Module identification


Adventures


On TV Tropes in the entry on "Take a Third Option" it mentions ;

"One Pathfinder module has you breaking into a warehouse in Riddleport in order to question the guards. After accomplishing this and taking out all of the guards you can then loot the warehouse and find several potions and weapons. Far more than you could ever carry. Upon leaving the warehouse a group of thugs will threaten to kill you if you don't give them what you stole."

Anyone know which module they're talking about ?


My guess, though it doesn't match exactly would be that they are talking about the first part of the AP path Second Darkness which occurs in Riddleport. It would Shadow in the Sky, but no positive that's what they are discussing. It's an AP part, so could be viewed as a Module, but it is not listed as a free standing independent Module.

If we are going for strictly Modules...not positive.


Yeah, no, that doesn't happen in Shadow in the Sky; I've GMed it twice.

I was thinking maybe the PFS scenario Severing Ties, but I can't find an encounter like that in it either.

Maybe the contributor's GM just put it in, and he didn't realize it was a homebrew addition to the game? He didn't spell Riddleport right, either.


Sounds like the Season 4 PFS scenario The Cyphermage Dilemma.

There is an encounter with a different faction of thugs once the PCs leave the warehouse.

I don’t remember them being particularly interested in what the PCs took from the warehouse, but I could be misremembering.


I wondered if it might be a PFS deal

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