The Shops of Kintargo


Hell's Rebels

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I really like the idea of making Kintargo somewhere worth fighting for- somewhere that has character, that feels lived in, somewhere the players could just walk out to the stores and meet a familiar face to talk to while doing your shopping. Basically, I want players to be able to say "I want to go down and shop at the Devil's Threads today!" and be able to make it different than a day where they say "I want to shop at the Newt Market!" Basically: I want to turn shopping into a roleplay experience!

The way I've envisioned it is by making the stores more like the kind you'd find in an RPG video game- X shop sells X list of a specific type of items both mundane or magic (Devil's Threads selling clothing type items, the War Cage being an armory, etc) that I can hand the players when they enter the store to avoid the feeling of being overwhelmed by letting them buy literally any item on the list- if they're LOOKING for a specific item, they can ask the store that's most likely to have them, and I can roll that 75% roll for magic items for said item, whether or not its magic or mundane, to "see if there's some in the back", reinforcing the feeling of scarcity martial law brings with it, and making players feel they need to rid Kintargo of Thrune for the small businesses and the faces behind it as much as any other reason! Plus, giving my players a reason to meet Hetamon Haace in the Devil's Threads before he's revealed to be the Rose of Kintargo is pretty choice, as is the fact that this system could make the Black Market teams in the Rebellion doubly useful for getting items we usually couldn't!

My questions are: what kind of items do you think should be sold at these places? I plan on having different magic items every week, but mostly this is for figuring out mundane items! There's also some religious organizations which offer spellcasting, like healing type stuff- I would also be interested in putting names to the faces of the clergy there, and what kind of stuff they'd sell there too!

These are the shops listed through the Adventure that I thought might be interesting to expand upon:

○ The War Cage (+1 frost lucerne hammer)
○ Olmer’s Smithy (+1 rallying chain shirt)
○ The Devil's Threads (Boots of levitation)
○ Vespam Artisans (Ring of force shield, Serpentine owl figurine of wondrous power)
○ House of Golden Veils (Scroll of raise dead; this is also the Church of Abadar)
○ Shadowsquare (Scroll of restoration)
○ Crissali’s Fine Tomes (Scroll of teleport)
○ Songbird Hall (Wand of cure serious wounds (25 charges); this is also the Church of Shelyn)
○ The Newt Market (Wand of greater invisibility (15 charges))
○ Alabaster Academy
○ Church of Asmodeus
○ Church of Zon-Kuthon

If anyone has more suggestions on way to make this better, lmk!!


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Derry L. Zimeye wrote:


These are the shops listed through the Adventure that I thought might be interesting to expand upon:

○ The War Cage (+1 frost lucerne hammer)
○ Olmer’s Smithy (+1 rallying chain shirt)
○ The Devil's Threads (Boots of levitation)
○ Vespam Artisans (Ring of force shield, Serpentine owl figurine of wondrous power)
○ House of Golden Veils (Scroll of raise dead; this is also the Church of Abadar)
○ Shadowsquare (Scroll of restoration)
○ Crissali’s Fine Tomes (Scroll of teleport)
○ Songbird Hall (Wand of cure serious wounds (25 charges); this is also the Church of Shelyn)
○ The Newt Market (Wand of greater invisibility (15 charges))
○ Alabaster Academy
○ Church of Asmodeus
○ Church of Zon-Kuthon

While this isn't the granularity at which I typically play, people have been patient with me on my things, so I'll give it a shot.

○ The War Cage: THE place for nonhuman-sized weapons and armor, esp. bird-people. Anti-pickpocket traps.
○ Olmer’s Smithy: also features a variety of spelunking and mining gear.
○ The Devil's Threads: obviously, in addition to magic clothing, the place for disguise kits and specialty clothing for tieflings.
○ Vespam Artisans: jewelry, gems, clockworks, watches, chemicals, misc gear, and a variety of kits.
○ House of Golden Veils: a rather typical divine-focused store, but haggling is mandatory (skill challenge using appraise, bluff, diplomacy, prof. merchant) and discounts are offered in "time-shares" in Vyre. Only place to get business loans and mortgages. Banker Andronicus is a potential ally.
○ The Newt Market: poisons and alchemy supplies (tanglefoot bags etc.), anything banned by proclamation, the few slaves available.
○ Alabaster Academy: anything dealing with knowledge skill checks can be found here.
○ Church of Asmodeus: every purchase comes with a bill of sale in tiny print.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
roguerouge wrote:


While this isn't the granularity at which I typically play, people have been patient with me on my things, so I'll give it a shot.

○ The War Cage: THE place for nonhuman-sized weapons and armor, esp. bird-people. Anti-pickpocket traps.
○ Olmer’s Smithy: also features a variety of spelunking and mining gear.
○ The Devil's Threads: obviously, in addition to magic clothing, the place for disguise kits and specialty clothing for tieflings.
○ Vespam Artisans: jewelry, gems, clockworks, watches, chemicals, misc gear, and a variety of kits.
○ House of Golden Veils: a rather typical divine-focused store, but haggling is mandatory (skill challenge using appraise, bluff, diplomacy, prof. merchant) and discounts are offered in "time-shares" in Vyre. Only place to get business loans and mortgages. Banker Andronicus is a potential ally.
○ The Newt Market: poisons and alchemy supplies (tanglefoot bags etc.), anything banned by proclamation, the few slaves available.
○ Alabaster Academy: anything dealing with knowledge skill checks can be found here.
○ Church of Asmodeus: every purchase comes with a bill of sale in tiny print.

This really adds character to the shops beyond what's given in the book- I love it! It also gives me a much better idea of how to categorize each store- if I can come up with a list of maybe 20-30 items for each store, maybe less for the Temples, I'll be good to go, I reckon!

If nobody can help come up with those lists, I'll probably do it myself and post it here for the sake of convenience of other players!


Check the shackled city adventure path that is 3.5 that was done across both dungeon and dragon magazine and is also in a compiled hardback. Since there is an adventures shop there that was given a sales roster and if you check the old threads for it someone expanded upon it. Also check some of the other settlement stat-blocks that are in adventure paths and here on the boards for an idea of a selection of item. I also made an attempt at converting over the items from Baldurs gate over to PF if you want to use. This is the thread if you want to check it out.Baldurs Gate

EtG

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

What I reckon I'm going to do is I'm going to make a Google Doc for this and make a list of about 20 mundane and 10 minor magic items that could be sold at each store, with a chance for each being out of stock, with magic items being far more likely to be. I'll include it with a little extra flavour derived from the original material, and eventually post it in a thread here. If anyone wants to contribute, I'll gladly accept it!


Remember there is a refresh market rebellion action to change available items each week i am planning on doing something similar but having the stores auto refresh monthly as to not invalidate thatRebellion action

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