HELP! ....Richard Pett -- "The Styes" -- Golarion Conversion


Dungeon Magazine General Discussion


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I'm hoping that Richard Pett himself will see this and give his 2 cp -- all other advice equally and eagerly appreciated:

"The Styes" in Dungeon 121 is a "district" that's "in a large port city in (my) campaign world. ....It could be part of a free city that has fallen into despair and decay."

So I'm choosing Korvosa -- and the district of OLD Korvosa. Pett also wrote the Bloody-great adventure "Escape from Old Korvosa"!

It seems like I can put the adventure into Old Korvosa about as seamlessly as one can do any outside-published adventure. That said, I'm still hoping for any and all advice or suggestions or ideas on how to merge "The Styes" into Old Korvosa (which is the decrepit Endrin Isle just off the peninsula that is Korvosa -- Glorio Arkona's palace is there, as are the ruins of Fort Korvosa, Devargo Barvasi's criminal stronghold, Pilts Swastel, etc., etc.)
....And really lengthen and flesh-out the adventure.

We know Korvosa quite well. Curse of the Crimson Throne both in softback 3.5 and hardback compilation. The softcover Guide. And a couple PFS Scenarios and the two modules.

My new campaign takes place after the events of these adventures -- and quite a bit of Homebrew adventures as well. It will start in Old Korvosa -- with a modified "Styes" adventure.

You know Korvosa. You know "The Styes." Where are some perfect locations and encounters and NPCs to merge and combine? How would YOU put "The Styes" in Old Korvosa?

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The only other monkeywrench that I'm dealing with -- and this is one I'm probably going to have to do all by my lonesome -- is that I'm starting this as a new campaign. The PCs will be first level and citizens in Old Korvosa -- or maybe in the city proper. Obviously I have to rework the combat encounters since the Pett masterpiece is designed to be challenging for 9th Level PCs. (My PCs will probalby be 3rd Level when they encounter the Aboleth at the end -- they just won't fight it; it'll be something they deal with a couple years later in the campaign.)


Here are a few examples....

One would figure Sgothgah (and his infant Kraken) would most obviously worship Rovagug? But I'm thinking maybe Groetus would fit better?

Korvosa is known for gazillions of Magistrates, a tangled and grossly inneficient morass of beuracracy; it makes most sense that Mr. Dory would be a Magistrate, I guess? But the Magistrate of what? Something that focuses on Old Korvosa likely.

Master Refrum would be a Cleric of whom? Abadar like Ishani? Or maybe Sarenrae?

The Alchemists' Quarter? It would most easily fit on Garrison Hill in Old Korvosa??? Or would Old Dock actually somehow be better?

Constable Jute sounds like a Captain under Cressida Kroft who is the head of the Korvosan Guard in Old Korvosa maybe.

Hopene'er Asylum could be on the other side of Garrison Hill from Refrum's place -- or squeezed between the ruins of Fort Korvosa and Old Dock? (I actually think the Hospice of the Blessed Maiden back in Korvosa proper might fit -- though in my homegame it's become a secret front for the Red Mantis.)

Flotsom seems tricky. Maybe the best bet is to alter a section of Bridgefront?

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Also, what are some great aspects of Old Korvosa that could really embellish "The Styes"?....

If you squeezed in Salvator Scream -- who is now a lonely spectre haunting Old Korvosa -- where might be a good point in "The Styes"?

Might Vimanda (Melyia Arkona) have a reason to jump in such an advnture -- or Glorio Arkona himself? Could the PCs meet Mr. Dory for the first time with one of them?

Pilts Swastel was Raised by an Academae Wizard after he was killed during the events in "Escape from Old Korvosa" because he was smart enough to pay for such a contingency. Now he's slowly rebuilding his vile "empire." Could you maybe see him (or Devargo Barvasi) having info on The Lantern Man or the killings or something?

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