Ascending to Deific Proportions [Shackled City Spoilers]


Advice


I'm going straight to my friend after I post this, but I need to get this tangle of information out of my head and organize it.

My original character was a level 17 Alchemist with the Smoking Eye template. He became the Lord of Occipitus in the Shackled City campaign, and I would like to continue his story into godhood. The party failed Cauldron, and it lies in a ruin of volcanic ash, fractured earth, and lava.

Now; My GM has a homebrew world that's disconnected with the gods. Some BBEG destroyed the bridge between other planes so that evil could take over the world. I imagine the BBEG succeeded, but I want to help bring light back to that world. My friend even has a painting that bridges his world to the Shackled City campaign to bring potential heroes to restore the 'light'.

My plan is for my character to sacrifice everything he is and has, including all life on Occipitus, to create a duplicate called Ambrosia, sealed within a crystal orb. He is to go through the painting with Ambrosia, bringing a powerful fount of divine energy, to a place devoid of interference from outside planes. So he'll basically start over as a lvl 1 character with a crystal orb containing a piece of eden that might turn the tide against the evils in his world.

What do you guys think? Should I change anything, fix up some ideas? What class path should I try for? I'm guessing something divine and charismatic, but I'm not sure what path I should choose.


I think it's a cool concept. As a GM, however, I don't think a 17th-level character could even change the temperature of Occipitus. It takes a mythic, near-deity level of consciousness to be able to manipulate the plane (except subconsciously, over years). Sure, if you're a good guy with wonderful and pure thoughts, Occipitus will slowly, over a long period of time start to take on those traits, but if you were to say that you suddenly were able to just roll it up like a ball, kill every single creature in the entire plane, and rip it out of the Abyss... then poke it into a little crystal orb that is now a pocket paradise and divine battery... I would say no.

Again, that would be from my GM perspective in a normal case. If your campaign is dependent on someone showing up with such a thing, then by all means, make it work. I would just find it as believable as if you came in with a whole new character based on a guy who passed the Test of the Starstone, shrunk it down into a pebble, and wears it as a locket as they enter the campaign as a way to bring in deific influence. Maybe if your established character actually had purified Occipitus and raised it from the Abyss. Otherwise, I would say that the premise of the campaign would be in striving to open the pathways to other domains or reconnect with the gods (possibly finding such artifacts, like your crystal orb, scattered about).

Not to be too negative, but just in the context of being lord of Occipitis, you can't possibly have purged the evil from it at that level, no matter how good you are, you wouldn't be carrying an Eden into a world, you'd be carrying something with both the potential for great good and great evil (which is its nature) but it sounds like your backstory would be shoehorning and forcing it to just be good without the decades and personal power explicitly needed to do that task, as per its design in Shackled City. I see nothing wrong with your character showing up and using their powers as the lord of Occipitus for great good, but you may as well just start a new character who begins their adventure by stumbling upon a relic that leads them to unlocking divine goodness and light.


Well, GMs swapped half-way through because my original GM was dealing with his business at the time; he had no time to prepare for sessions.

The 2nd GM stated that there was a doppleganger of my character, as a result of his semi-self-sacrifice. My character had a split-personality disorder and decided to sacrifice one of the personalities, upon consensus that no evil should hold such power over. So My character and the 'doppleganger' were stuck in a long drawn-out war with each other over control of Occipitus for a few millennia, which is more than ample time to gather levels to accommodate for that, and time to change it. If my GM approves of the idea, it would mean that my character won that war and the rest would work itself out gradually.

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