How much wealth are you handing out?


General Discussion


We've been playing around with it in our games (from the most abstract approach to the most 'simulationist' and straying from recommended wealth quite widely or super-strictly).

In the current campaign our DM is handing out 150% of the expected wealth. We just reached 6th level and when we auditted two of our four characters they were within a couple of hundred credits of the expected gear (they had a few thousand credits spare ready for a splurge at level seven, but their WBL was pretty spot on, just looking at equipment). I was impressed something so simple was that close (especially since one PC is a frequent upgrader and the other tends to save up and 'jump' in equipment every couple of levels). The other two PCs havent been making notes of the value of their equipment, so the audit wasn't so easy.

Has anyone got a simple formula for how much to give which roughly compensates for the loss on selling equipment at 10%?


I don't have it on hand but I thought that the core book suggests not counting most gear as part of wealth by level since it is only worth 10%, a lot of parties won't take it due to bulk. I think it suggests only counting it if the party decides to hang onto something.


Very little in credits, but perhaps more than normal in terms of items and consumables. Of course, I'm holding back on purpose because my campaign revolves around finding artifacts, which will put them considerabley above the WBL for awhile once they do.

I don't worry about it as much in SF as I do in PF. As long as they fight humanoids foes often enough, they get the weapon and armor upgrades they have to have. The rest is all extra.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Like Big Lemon said, I don't worry about WBL as much as I did in PF. As long as everyone's major equipment (weapon, armor) is within a level or so of the PC's level, and everybody has a bit of gear and spending money, all is fine. I don't worry much about providing too much wealth either because it's more difficult to buy overpowered equipment in SF.

My players have responded by not looting every piece of equipment from corpses. In PF they would sell every short sword and buckler they found. In SF, they might pick up the batteries and leave the guns and armor behind. Which, in my opinion, is both more fun and more realistic.


Like many of my campaigns, I tend to feast and famine based on the story and the player's actions. I try to follow WBL as a guideline, but when the players do well in their decisions and rolls, I feel compelled to reward the players more. And when they mess up, they struggle for a level or two. Like most things for a homebrew, I appreciate the structure of the rules of WBL but I break it to suit the fun and story.


If you follow the rules about gear access, giving too many credits doesn't matter much. Still limited to gear level+2 and you can't buy ship equipment.

Undergearing can be a big issue though.


Exactly what's written in the AP.

No, I lie. I actually changed a seal fusion to Durable, instead, so it could actually get used.


I try to stay roughly around the recommended wealth rewards per encounter, but I try to be generous. When in doubt, I "round up".

It helps that the majority of the "wealth" comes in the form of their paycheck from their employer, in big credit payouts. Not only does this make it easier for me to calculate, but it means I can adjust the value to be higher ( if they skipped picking up a lot of gear drops, or achieved extra goals ), or lower ( if they acquired loot that wasn't planned, or require excess GM kindness to dodge avoidable failure ).


That's all very interesting. It sounds like a lot of people don't really care about the wealth, provided the level caps are adhered to.

I haven't yet run much (I ran an opening 1st-4th level mini campaign for us to learn the rules) but I'm currently playing a Solarion who is around about spot on and I'm finding the WBL restriction to be meaningful. I don't quite have the armor I want, since I got some personal upgrades. Next level I'm tossing up in maxxing my armor's tier or filling up the slots in my current armor.

If I didn't have a significant wealth cap, I feel like I'd be considerably more powerful. Maybe it would be breadth of options/scope rather than a raw power boost though (which wouldn't really bug me). Perhaps I'll try being absurdly generous with wealth in my next campaign whilst maintaining the level caps. See if the players enjoy the ability to mix-and-match their equipment whilst not needing to scrimp and save.


Its because WBL *isn't* a 'restriction'. Its a guideline. The players having a little more wealth doesn't break anything, its only if they have a *lot* more wealth that issues arise.


