Villian's Racial Equality Program


Pathfinder Society Playtest

Sovereign Court 4/5 5/5

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For PFS 2.0 can we please have more racial equality for the villains rather than the majority of the humanoid villains being human? It has gotten better in the later seasons by humans are still proportionality a large villain base than any other humanoid race.

Sovereign Court 3/5

Humans are supposed to be the most prolific race in terms of numbers, but I wouldn't mind seeing more dwarves, halflings or elves (not Drow) being the bad guy for their own reasons other than just being an Aspis or other kind of mercenary.

Paizo Employee 4/5 Organized Play Lead Developer

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I rather relish any opportunities I get to highlight non-human NPCs and villains, especially in diversifying the venture-captain roster and presenting unexpected foes.

Clearly we need a gnome arch-villain. And not some goofy gnome, either, but an obsessively sinister schemer.

Dark Archive 4/5

Adventurers are always throwing a spanner in the villains plans, how... exciting. Clearly more evil plans means more excitement and new experiences, time to do the same thing we do every night... try to take over the world!

Second Seekers (Roheas) 4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Appalachia

Gnomes seem like the sorts who would kill you just to watch the sorts of twisted and contorted faces you make when you die.

There is a dark side to curiosity yall, and the gnomes are gonna give it to ya.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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I would certainly like to see more nonhuman humanoid villains, but especially in ways that really play up the differences;


  • A dwarven villain might play really defensively, with an ingeniously trapped lair, alarms, fallback positions and reinforcements. Defeating him through typical "bust in the door" tactics should be very very painful; he's too good at countering that game.
  • A very very large proportion of all halflings encountered are already psychopaths/kleptomaniacs/perverts. On both sides of the screen. What's needed here is something more classy. A "butler did it" would certainly be an option. Halfling villains would play on being inconspicuous, overlooked as nonthreatening.
  • Gnomes - a really really clever illusionist, that isn't foiled by players just spamming Detect Magic everywhere. Players should end up quite paranoid, because anything they see might be an enemy in disguise, any enemy they see might be a distraction or an involuntarily disguised hostage, or a double bluff and actually be an enemy you're not responding to fast enough.
  • Half-orcs: Orcs of Golarion mentions that because they're smarter than full orcs they can actually be quite influential in orc tribes. Some orc chieftains even try to breed half-orc offspring as capable lieutenants. Running into an orc tribe using smart tactics is quite something else from your typical half-orc street thug.
  • Elves: Golarion elves tend to play their cards close to the chest, and managed to avoid the reputation for having schemes to take over the world that we tend to see in Shadowrun. But they're still very long-lived and arrogant. An elven villain's plan could have been in motion for a long time, and even be "for their own good", because the villain believes he knows best. Or because he just doesn't think individual human lives matter much because they're like mayflies.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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John Compton wrote:

I rather relish any opportunities I get to highlight non-human NPCs and villains, especially in diversifying the venture-captain roster and presenting unexpected foes.

Clearly we need a gnome arch-villain. And not some goofy gnome, either, but an obsessively sinister schemer.

I really love the thought of this, since well-thought out adversaries are often my favorite part of any story. Many of my favorite characters are villains, especially villains with a cause behind them. I always thought that Magneto was more interesting than Professor X for example.

Woot. Gnomes finally get to be badass!

Hmm

5/5 **

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Pathfinder Adventure Path, Rulebook Subscriber

Would such a gnome be the one who is hoarding all the Fey Thoughts?

The Exchange 5/5

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wait...
aren't most Villian's Halfling?

I was sure I have the record for most PCs Kills...

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

John Compton wrote:

I rather relish any opportunities I get to highlight non-human NPCs and villains, especially in diversifying the venture-captain roster and presenting unexpected foes.

Clearly we need a gnome arch-villain. And not some goofy gnome, either, but an obsessively sinister schemer.

John, my RPG Superstar module pitch involved a gnome arch-villain. Let me know if you are interested and if so I'll send you the elevator pitch for possible scenario development (I'm not really interested in writing it, but I'd gladly relinquish all rights to see somebody else take a crack at it).

Paizo Employee Designer

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John Compton wrote:

I rather relish any opportunities I get to highlight non-human NPCs and villains, especially in diversifying the venture-captain roster and presenting unexpected foes.

Clearly we need a gnome arch-villain. And not some goofy gnome, either, but an obsessively sinister schemer.

The eyes of the ground squirrels are everywhere, John.

Grand Lodge 4/5

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Logan Bonner wrote:
John Compton wrote:

I rather relish any opportunities I get to highlight non-human NPCs and villains, especially in diversifying the venture-captain roster and presenting unexpected foes.

Clearly we need a gnome arch-villain. And not some goofy gnome, either, but an obsessively sinister schemer.

The eyes of the ground squirrels are everywhere, John.

The squires are organized!

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