Intelligent items and buffs


Pathfinder Society Roleplaying Guild

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In PFS play, can intelligent items be the recipient of buffs?

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I would think it would depend on the buff. Intelligent items are still objects rather than creatures. Greater magic weapon will work on Gamin, Heroism wont.

Grand Lodge ****

PFS uses the published Pathfinder rules unless a PFS campaign rule states otherwise.

Do you mean buffs intended for gear, or for creatures?

An intelligent item is a magic item of its usual kind. It doesn't have any special immunities, though it makes saving throws and can be willing or unwilling to accept effects.

If it takes an action that the buff would enhance, it counts as the do-er of that action. Most magic weapons don't make attacks, for example.

You'd probably see much variation, without further evidence, on something that requires it to count as a creature of any type.


I could try casting Eagle's Splendor and Fox's Cunning on Gamin or Glorymane and see if they can temporarily win control of their wielders ;)

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Yes I meant buffs for the intelligent item from spells such as "target: creature touched" or say, from inspire courage if a bard is singing in the group for items that can make their own attacks like Glorymane.

PRD wrote:
Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores and should be treated as constructs.

Grand Lodge ****

Good find

Sczarni *****

Starfinder Charter Superscriber

*casts Infernal Healing on Gamin to remove the perma-broken condition*

Shadow Lodge ***** ⦵⦵

constructs can't gain bard bonuses usually can they?

Shadow Lodge

BigNorseWolf wrote:
constructs can't gain bard bonuses usually can they?

Are intelligent items considered constructs?

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Yes as per PRD.

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BigNorseWolf wrote:
constructs can't gain bard bonuses usually can they?

Yeah bad example... thinking about buffs that are not mind-affecting.

Shadow Lodge ***** ⦵⦵

Construct

Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

What makes something a fear effect? What about a morale effect?

Fear effects include spells with the fear descriptor, anything explicitly called out as a fear effect, anything that causes the shaken, frightened, or panicked condition, and all uses of the Intimidate skill. Intimidate, in particular, is a mind-affecting fear effect, so fearless and mindless creatures are immune to all uses of Intimidate.

Morale effects, unlike fear effects, so far have not had a descriptor or a call-out. Anything that grants a morale bonus is a morale effect. For example, the rage spell grants a morale bonus, so a creature immune to morale effects would be immune to the entire spell, including the –2 penalty to AC.

Since inspire competence provides a moral bonus on fear, the construct would be immune to the entire effect.

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Yeah I know constructs don't get their courage inspired by bards; as I said it was a bad example.

I'm pretty sure from the above posts that intelligent items can be buffed now; what I'm looking for is some good low level buffs for an intelligent item that makes its own attacks such as a dancing sword or lion's shield. Thanks!

Sczarni *****

Starfinder Charter Superscriber

10,000gp for an Ioun Stone that grants Weapon Focus (self)?

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Maybe I'll add 'inexpensive' to my request for ideas! :)

Silver Crusade ***** Venture-Captain, Germany—Aschaffenburg-Würzburg

Personally, I would suggest avoiding that particular Pandora's box, in game terms just treating them as items avoids a lot of problems.

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These items are too expensive to avoid buffing, if/when possible.

Silver Crusade ***** Venture-Captain, Germany—Aschaffenburg-Würzburg

GM PDK wrote:
These items are too expensive to avoid buffing, if/when possible.

Not what I meant, adding power to these really is not my concern.

The rules in the PRD are not great when it comes to this, I assume that it is a construct for some aspects, but not for others.

For example, constructs have darkvision, it is part of the creature type, but following the line you quoted:

PRD wrote:
Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.

Unlike creatures, they don't roll for initiative, but act on their owners turn.

They use seem to react to saving throws, like "normal" magic items.

PRD wrote:

Damaging Magic Items

A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them—even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item's saving throw bonus equals 2 + 1/2 its caster level (rounded down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.

Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. Magic items that take damage in excess of half their total hit points, but not more than their total hit points, gain the broken condition, and might not function properly.

If you want them to be treated like creatures for targeting when it comes to buffs, they GM might also argue that they are subject to every spell and effect that can target creatures.

Expect some table variation in this, but being a creature and being an object kinda cancel each other.

At least animate objects does not work on magic items, but this really is some area where the rules are really quite vague.

You asked about a PFS specific ruling, and I am not aware of something like that, but what I can say is, expect a lot of table variation.

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Sword of Dancing that's intelligent and talks --> would bull's strength work on it? (transmutation spell; does not appear to be restricted by the construct type definition)

Shadow Lodge ***** ⦵⦵

A dancing sword doesn't appear to use a strength bonus at any point.

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Hmm... true. I'm at a loss at what could buff an intelligent weapon now! :)

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Buff its stats related to the skills it knows, now its better at those skills. The most corner case.

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