Illusion spells getting an upgrade it seems


Prerelease Discussion


In PF illusion spells were foiled by spellcraft, and low level detect spells such as detect magic and detect <insert alignment>.

During a recent live playtest this was stated:

"The only way the illusion is detected is if it is lower-level than the detection spell. If it is of the same level, it is unnoticed."

I personally welcome this change. I know detect magic too 3 round to foil an illusion, but now they'll be better off.

Does anyone else think this was a good idea?


Well, theoretically a higher level caster could stick their detect magic n a high slot and do The detecting


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and lose usefull spells in that level no thanks i stick with good will save instead( to be honest its getting harder to save against the illusions since it easier to push dc to success higher in the PF2E)


I quite like it, but moreover I'd like to see more concrete rules for illusions because there's too much table variance in PF1.


With the limitations on the illusion used in the podcast, it won't be long before players (not characters) instantly recognize illusions for what they are and start using that meta-game knowledge to react.

If higher level illusions get rid of the differences in action economy and damage, what differentiates the illusions from summoned monsters? (Other than the obvious disadvantage of an opponents ability to disbelieve.)

FangDragon wrote:
I quite like it, but moreover I'd like to see more concrete rules for illusions because there's too much table variance in PF1.

This I agree with. Current rules for illusions are so nebulous as to render them unusable at many tables.

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