I use a home-brew setting. How much work am I going to have to do to play 2E?


Prerelease Discussion


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As the title. I don't play in Golarion. On a scale of the 1E core rulebook, to Starfinder's baked-in setting, how hard will it be to use these rules for something outside Golarion? Will I have to rename a bunch of items and archetypes? Or can I still expect mechanics to be fairly setting agnostic? Will I have to pay for a chapter on a campaign setting that I'm not going to use?


Well, if the mechanics are as in-grained to the CRB as Starfinder's mechanics are, then it'll be harder to port stuff to your own game.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Umm, I'm not really sure HOW Starfinder's mechanics are grained to the seting. I mean, Shadowrun is something where setting and mechanics are mixed, but in Starfinder they are pretty separate?


Solarion, for example. It is something completely new to the entire roleplaying world, and isn't a jedi, because it doesn't cast spells. You take that away, you'e taken away 1/7th of the classes published so far for the game.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Umm, couldn't you by same logic argue that Paladins and half orcs are setting specific?

New class and races being introduced are something you can use in other settings as well :P


True. However, Half-orcs and paladins have been in every edition since (I believe, I wasn't around when 2nd edition was alive and kicking) 3e was out. It wasn't necessarily more of a setting thing than it was a archetypal thing.


If you dont like Solarions flavour for your game...the conversion is removing Solarions from your game.


No, I never said I didn't like the Solarion. All I'm trying to say is that a majority of the mechanics are meshed heavily with the assumed campaign setting, and reflect the designers' choices in the setting. As such, some things are found that a setting-specific to Starfinder and Starfinder alone. The Pathfinder Core Rulebook didn't mention anything regarding Golarion. The game definitely started out setting-generic, and then started focusing in on Golarion as they begin to release the Pathfinder Player Companions and Pathfinder Campaign Setting sourcebooks.


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Golarion has always tried to model lots of different genres as nations. Where D&D had Ravenloft or Gamma World as settings of Gothic horror or post apocalyptic wierdness, Paizo had Ustlav and Numeria as nations in (ostensibly) the same world.

For that reason I think a Golarion specific rulebook would almost have to be pretty indistinguishable from a setting neutral one. If the rulebook can support Ustlav it can support your Ravenloft game. If it can support Osirion it can support your Assassin's Creed Eygpt game. Etc... Yeah, there might be sections you don't use (maybe throw out the guns section if your world doesn't have them), but Golarion is so broad a setting that it should still be usable for most any action/adventure theme.


Ring_of_Gyges wrote:

Golarion has always tried to model lots of different genres as nations. Where D&D had Ravenloft or Gamma World as settings of Gothic horror or post apocalyptic wierdness, Paizo had Ustlav and Numeria as nations in (ostensibly) the same world.

For that reason I think a Golarion specific rulebook would almost have to be pretty indistinguishable from a setting neutral one. If the rulebook can support Ustlav it can support your Ravenloft game. If it can support Osirion it can support your Assassin's Creed Eygpt game. Etc... Yeah, there might be sections you don't use (maybe throw out the guns section if your world doesn't have them), but Golarion is so broad a setting that it should still be usable for most any action/adventure theme.

Yeah, I have no concerns about whether or not it will be possible to play in other settings, just want to know how much work it will take. "Work" here kinda implies some great effort though, maybe I should have asked "how annoying will it be taking Golarion out of the core rules?". Will names like Ustalav and Osirion be name-dropped in mechanics focused sections? Will there be a big "campaign setting" chapter that, for my purposes, would just be eating up pages that I'd rather have spent on crunch?


I agree. Inclusion of setting in rules works my last nerve. I've never seen a published setting that I liked nearly as well as my own.


Ring_of_Gyges wrote:

Golarion has always tried to model lots of different genres as nations. Where D&D had Ravenloft or Gamma World as settings of Gothic horror or post apocalyptic wierdness, Paizo had Ustlav and Numeria as nations in (ostensibly) the same world.

For that reason I think a Golarion specific rulebook would almost have to be pretty indistinguishable from a setting neutral one. If the rulebook can support Ustlav it can support your Ravenloft game. If it can support Osirion it can support your Assassin's Creed Eygpt game. Etc... Yeah, there might be sections you don't use (maybe throw out the guns section if your world doesn't have them), but Golarion is so broad a setting that it should still be usable for most any action/adventure theme.

