Mega turret space tank, is it flawed?


Advice


I might be in a little much of a theory vaccuum but every ship I mock up ends up pretty similar. I have two bits of design philosophy that i keep going back to:

1) a turreted laser net is a better use of BP than counter measures. (I am at least a little shaky on this point since countermeasures can apply against sensors but attack bonuses seem to scale faster than defenses)

2) two twin linked turret weapons are a more effective use of BP and power core than almost any other spread of limited arc weapons. In that paired heavy hitters are almost always a better choice than spreading the power requirements and BP into three weak arcs and one moderate.

Is there a flaw I am missing here?


The weaknesses of turret weapons are (1) they counts as being in all arcs, so any critical hit against weapons is going to hurt them and (2) they cost slightly more than arc mounted weapons. But those are pretty minor issues compared to the advantages.

I agree that a point weapon in the turret and a linked pair of the best beam weapons you can afford are the best choices before you start adding other stuff. But note that countermeasures defend against all missile weapons, and point defenses only work against one missile per turn. At some point you may want more of them, usually in the forward arc (if you're attacking) or aft (if you often run away from faster torpedoes).

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