Complementary Rogue Talents


Rules Questions


Just wondering. I know the general rule states that:

Rogue Talents wrote:
"...A rogue cannot take a talent more than once, unless the talent states otherwise..."

However, the Knife Master archetype lists these as complementary rogue talents: befuddling strike, combat trick, offensive defense, surprise attack, underhanded, and weapon training.

The ones I highlighted are already on the rogue's list. Does this mean I could choose to take any of these once more?

I'm inclined to say "no" because, what would be the point of taking "surprise attack" twice?. But also, what is the point of mentioning these if they're already on the rogue's list?

Your input is much appreciated!


The 'complementary' Rogue Talents are just talents the designer of the archetype felt would 'complement' the flavor. They're not telling you that you have to take those talents, but they're telling you that they envisioned the archetype with some, if not all, of those Rogue Talents.


Wonderstell wrote:

The 'complementary' Rogue Talents are just talents the designer of the archetype felt would 'complement' the flavor. They're not telling you that you have to take those talents, but they're telling you that they envisioned the archetype with some, if not all, of those Rogue Talents.

So its just flavor text? Got it, makes sense.

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