Party ran from Trampleram, now what?


Dead Suns


So my party is on splintered worlds, and helped the bonetrooper at the flats, then went directly to the marrowblight hut. Trampleram killed two players, and totaled their dune buggy, the rest then booked it. I let them take a longer route to and from the hut with the buggy and skip the gorge because they thought it was a trap.

How should I adjust the adventure for them getting away and bypassing the gorge ambush? Have Zeera Vash try and murder them in the splice? Sneak onto the ship?


SirShua wrote:

So my party is on splintered worlds, and helped the bonetrooper at the flats, then went directly to the marrowblight hut. Trampleram killed two players, and totaled their dune buggy, the rest then booked it. I let them take a longer route to and from the hut with the buggy and skip the gorge because they thought it was a trap.

How should I adjust the adventure for them getting away and bypassing the gorge ambush? Have Zeera Vash try and murder them in the splice? Sneak onto the ship?

If the trap in the gorge was avoided, I think that Vash would come for them in a different location. Her goal is to eliminate the PCs and -if they're still hurting and fleeing - she would capitalize on that to track them down and ambush them in the next few hours. She may be brazen about it, but I could see breaking into the party's ship to finish them off there.

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