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That book is huge!
It looks like the timelines are pretty detailed.
Besides this Midgard Worldbook is there another book recommended to start in the setting? Or should this be enough?
That book is plenty to start with! If you are looking for more 5E character options, the next one to pick up would be the Midgard Heroes Handbook, which has details for the new races (bearfolk, trollkin, etc), the 50 subclasses, and about a dozen new Divine Domains (Beer, Justice, Mountains, and Speed, among others). And 300 new spells.
It's totally playable *without* the Handbook, of course!

Shadowsigma |

Thanks for the reply. I haven't played in the midgard setting before and saw the other campaign setting book and wasn't sure if information was duplicated or if this was all new info or an updated version with the old info and new info added.
I imagine the Tales book is just adventures with no extra setting books necessary.

VonSerrng |

Shadowsigma wrote:That book is huge!
It looks like the timelines are pretty detailed.
Besides this Midgard Worldbook is there another book recommended to start in the setting? Or should this be enough?That book is plenty to start with! If you are looking for more 5E character options, the next one to pick up would be the Midgard Heroes Handbook, which has details for the new races (bearfolk, trollkin, etc), the 50 subclasses, and about a dozen new Divine Domains (Beer, Justice, Mountains, and Speed, among others). And 300 new spells.
It's totally playable *without* the Handbook, of course!
Sorry to resurect an old thread, but I recently started up a new campaign and am using your Gryphon Legacy as the base background and was wondering if it is part of the Midgard world? If not did you ever expand upon it?
I've played it long ago and had a fantastic campaign where the main players were actually assassins. It went long enough where every character was over 10th lvl and they found a deserted city and were making it their own.
The timeline of the new campaign is 2 years later and the old characters will now be NPCs who don't directly hurt the players, but screw with them cause, well, that's just what they'd do. :p