Mark Garringer |
I am going to be running a 5 session engagement of SFS for my gaming group. I am looking for recommendations from the community out of the 11 available scenarios which 4 should I add to #1-01 to give the group a great taste of what SFS is about. Give the 5 session length, we are likely using pre-gens so playing the level 3-6 scenarios is absolutely an option.
The group has a wide spectrum across the 3.5/Pathfinder/PFS experience going from total n00b to retired Venture-Captain. None of us have actually played Starfinder though.
Even if you don't have 4 (or 5 if you can convince me why I shouldn't run #1-01) recommendations I'll gladly take individual scenario recommendations. I would also appreciate it very much if you are clear about why you are recommending a given scenario. Was is the overall story? A great personal character moment? A fantastic, viscerally satisfying combat? Your favorite faction shined? Was it the Strawberry Machine Cake?
I realize I am sort of overlooking #1-00 because it is not part of my subscription. Is that a good move or a bad move?
Thanks for taking the time!
AFlashInTime |
2 people marked this as a favorite. |
This sounds like fun.
I recommend the following scenarios in order:
* The Commencement (1-01)
* Yesteryear's Truth (1-03)
* Cries from the Drift (1-04)
* The First Mandate (1-05)
* Live Exploration Extreme! (1-09)
These scenarios really capture the feel of Starfinder. They give a great intro to the setting/major plot elements/characters while also all just being fun and engaging to play through. They introduce the PCs to all of the Starfinder Society faction heads (most in 1-01 but the First Seeker in 1-05) as well as a ton of NPCs in 1-05 that they should be meeting further down the road if you continue playing SFS. In my opinion the most exciting NPC from 1-05 also plays a major part in 1-09. I reviewed all of these scenarios on their respective product pages if you want to take a look there, but see below for few sentences of spoilers on each one.
1-01 The Commencement
1-03 Yesteryear's Truth
1-04 Cries from the Drift*
*There's the potential for some more challenging combats in this scenario. If it looks like the PCs would really benefit from being level 2, based on their performance in combats in 1-01 and 1-03, this scenario can be switched with 1-05 in the play order.
1-05 The First Mandate
1-09 Live Exploration Extreme!
Hope this helps!
Mark Garringer |
Hope this helps!
This certainly gives me a great start! I already had my eye on #1-09 because it would resonate with my players on a meta level. We played another game called SLA Industries that also has a reality tv/perform for the camera aspect that they will love as a sort of callback. Since #1-05 can be a bridge, that is excellent! The whole thing also gives me time to drop public vids to build hype for the "greatest exploration event this side of the Gap! Beamed live throughout the Pack Worlds! Brought to you with limited commercial interruptions by Nova Solutions and Clashwear!" It feels like a really good high note to go out on for this short run event. I'm totally psyched!
I love your reasonings and detail provided. Thank you so much!
I am certainly still open to other opinions and input of anyone else wants to share, but Daniel looks to have given me a solid list.
Starglim |
Daniel Schultz wrote:Hope this helps!This certainly gives me a great start! I already had my eye on #1-09 because it would resonate with my players on a meta level. We played another game called SLA Industries that also has a reality tv/perform for the camera aspect that they will love as a sort of callback. Since #1-05 can be a bridge, that is excellent! The whole thing also gives me time to drop public vids to build hype for the "greatest exploration event this side of the Gap! Beamed live throughout the Pack Worlds! Brought to you with limited commercial interruptions by Nova Solutions and Clashwear!" It feels like a really good high note to go out on for this short run event. I'm totally psyched!
SLA Industries and XCrawl definitely came to mind.
I agree with running Claim to Salvation, with a separation between them if you can, since they don't use the same characters but the information is known to the Starfinder Society (always assuming your 1-00 characters don't all die). It might be good to run it first, or afterwards as a flashback.
The Masked Ferret Venture-Agent, Georgia—Atlanta |
My recommendation would be The following:
01-01 The Commencement
Quest 1: Into The Unknown
01-03 Yesteryear's Truth
Now we need to pick, based on which of the subplots interested your players the most:
Strawberry Machine Cake/Dataphiles/Exoguardians/Sangoro's Bulwark
01-04 Cries From the Drift
01-07 The Solar Sortie
If you worked 01-00 Claim to Salvation in, then you could do the Scoured Stars/Claim To Salvation/Second Seekers Storyline
01-05 The First Mandate
01-09 Live Exploration Extreme!
Either way, assuming that they have not applied the credit for 01-00 Claim to Salvation, this would leave your players in a good place to play Dead Suns 1: Incident at Absalom Station in the future with these characters, which is an evergreen that can be played at level 1-2. But that would be for another day...
Billiard |
1-05, 1-07, and 1-09 are all really fun. If you are open to 3-6s as well then 1-08 is pretty fun as well.
I personally didn't care for 1-04 as much - I think the starship combat in that one is somewhat tedious, due in large part to the low level of the players.