[Kobold Press] Class Preview: Trickster (New Paths Compendium)


Product Discussion

Liberty's Edge

The hardcover edition of the New Paths Compendium previews continue!

Next up in our preview series on the New Paths Compendium classes—the trickster!

Utilizing cunning, magic, and deception, tricksters live lives of endless adventure. These crafty scoundrels combine a variety of useful, if questionable, skills with the science of arcane scholars and the natural might of innate casters. Tricksters are silver-tongued manipulators, stealthy combatants, and consummate explorers who covet dusty spell tomes and arcane knowledge as much as they do gold, silver, and gems.

Play an arcane caster / rogue right from first level!

And, with the Trickster's 'forte' class feature, you can customize your character into a Beguiler, an Acrobat, or a Spell-Thief, just to name a few!

You can check out the full Trickster preview here!

Be sure to also check out our previews of the:
Priest
Theurge
Mystic Archer
Skin-Changer
Tinkerer
Warlock
Mystic Archer


1 person marked this as a favorite.

The Trickster runs neck and neck with the Warlock for my favorite class in the book.

Liberty's Edge

DungeonmasterCal wrote:
The Trickster runs neck and neck with the Warlock for my favorite class in the book.

That's awesome!!!

Liberty's Edge

1 person marked this as a favorite.

Here’s one of the Trickster’s coolest class abilities!

Forte: (Su): At 2nd level, a trickster chooses a specific forte upon which to focus. Once chosen, it cannot be changed.

Acrobat: A trickster with this forte is a master of balance, speed, and agility. Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor or light armor, and not carrying a heavy load. When wearing light armor or no armor, you also gain a +2 competence bonus on Acrobatics skill checks and do not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks. When making jump checks, you are always considered to have a running start. In addition, you can roll two dice when making an Acrobatics check, and take the better result. You can use this benefit a number of times per day equal to 3 + your Dexterity modifier, and you must choose to do so before making the Acrobatics check.

At 5th level and higher, when wearing light armor or no armor, you gain a +1 insight bonus to AC and CMD. This bonus increases by 1 for every five trickster levels thereafter, up to a maximum of +4 at 20th level. You also can move normally, regardless of magical effects that impede movement, as if affected by freedom of movement, for a number of rounds per day equal to your trickster level. In addition, when you use Acrobatics to move at full speed through a threatened square without provoking an attack of opportunity, the DC of your Acrobatics check does not increase by 10.

Beginning at 9th level, a trickster with this forte can instantly teleport himself between spaces, as if using dimension door with a caster level equal to his trickster level. Using this ability requires a move action, during which you must move at least 10 feet immediately before making the jump. You can travel up to a total of 60 feet each day in this way. This amount can be split among several jumps, but each one, no matter how small, counts as at least a 10-foot increment. For every three levels beyond 9th, the distance you can travel each day increases by 20 feet (80 feet at 12th, 100 feet at 15th, and 120 feet at 18th).

Arcane Accomplice: A trickster with this forte gains a familiar, as the wizard class feature, with an effective wizard level equal to his trickster level. Your familiar adds Disable Device and Sleight of Hand to its list of class skills. It can deal sneak attack damage as appropriate to foes as long as the familiar is within 30 feet of you. (full details on this forte in the class itself!)

Beguiler: A beguiler trickster’s spells are more effective against a foe who would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). Against such a foe, you receive a +1 bonus to save DCs. (full details on this forte in the class itself!)

Shadow: A shadow trickster is a master of stealth and the unseen, attuned to the mystical power of darkness. (full details on this forte in the class itself!)

Spell Pilferer: A trickster with this forte can steal an arcane spell from a foe as it is being cast and temporarily add that spell to his list of spells known. (full details on this forte in the class itself!)

Here’s the complete list of all the Expanded New Paths Compendium hardcover previews so far – be sure to check them all out!
Battle Scion
Trickster
Priest
Theurge
Mystic Archer
White Necromancer
Warlock
Tinkerer
Skin-Changer

Pick up your copy of the EXPANDED NEW PATHS COMPENDIUM TODAY!

Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / [Kobold Press] Class Preview: Trickster (New Paths Compendium) All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion