Alien Archive 3 wishlist


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*cough* The real problem with PC undead is that undead don't have CON scores, and thus don't need to spend ability points on CON.


Super Zero wrote:

But there's no reason undead should universally have all of those to begin with.

It's too late for that, but a PC undead race wouldn't have to have all of them. SROs don't get the complete list of construct immunities, either.

I'm actually pretty nonplussed by the fact that undead are immune to mind-affecting effects. Sentient undead should be susceptible to Mind Thrust.

And yeah, the corpsefolk write-up is pretty strong and might not be balanced, but I modeled it pretty closely on the SRO.

Sovereign Court

Dracomicron wrote:
Super Zero wrote:

But there's no reason undead should universally have all of those to begin with.

It's too late for that, but a PC undead race wouldn't have to have all of them. SROs don't get the complete list of construct immunities, either.

I'm actually pretty nonplussed by the fact that undead are immune to mind-affecting effects. Sentient undead should be susceptible to Mind Thrust.

And yeah, the corpsefolk write-up is pretty strong and might not be balanced, but I modeled it pretty closely on the SRO.

Pathfinder 2 is removing the categorical immunity against mind-affecting effects from undead. Mindless zombies still get it, but angsty sexy vampires are fair game for mind-casters now. So yeah, Starfinder missed the bus there unfortunately but for a player race, I think we can dispense with the immunity to mind-affecting.

It's much harder to do anything about immunity to all the physical stuff that's pretty clearly an inherent result of being undead. Lack of metabolism means that many if not all poisons shouldn't work on you, but that's a very big benefit considering how scary poison is in Starfinder. When you've been chased by a 80HP swarm of poisonous mini-velociraptors you know how awful that is, especially when nobody in the party too line/blast/explore weapons because they looked so suboptimal against conventional enemies.

Having so many immunities closes off a lot of ways the GM can use to challenge the PCs. that's bad, it reduces variety in viable encounters. If we can't justify removing the immunities, maybe we should focus on adding vulnerabilities to things that don't bother living PCs? Joe Undead isn't so afraid of poison but has to wear full-body armor to protect himself from sunlight, and lasers deal extra damage to him.


Adding an entry because I'm excited for Concordance of Rivals. I hope that either AA3 or AA4 has more outsider subtypes/subtype grafts. Psychopomps are a major group that we don't have stats for yet, and they're especially important neutral outsiders if your group takes into account the updated lore for Pathfinder 2e where

Minor 2e spoiler:
Aeons are changing to be lawful neutral, leaving psychopomps as the only major neutral outsiders

I also hope that summon grafts for the Summon Monster spell are added for any new outsider subtypes.


Dire Mosasaur wrote:

Adding an entry because I'm excited for Concordance of Rivals. I hope that either AA3 or AA4 has more outsider subtypes/subtype grafts. Psychopomps are a major group that we don't have stats for yet, and they're especially important neutral outsiders if your group takes into account the updated lore for Pathfinder 2e where

** spoiler omitted **

I also hope that summon grafts for the Summon Monster spell are added for any new outsider subtypes.

Spoiler:
You know, now that you bring it up here, it makes it even odder that they'd do that given that Starfinder's already statted up an aeon & made it neutral.

FormerFiend wrote:
Dire Mosasaur wrote:

Adding an entry because I'm excited for Concordance of Rivals. I hope that either AA3 or AA4 has more outsider subtypes/subtype grafts. Psychopomps are a major group that we don't have stats for yet, and they're especially important neutral outsiders if your group takes into account the updated lore for Pathfinder 2e where

** spoiler omitted **

I also hope that summon grafts for the Summon Monster spell are added for any new outsider subtypes.

** spoiler omitted **

I'm guessing it was unintentional. That kind of inconsistency is probably part of the reason they added the Gap; it can be used to handwave lots of oversights.


Personally I hope aeons & inevitables get a little more love in Starfinder. I know 2e is downplaying inevitables because they aren't original Paizo IP and don't have a real world counterpart, but they're one of my favorite outsider groups and, and both aeons & inevitables, just from a visual perspective, fit into Starfinder very well.

I know some people don't think that Paizo will keep alien archives as an annual thing forever going forward; after all, PF1e only had annual bestiaries for the first three years before doing them every other year with a bestiary like book in between(NPC Codex, Monster Codex, etc). I wonder if Paizo follows the same pattern with Starfinder, if one of the "in between" books may be an alien archive that focuses entirely on outsiders, given how few of them in general we've gotten.


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Yeah, more outsiders in general would be awesome. I would love a SF equivalent to planar adventures with a description of the major planes in the updated setting and a bestiary of new science fantasy themed outsiders! I'm afraid that kind of thing is still a long way off, though. In the meantime I'm hoping for the rest of the outsider subtype grafts and a few more outsiders per Alien Archive.