Looks at my extraplanar manapunk setting with no alignment....


Being fair to the Paizo guys I don't think it's possible for them to give you a real answer because they've got no visibility to the amount of customization you've already done to your homebrew or how far it walks from the rules as written.

Best anyone could really say is.. if you did a lot of customization then at minimum you're going to have to go over the rules and make sure that stuff still flies. If you did minimal amounts of work you're still going to have to go over the rules and confirm you're ok.

End of day, you should have a good idea once you read through the rules completely, which we know that every GM does without fail, all the time as lack of systems mastery would be a horrible thing.

Seriously though, you shouldn't ever need to convert everything all at once. Just do the work needed to get through each session before you run it and eventually it'll all get done.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You folks realise that Golarion was the assumed setting in 1e right?

Pathfinder elves are from space, half-orcs are adaptable, alchemists and gunslingers exist. Monsters in the bestiaries assumes Golarion as well, goblins have pumpkin heads, psychopomps usher the dead. The twenty deities in the CRB are all Golarion deities.

3.5 assumed you were playing in Greyhawk.

Alchemists are going to be Core in 2nd edition, they’re assumed to be part of Golarion from the jump.

People complaining they can’t homebrew if the CRB assumes the Golarion setting have already been picking and choosing and swapping and changing Golarion content for years.


Patrick Newcarry wrote:
True. However, Half-orcs and paladins have been in every edition since (I believe, I wasn't around when 2nd edition was alive and kicking) 3e was out. It wasn't necessarily more of a setting thing than it was a archetypal thing.

They are in every edition, but not in every setting.

Dark Sun does not have Paladins, for example. Dragonlance does not have orcs. A home world might have none. And they would need to remove them from the core, just like Dark Sun and Dragonlance do, and just like anyone who do not have Solarians background in their settings would need to do too.


Even ignoring Solarians, Technomancers might not map cleanly onto anything in an existing homebrew. And it would be easy enough to homebrew a different background for Solarians, if you wanted to use them in a new homebrew.

Much like a PF homebrew. The PF Rules really only feel generic if you built your setting around them - or around the 3.x Core. If you'd built it around later 3.5, there'd be a ton of stuff you'd need to houserule in from later 3.5 supplements that didn't exist in PF and more stuff you'd want to continually add as PF came out with more material. (How do guns suddenly fit into your setting when the Gunslinger came out? Or do you just ignore that class? That's one of the most blatant examples, but not the only one.)


Pathfinder Rulebook Subscriber

Probably comparable to Starfinder, perhaps a bit less given that PF is inherently a bit more generic.

But since it's so easy to strip the setting out of Starfinder that shouldn't be a problem for PF2 either.


If it's a race or a class that's tied into Golarion and I don't like it, I can snip it it out. If I don't like the flavor text around something I can change it. As noted, this is something most of us have been doing for years.

What I worry about is that certain *mechanics* might be tied into Golarion in some manner we can't currently foresee. When you start excising or altering mechanics that have been designed to fit together in a certain way and in a specific setting, you change things downstream, pretty much always, and it's usually very difficult, or even impossible, to understand those knock-on effects before you tinker.

I have no idea if this will be the case or not. If the fluff of the game is tied to Golarion but the mechanics are agnostic, all well and good. If the mechanics are tied to Golarion, then it's not good at all.


DM_aka_Dudemeister wrote:

You folks realise that Golarion was the assumed setting in 1e right?

Pathfinder elves are from space, half-orcs are adaptable, alchemists and gunslingers exist. Monsters in the bestiaries assumes Golarion as well, goblins have pumpkin heads, psychopomps usher the dead. The twenty deities in the CRB are all Golarion deities.

3.5 assumed you were playing in Greyhawk.

Alchemists are going to be Core in 2nd edition, they’re assumed to be part of Golarion from the jump.

People complaining they can’t homebrew if the CRB assumes the Golarion setting have already been picking and choosing and swapping and changing Golarion content for years.

The CRB assumes a Golarion-esque setting, but it doesn't go so far as to use any Golarion-specific names for things (with the exception of deity names), or include any chapters on the Golarion campaign setting. That's about where I start to take issue with it. Not a huge issue, mind you, but I'm a long time Pathfinder player and I'd like to know if PF2.0 is gonna keep things that have been important to me, namely, a primarily setting agnostic CRB.