I didn’t word that very well, but don’t worry about it. (By restriction, I meant I’m noticing not having as much wealth as I want, not that there’s some hard coded limit).


I gave them what it is in the AP


I am running a homebrew campaign, at level 5 they have earned about 10k total.


soulclaw wrote:
I am running a homebrew campaign, at level 5 they have earned about 10k total.

Per character or total? And is that their current "accumulated" wealth or all the money that has passed through their hands?


Per character, and a total that has passed through their hands. I have no idea how much they have saved up.


My group has been playing the dead sun AP and we were typically 1 to 3 levels behind WBL. When we switched GMs at 7th level we did an audit and the new GM gave us each a 12000 cr 'bonus' to bring us up to WBL. Unfortunately over the two levels since then we haven't gotten any at-level gear we can really use so now we're running around with 6th & 7th level gear at 9th level. The APL+2 fights are a weird mix of deadly but boring as we struggle to do enough damage before we all go down.

Scarab Sages

So, if you want to follow by the book, there's a way to do it, though it does take some math.

Essentially, in the CRB find the recommended amount of wealth for an encounter 1 level higher than the APL, then multiply that times 9 times the number of players. That is how much credits I'd give the whole party for one level. That includes raw credits plus weapons and armor that the party is likely to use. Don't include incidentals like armor 2 levels below what the party uses or whatever. Just factor that stuff out. It's not worth the headache of trying to parse out what the party will keep and what they will sell.

The way this works is that you need roughly 9 encounters at CR+1 to get to the next level. Following this Formula will get you slightly more than the WBL table, which is fine because players are going to be buying consumables and throwing away old gear.

That's what I do at least.


Telok wrote:
My group has been playing the dead sun AP and we were typically 1 to 3 levels behind WBL. When we switched GMs at 7th level we did an audit and the new GM gave us each a 12000 cr 'bonus' to bring us up to WBL. Unfortunately over the two levels since then we haven't gotten any at-level gear we can really use so now we're running around with 6th & 7th level gear at 9th level. The APL+2 fights are a weird mix of deadly but boring as we struggle to do enough damage before we all go down.

Do you not get any gear from enemies? I haven't gone through the later books very heavily but it looks like each volume has a few encounters with decently CR'd humanoids with their own gear...


Torbyne wrote:


Do you not get any gear from enemies? I haven't gone through the later books very heavily but it looks like each volume has a few encounters with decently CR'd humanoids with their own gear...

Not really, no rifles or advanced melee of our level, no light armors of our level, we have about three haste circuits but those are pretty useless. We've seen decent heavy armor, a couple or three sniper rifles, and a few grenades. I think there's been two useless fusion seals too. I don't think there has been any loot worth anything that wasn't an armor, weapon, credstick, or an add-on to them.

Part of it is that we don't have either full BAB class or a mechanic, nobody can use the heavy armor or weapons, and the grenades are weak jokes. So we can't really use what drops but it's counted against our wbl and we only get to buy/sell about once every other level.


Telok wrote:
Torbyne wrote:


Do you not get any gear from enemies? I haven't gone through the later books very heavily but it looks like each volume has a few encounters with decently CR'd humanoids with their own gear...

Not really, no rifles or advanced melee of our level, no light armors of our level, we have about three haste circuits but those are pretty useless. We've seen decent heavy armor, a couple or three sniper rifles, and a few grenades. I think there's been two useless fusion seals too. I don't think there has been any loot worth anything that wasn't an armor, weapon, credstick, or an add-on to them.

Part of it is that we don't have either full BAB class or a mechanic, nobody can use the heavy armor or weapons, and the grenades are weak jokes. So we can't really use what drops but it's counted against our wbl and we only get to buy/sell about once every other level.

Okay, here's the thing: it *shouldn't* be counted against your WBL. If your GM is counting it 100%, he's doing it wrong. Loot that is going to be sold by the party is supposed to only be counted at the 10% rate.

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