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Platyparians! With bonus to treat and save vs disease, because platypus milk is a thing! https://www.bbc.com/news/newsbeat-43415998

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
#IDemandPlatyparians wrote:
Platyparians! With bonus to treat and save vs disease, because platypus milk is a thing! https://www.bbc.com/news/newsbeat-43415998

And Pembrites too! Yes, the vlaka are techically doggie-people, but they're HUSKY-people, not CORGI-people! They could give skittermanders a run for their creds for the title of cutest Starfinder PC species!

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Uplifted badgers. All variants.


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Honestly, some sort of "Uplifted <Creature>" template or rules for creating them would be really cool.

Dataphiles

Some Fey of some kind would be cool. How about some Trolls too.


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I'm in favor of there being a playable troll or troll-kin/troll-like race, myself.


Nerdy Canuck wrote:
Honestly, some sort of "Uplifted <Creature>" template or rules for creating them would be really cool.

A template would honestly save the designers' time in making more "Uplifted <creature>"s.


#IDemandPlatyparians wrote:
Platyparians! With bonus to treat and save vs disease, because platypus milk is a thing! https://www.bbc.com/news/newsbeat-43415998

Platyparians can lick my skin.


EltonJ wrote:
Nerdy Canuck wrote:
Honestly, some sort of "Uplifted <Creature>" template or rules for creating them would be really cool.
A template would honestly save the designers' time in making more "Uplifted <creature>"s.

Not to mention that AA2 had basic monster stats for dinosaurs and predators:

1) Pick your predator
2) Apply the Uplifted graft
3) All good :)

Speaking of this... we don't have a Colossus Creature Graft... for some reason...


If they had an uplifted creature template all uplifted creatures would be the same except for cosmetic differences. If you want that, you already have it in the form of the uplifted bear - just call it a different animal and give it the same stats.

They're not going to give you a menu of notionally equal choices in several different categories to choose from, they have more respect for design than that.


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Personally I'm kind of split on the uplifted animal issue because on the one hand, I want to see more in the way of alien races in the vein of anassanoi, damai, kasatha, kish, lashunta, phentomites, and ryphorians. I find these kind of aliens - "humanoid, but..." more interesting than uplifted animals, and I wouldn't want Paizo to just fall on uplifted animals as a crutch given how easy that would be, as you have an endless list of creatures that you can just go "that, but science made it smart".

On the other hand, I'm curious to see a couple of things. Uplifted animals that aren't based on real world animals in the setting; an uplifted mountain eel or uplifted renkroda.

And I'd be interested in seeing uplifted animals that overlap with existing races that just coincidentally happen to look like animals. Like wo would an uplifted big cat(tiger, lion, leopard, whatever) get along with a pathra? How would an uplifted wolf get along with a vlaka? How would an uplifted bull get along with a nuar? Functionally what would be the differences between them? A lot of people would probably, justifiably, see that as redundant and that if you wanted to play an uplifted big cat/wolf/bovine, you can just play one of those races and reflavor it, but I think if you're gonna try and have it both ways you need to explore that concept a little.

Also, personally, I really want to see uplifted gorillas, chimps, and orangutans along with possibly uplifted gigantopithecus & megaprimatus to go full on Planet of the Apes meets Kong. But that's just me.


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FormerFiend wrote:


Also, personally, I really want to see uplifted gorillas, chimps, and orangutans along with possibly uplifted gigantopithecus & megaprimatus to go full on Planet of the Apes meets Kong. But that's just me.

I absolutely insist on uplifted apes for this reason.

Sovereign Court

I was intrigued by the uplifted bear because it kinda toyed around with not being exactly what you would expect. You'd expect a "bears are wise" wisdom based thing, instead you get intelligence bonuses and telepathy.

Likewise Pathra are more interesting because they're not just sexy catgirls.

I think it's most interesting to have some uplifted animals and some things that happen to look like well-known animals but are something quite different.


Time to create a 4th topic :P


I only wanted more robots. And a race builder so I could build my robots if I wasn't happy with the ones in the book. There were none. Mood: Disappointed. Run sulk.exe.


JiCi wrote:
Time to create a 4th topic :P

For Alien Archive 4? don't you want to wait on Alien Archive 3 to show it's face first?


EltonJ wrote:
JiCi wrote:
Time to create a 4th topic :P

For Alien Archive 4? don't you want to wait on Alien Archive 3 to show it's face first?

It's face is definitely shown. I've got the PDF open right now.

Grand Lodge

I'm curious about what you liked in Alien Archive 3.

Hmm

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Me too, I don't want to be only one who reviewed the AA 3 :p

(also, kinda wondering if we should have just general wish list thread instead of new one every book? Kinda like how 2e wish list is currently until someone creates new one anyway)

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