Gregg Helmberger wrote:

If it's a race or a class that's tied into Golarion and I don't like it, I can snip it it out. If I don't like the flavor text around something I can change it. As noted, this is something most of us have been doing for years.

What I worry about is that certain *mechanics* might be tied into Golarion in some manner we can't currently foresee. When you start excising or altering mechanics that have been designed to fit together in a certain way and in a specific setting, you change things downstream, pretty much always, and it's usually very difficult, or even impossible, to understand those knock-on effects before you tinker.

I have no idea if this will be the case or not. If the fluff of the game is tied to Golarion but the mechanics are agnostic, all well and good. If the mechanics are tied to Golarion, then it's not good at all.

100% Agreed!


Isn't "well our Solarians are different- here's how" sort of the core appeal of custom settings?

Like re-skinning a class, spell, organization, deity, etc. to work in your game is the easy part. All you have to do is decide what you like and what you don't.


Brew Bird wrote:


The CRB assumes a Golarion-esque setting, but it doesn't go so far as to use any Golarion-specific names for things (with the exception of deity names), or include any chapters on the Golarion campaign setting. That's about where I start to take issue with it. Not a huge issue, mind you, but I'm a long time Pathfinder player and I'd like to know if PF2.0 is gonna keep things that have been important to me, namely, a primarily setting agnostic CRB.

I'll definitely agree with you on preferring a setting agnostic rulebook, but as long as they don't put in a chapter about the setting *eyes Starfinder unhappily* I'll be fine with it. The Core Rules of PF are large enough that losing that much of a rulebook would make me... unhappy.


Benjamin Medrano wrote:


I'll definitely agree with you on preferring a setting agnostic rulebook, but as long as they don't put in a chapter about the setting *eyes Starfinder unhappily* I'll be fine with it. The Core Rules of PF are large enough that losing that much of a rulebook would make me... unhappy.

Yeah, I'd be alright with it if it's just a sprinkling. It's not ideal, but obviously I'm not Paizo's only customer, and my desires aren't everyone's. Hell, I don't care if everything after the CRB has a campaign setting chapter, I just really want the core rules, the heart of the game, to be as setting-neutral as possible. I'm not sure if I would have picked up Pathfinder if I saw that the game was written with the assumption I was playing in their world.


DM_aka_Dudemeister wrote:

You folks realise that Golarion was the assumed setting in 1e right?

Pathfinder elves are from space, half-orcs are adaptable, alchemists and gunslingers exist. Monsters in the bestiaries assumes Golarion as well, goblins have pumpkin heads, psychopomps usher the dead. The twenty deities in the CRB are all Golarion deities.

3.5 assumed you were playing in Greyhawk.

Alchemists are going to be Core in 2nd edition, they’re assumed to be part of Golarion from the jump.

People complaining they can’t homebrew if the CRB assumes the Golarion setting have already been picking and choosing and swapping and changing Golarion content for years.

Elves aren't from space in the RPG-line, and the line as options like Philosophy clerics which are literally stated to be impossible in golarion. I was annoyed that they put in Golarion fluff for goblins in... especially since it makes no sense for a race which is just as intelligent as dwarves, humans, halflings, etc. Fey weren't even extraplanar in nature until after Paizo started to shove in Golarion fluff last year.


DM_aka_Dudemeister wrote:

You folks realise that Golarion was the assumed setting in 1e right?

Pathfinder elves are from space, half-orcs are adaptable, alchemists and gunslingers exist. Monsters in the bestiaries assumes Golarion as well, goblins have pumpkin heads, psychopomps usher the dead. The twenty deities in the CRB are all Golarion deities.

3.5 assumed you were playing in Greyhawk.

Alchemists are going to be Core in 2nd edition, they’re assumed to be part of Golarion from the jump.

People complaining they can’t homebrew if the CRB assumes the Golarion setting have already been picking and choosing and swapping and changing Golarion content for years.

I disagree (respectfully) with that statement. Pathfinder started out as a generic fantasy game and narrowed in on its own setting. There's not a single phrase that has anything to do with Golarion in the CRB. Same with all of the other editions made. It was implied, but where the setting specific rules did crop up, they were used to function as guidelines to make your own deities, etc.


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I feel like even if the rules say explicitly "no philosophy clerics", if you're doing a homebrew setting all you need to decide is "Actually, I want philosophy clerics" and change the rule. It takes no time and you can refer to similar games that did it that way for inspiration.

