

When a solarian enters combat they choose either graviton or photon. Choosing unattuned basically acts as a reset if you want to change modes. You wouldn't choose unattuned at the start of a fight.

stile9 wrote:
Now, regardless of what mode he's in, that means he can still choose any of his manifestations to use(photon or graviton), just if he's in a particular mode the matching manifestations are more powerful. This is how I read it, so am I close to how this works or am I way off here?

You are correct in this statement. If you have ever played a fighting game think of the class in fighting game terms. Once you have spent 3 consecutive rounds in a mode(Photon or Graviton) you are fully attuned in that mode kind of like a super meter. While fully attuned, the powers of that mode are more powerful. You can then expend your energy (kind of like a super move in a fighting game) for a zenith power of that mode. Doing this makes you unattuned and the process starts over again.


Pathfinder Starfinder Adventure Path Subscriber
Steve Geddes wrote:

I've struggled with this. Sometimes when I read it it seems you don't even have to be in the matching manifestation (though that doesn't make sense to me) - just be in battle and they're all more powerful.

I hope someone has a good reference - this query has been bugging me for a while!

I was confused on this too. If you weren't in a matching manifestation just attune yourself one way or the other and all manifestations were powered up. But it does make more sense to me that you can still use all your manifestations just the corresponding ones to whatever your mode is at the time get a boost as your more focused on that aspect. Plus to me it makes your decisions on what mode to choose a little more relevant.


JetSetRadio wrote:
stile9 wrote:
So when a solarian enters combat he can choose which mode to go into (graviton, photon, or unattuned).

When a solarian enters combat they choose either graviton or photon. Choosing unattuned basically acts as a reset if you want to change modes. You wouldn't choose unattuned at the start of a fight.

stile9 wrote:
Now, regardless of what mode he's in, that means he can still choose any of his manifestations to use(photon or graviton), just if he's in a particular mode the matching manifestations are more powerful. This is how I read it, so am I close to how this works or am I way off here?
You are correct in this statement. If you have ever played a fighting game think of the class in fighting game terms. Once you have spent 3 consecutive rounds in a mode(Photon or Graviton) you are fully attuned in that mode kind of like a super meter. While fully attuned, the powers of that mode are more powerful. You can then expend your energy (kind of like a super move in a fighting game) for a zenith power of that mode. Doing this makes you unattuned and the process starts over again.

So now I want to try making some of my mains as Solarions. This would be easier if I played fighting games involving normal humanoids.


Hey, so I came across this video on Solarians that I think you might find helpful when making yours. It would seem you don't lose your ability to use the features of graviton or photon depending on the mode you're in, but using a skill of an unattuned mode makes it less potent.
https://www.youtube.com/watch?v=qqWKfaHCZl8


Haywire build generator wrote:
So now I want to try making some of my mains as Solarions. This would be easier if I played fighting games involving normal humanoids.

What fighting games do you play? Most fighting games I can think of has humanoids fighting.


JetSetRadio wrote:
Haywire build generator wrote:
So now I want to try making some of my mains as Solarions. This would be easier if I played fighting games involving normal humanoids.
What fighting games do you play? Most fighting games I can think of has humanoids fighting.

I'm a Nintendo guy who prefers to not focus on combos, so I mostly play Pokken (where I main an animate sword and am thinking about learning the light fixture) and ARMS (which has humanoids, but I need 20+ natural reach).

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