Natural attacks for Kitsune Vexing Dodger / Mouser?


Dark Archive

I just started a Kingmaker campaign and decided to make a Kitsune Unchained Rogue with the Vexing Dodger archetype, with the idea being to do a lot of fighting in fox shape, with a focus on dirty tricks.

The build so far is this

1. Unchained Rogue (Dirty Fighting, Fox Shape, Finesse)
2. Unchained Rogue (Improved Dirty Trick)
3. Swashbuckler (Mouser) (Kitsune Style)
4. Unchained Rogue (Finesse Training)
5. Unchained Rogue (Kitsune Tricks)

And that's about as far as I've gotten. I'm considering trying for Cloak and Dagger Style as well, but that takes an investment to be able to use both at once.

The biggest problem I'm running into, though, is that my fox shape has all of one attack, and that my actual damage will probably lag pretty far behind other rogues with TWF and iteratives. The solution would be to get more natural attacks, but that's proven harder than I expected because of the fact Fox Shape is a polymorph effect that is incompatible with a number of the normal ways to get things like claws.

The legit ways to get claws that work with Fox Shape that I've found so far:
-Bloodrager (Draconic, Abyssal)
-Sorcerer (Draconic, Abyssal, Ghoul)
-Beast Totem, Draconic Blood, Abyssal Blood rage powers
-Eldritch Heritage->Raging Blood
-Alchemist (Feral Mutagen)
-Oracle (Lunar, Dragon)
-Hunter (Totem-Bonded) with dead pet
-Amulet of the Blooded (Abyssal)
-Shadow Claws spell
-Totemic Initiate/Disciple/Master
-Animal Totem Tattoo

Things I'm unsure of
-Talons of Leng
-Warpriest (Feral Champion)
-Shifter (Shifter Claws)
-Monk (Menhir Guardian)
-Vigilante (Wildsoul - Ursine)

Is there anything I'm missing? I've seen things like Helm of the Mammoth Lord for gore attacks, but I'm largely interested in things like claws, or maybe slams, so I don't look like a mutant fox.

Dip a level in White Haired Witch, and you get the Hair Ability.

Barbarian Rage Power can give you Claws.

The Witch's Nails Hex gives you Nails which are like claws, but not as good. You could get Claws and White Hair by being a Hexcrafter Magus and a White Haired Witch. You could probably also get the Prehensile Hair Hex that way.

You might somehow cast the Beast Shape Spell and Polymorph into an Animal with Claws. An Auvirmorax is a Magical Beast that has 4 Claws.

You might just stick with your Bite and instead develop ways to get multiple attacks with that: Great Cleave, Whirlwind Attack, Attacks of Opportunity, etc.

Prerequisites: Cha 13, base attack bonus +3, kitsune.

Fox shape isn't something you can pick up at level 1.

Dark Archive

avr wrote:

Prerequisites: Cha 13, base attack bonus +3, kitsune.

Fox shape isn't something you can pick up at level 1.

The Superior Shapeshifter alternate racial trait from Blood of the Beast lets you swap out Kitsune Magic for Fox Shape at level 1. The only downside being that it's exclusive with the ARG Fast Shifter option that makes it a move instead of a standard.

Thanks, I'll remember that.

Take a second dip into unchained monk, for feral combat training. You'll have iteratives+1 bite attacks, with 1.5x Dex damage since it's your only natural attack. I think the static mod damage will pay off more than the entirely precision reliant multiple naturals.

Major magic talent for monkey-fish might be worthwhile, the +8 climb for having a climb speed is probably not optional.
Alternatively, once you get your vexing dodger goodies, switch to urban bloodrager for the arcane bloodline's no-action spider climb while dex-raging.

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