So I don't see what the problem is.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Having chapter on Golarion in 2e would be a great thing considering that I have to as gm always hand out handouts about Golarion to my players :P


PossibleCabbage wrote:

I feel like even if the rules say explicitly "no philosophy clerics", if you're doing a homebrew setting all you need to decide is "Actually, I want philosophy clerics" and change the rule. It takes no time and you can refer to similar games that did it that way for inspiration.

So I don't see what the problem is.

Instead of having to deal with mechanics I don't like that get included because of Golarion, it's faster for me to just use a system which isn't tied to a setting.


Milo v3 wrote:


Instead of having to deal with mechanics I don't like that get included because of Golarion, it's faster for me to just use a system which isn't tied to a setting.

This exactly. There are plenty of good systems out there that are perfectly setting-agnostic. Using one of those means I don't have to adapt myself to Golarion assumptions or risk some unforeseen mechanical difficulty by stripping something out that some other thing depends on.


Gregg Helmberger wrote:
Milo v3 wrote:


Instead of having to deal with mechanics I don't like that get included because of Golarion, it's faster for me to just use a system which isn't tied to a setting.
This exactly. There are plenty of good systems out there that are perfectly setting-agnostic. Using one of those means I don't have to adapt myself to Golarion assumptions or risk some unforeseen mechanical difficulty by stripping something out that some other thing depends on.

There are no systems that are perfectly setting agnostic - with possible exception of things like GURPS and Hero, but even they come with all sorts of hidden assumptions.

Some can certainly be more strongly tied to a setting than others, but most of the kinds of things we're talking about here are things that change between different settings for the same game from the same company. Racial backgrounds, tying deities to classes, etc. Look at Forgotten Realms vs Eberron vs Dark Sun.

Scarab Sages

Milo v3 wrote:
I was annoyed that they put in Golarion fluff for goblins in... especially since it makes no sense for a race which is just as intelligent as dwarves, humans, halflings, etc.

I'm quite happy for a player to run their goblin as a sane, well-balanced individual, who can cooperate with a party of other races, because their Int scores say they can.

It's only when they come together in groups of other goblins, that their self-harming, destructive, pyromaniac natures rise to the fore, as a form of group hysteria.

This also allows a goblin PC to take part in scenarios involving evil goblin tribes, as he can view them with revulsion or pity, while they see him as a traitor who's gone soft and civilised, like a 'house pet'.


I'm a little confused. Are you asking for an utterly setting agnostic book that is pure rules with no flavor text? No one does that, not even D&D 4e or 5e do that. Heck, even stuff like "etherealness" or the particular monsters listed for a "summon monster" spell assume certain things about cosmology or what you have going in a setting.

As someone who always runs homebrew settings myself, I think it makes a lot of sense for the game to have some default flavor. It helps provide some context to classes and abilities. It especially helps out those GMs (and they are LEGION) who either don't have time to come up with their own world, or ARE doing their own world but benefit from examples. I know that I certainly benefited as a younger GM from the example of the TSR settings of second edition. Having a sample pantheon and codes of conduct for their followers helps frame the creative endeavors of people spinning up their own stuff. Even just from a readability standpoint, lading some flavor text into a 500 page book can make a huge difference in it being readable and fun vs being a dry textbook.

Looking at Starfinder, you realize they couldn't use Jedi right? Those are copyrighted. But they still wanted to do a kind of mystic warrior because that's a huge expectation of space opera, and they didn't want to just do "the Magus but in SPESS." Nothing about it is particularly setting tied, it's just flavorful light / dark / gravity abilities, no more setting locked than anything else. The technomancer was clearly inspired by the wizards in D20 Urban Arcana but that doesn't have to be the case in your setting; in mine I left the rules for their spells the same but just said that they are actually inventions the character is tinkering with. Simple flavor shift and done. I don't begrudge them providing a sample setting even though I don't use it, because I can poach ideas from it, and because I recognize they can't actually use copyrighted settings X Y or Z.

A lot of people just want to pick up and play. That's not you or me, we like the work of making a setting AND we are both fortunate enough to have the time to do so. But all those people without that time or that inclination? They should be able to play the game with the core rulebook for the game and not have to wait more months and spend more money for a later book. That's really what it comes down to. And I'm sure there's plenty of stuff you can poach from their setting fluff, that's what the rest of us do. :)

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