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Jason is running the guys from Game Trade Media at GAMA right now.
We just found out that zombies are susceptible to slashing weapons and take double damage.
Edit #1: Zombies can't make a bite attack unless they make a successful claw attack.
Edit #2: if you take damage to go below 0 hp, you go to 0 and gain the "Dying (x)" condition. If you get to dying 4, you die. You have to make a save determined by the strength of the creature that took you to 0, modified by your Dying (x) amount. If you save, you gain a hp, and if you get back to 1 hp, you are unconscious and no longer dying. If you get healed to greater than 1 hp, you still have the dying condition and have to make the save. If you fail the save, you lose the dying condition but are unconscious. If you make the save, you are conscious.
Edit #3: a fighter that doesn't spend an action to ready his shield can spend his reaction to raise the shield and get the AC bonus, but not the Shield Block ability.
Edit #4: If you want to hold an action, it costs 2 actions.
5' step is an action and does not provoke any reaction.
|Demon Lord of Paladins!|
I've seen conflicting accounts of how shields work. Jason just explained that the action "Ready Shield" only lasts a round.
|Demon Lord of Paladins!|
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If you crit a Dying roll, you heal to 1 and regain consciousness with 2 actions.
Edit: cover provides +2 AC. Taking Cover as an action grants an additional +2.
Edit #2: animal companions get 2 actions, and you have to spend an action to command them.
Edit #3: Friday's Blog is about proficiencies. Monday's is about the Fighter.
Edit #4: rings of protection and cloaks of resistance are not in the new stuff. This is part of the new approach to magic items.
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+1 Mace does an extra 1d8
This is good to know. We saw the +1 dagger in the Glass Cannon podcast dealing 2d4 damage, but they technically didn't confirm that it was +1 weapon die (one of the players said that's what it was, but it sounded like they were just assuming), so it could have been just +1d4 damage no matter the weapon. But this confirms that it's +1 weapon die.
Demon Lord of Paladins! wrote:+1 Mace does an extra 1d8This is good to know. We saw the +1 dagger in the Glass Cannon podcast dealing 2d4 damage, but they technically didn't confirm that it was +1 weapon die (one of the players said that's what it was, but it sounded like they were just assuming), so it could have been just +1d4 damage no matter the weapon. But this confirms that it's +1 weapon die.
That's a huge upgrade that ought definitely to cut down on the number of pluses one needs on a weapon. Does it still give a +1 to attack, or is the enhancement completely on the damage side now?