Homebrew Druid Archetype


Hi. I'm working on a Druid Archetype called a Storm Fury. Would you lovely folks give me some feedback and advice?


The Storm Fury Druid focuses her attention on the raging chaos of storms including dust storms, fire storms, and earthquakes.


Storm fury druids may not be lawful.

Fast Movement (Ex)

A storm fury druid’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the storm fury’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the storm fury’s land speed.

This ability replaces Wild Empathy.

Nature Bond (Ex)

A storm fury druid may not take an animal companion. She must choose the Air, Earth, Fire, Water, or Weather Domain, or the Arson, Ash, Cloud, Lightning, Monsoon, Oceans, Storm, or Wind subdomain.

Stormvoice (Ex)

At 3rd level, a storm fury druid’s voice can magically carry over howling winds and peals of thunder. Whenever a Perception check is needed to hear the druid’s voice, the DC is reduced by an amount equal to the druid’s level.

This ability replaces trackless step.

Rage (Ex)

A storm fury druid can call upon the ferocity of the storm that rages within, granting her additional combat prowess. Starting at 4th level, a storm fury druid can rage for a number of rounds equal to 4 + her Constitution modifier. At each level after 4th, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a storm fury druid can rage per day. A storm fury druid can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a storm fury druid gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the storm fury druid 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a storm fury druid cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A storm fury druid can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A storm fury druid cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a storm fury druid falls unconscious, her rage immediately ends, placing her in peril of death.

This ability replaces the wild shape ability the druid gains at 4th level.

Elemental Resistance (Ex)

At 4th level, a storm fury druid gains resist acid, cold, electricity, and fire 5.

This ability replaces resist nature’s lure.

Rage Powers (Ex)

As a storm fury druid gains levels, she learns to use her rage in new ways. At 6th, 8th, 10th, and 12th levels, the storm fury druid gains a rage power. A storm fury druid gains the benefits of rage powers only while raging, and some of these powers require the storm fury druid to take an action first. Unless otherwise noted, a storm fury druid cannot select an individual power more than once.

The storm fury druid may choose from the following rage powers: elemental rage, greater elemental rage, lesser elemental rage, energy resistance, greater energy resistance, energy absorption, energy absorption, flesh wound, ground breaker, greater ground breaker, hurling, greater hurling, lesser hurling, hurling charge, reckless abandon, knockback, knockdown, mighty swing, overbearing advance, overbearing onslaught, powerful blow, quick reflexes, raging flier, raging leaper, roused anger, swift foot, sprint, intimidating glare, terrifying howl, water sense, lesser elemental blood, elemental blood, greater elemental blood.

Any storm fury druid who meets the powers’ prerequisites can select and use rage powers. A storm fury druid’s barbarian level is equal to her druid level – 3.

This ability replaces the wild shape gained at 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th levels.


At 9th level, a storm fury druid can select another domain or subdomain from those available to her through her nature bond.

This ability replaces venom immunity.

Greater Rage (Ex)

At 13th level, when a storm fury druid enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.

This ability replaces a thousand faces.

Storm Form (Su)

At 15th level, once per day when entering rage, you can take an elemental form as elemental body IV

This ability replaces timeless body.

Seems a little too powerful to me. Basically a barbarian + druid spells if I read correctly

thelivingmonkey wrote:
Seems a little too powerful to me. Basically a barbarian + druid spells if I read correctly

I almost agree, except that it replaces wild shape (which can be extremely powerful), and nothing here says you can cast spells while raging.

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9th level casting is extremely powerful. You've basically given a barbarian 9th level casting in exchange for weakening it's martial abilities a bit. Considering what is given up... maybe if it was 6th level casting instead of full casting. My suggestion to make it more balanced would be to not give it Druid Casting. Give it Hunter Casting. It'd fit right in alongside all the other 3/4th bab, 6/9 casting classes.

See, I don't really see the problem there since a standard Druid with shaping feats can be just as terrifying if not worse than a Barbarian while Wild Shaped, AND can still cast spells while smashing things.

I agree, Barbarian with lvl 9 spells is too powerful, d8 health or not.

Do it like a bloodrager imo. No rage powers, but they get a bloodline and must choose a domain. Druid spellcasting takes on the progression of a 1/3rd caster (i.e. 4th lvl spells at lvl 20). Allow casting while raged, like a bloodrager.

Again, what makes Barbarian with Lvl 9 spells more powerful than shaping focused druid casting while being a huge cat/bear/whatever?

...Rethinking this, I don't think it'll be that powerful. Mostly because of the fact that a druid CAN get rage already (via Goliath Druid if I'm remembering correctly.) Rage powers is a good thing, but Goliath Druid can still wild shape. If Goliath Druid can't rage, there's other full casters than get access to rage. (Cleric being the main example.) My suggestion is this. Don't give Greater Rage, give it a second domain. (Preset to storm?)

Kiesman wrote:
Again, what makes Barbarian with Lvl 9 spells more powerful than shaping focused druid casting while being a huge cat/bear/whatever?

Rage Powers progression and lvl 9 spells? Sounds an awful lot like a Gestalt character to me.

By comparison, Bloodragers don't get Rage Powers (unless Primalist archetype) and they're 1/3rd caster.

Rage on a 1d8 with 3/4 bab class isn't overpowered. For Homebrew this is fine. This squishy barbarian hits less and is easy to hit but atleast he's a full caster. The only problem in terms of balance is that the war priest and hunter are 1d8 with 3/4 bab but they get a 6th level casting. The shaman gets 3/4 bab and 1d8 just like the druid and cleric. It's up in the air.

Thanks, everyone!

I like it alot. It s thematic and flavourfull. But I do find the rage power progression abit to good. I would lower it to a rage power every 4 levels, starting at 8th, but you probably have a build in mind, so starting at 6th wouldn t brake the whole game. Greater rage could also be removed if the DM has balance concerns

For all you "druids can't rage" folks, Saurian Shaman druids already can, through the rage subdomain, which they gain access to. Trading wild shape for a better improvement track on that seems reasonable. That said, I'd drop acid resistance as off-theme, and consider replacing the bonus domain with something directly storm themed? Control weather once a day and reduce the time to change the weather using the spell to rounds rather than minutes?

I played a raging druid using the above domain and it went pretty darn well, but without any shapechanging until late level I think this should be ok. But what's the fun or raging if you can't do it as an allosaurus? ;)

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