Elemental Monk question


Advice


So I am a bit confused with Genie Style from Elemental Monk.

"At 2nd level, as a swift action an elemental monk can gain the benefits of one of the following style feats, based on one of the five types of genies. When she does so, she automatically enters that feat’s stance: Djinni Style, Efreeti Style, Janni Style, Marid Style, or Shaitan Style."

As what is tripping me up is that normally something like Djinni Style gives you the initial the benefit of "You gain one additional Elemental Fist attempt per day." Which is usually upon purchase of the feat or temporarily obtaining it.

Yet the way the feature is written, it doesn't state anything about getting the feat like with Brawler or Master of Many Styles. It also doesn't state anything about the bonus Elemental Fist uses from 4:5 styles given. Simply just that you can enter the styles as swift actions and gain their benefits.

My initial impression was "Is this Style Cycling for Elemental Fist uses?" Yet I feel like I am somehow misreading it.


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You get the "benefits" of the feats, which means you get what's written in the beenfits section of the chosen feat.

It's still far from clear, because strictly as written, you can use 5 swift actions to get all feats active at once. There's not given duration, and no text that says you replace the existing feats. If you tie the effects to the stances (which I presume is RAI), you get the bonus EF use when in one of the 4 elemental styles, and lose the bonsu use at end of combat until you enter one of these stances again.

Just as a warning, in addition to the unclear wording, the archetype is super weak. I suggest unMonk with the Elemental Fury instead.


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the stance change causes you to lose the benefits of the previous style, ala ultimate combat


You lose the benefits of the stance, but not of the feat. You lose what's written in the style feat's benefits section after "While using this style", and all benefits of followup feats.
Thing is, the bonus EF use is written before that part, and thus is always active if you have the feat (or it's benefits).

Genie Style says "an elemental monk can gain the benefts" - as written, with infinite duration. Considering how ridiculously bad the archetype is (seriously, you lose all your bonus feats for an ability every character already possesses), I'd actually be fine with the archetype granting 3 or 4 extra EF uses.

For the record, the rules don't actually say that you can only be in one stance, and Genie Style doesn't talk about switching stances (you don't actually use the normal way to enter a stance). But then, RAW, all but the first paragraph of Genie Style don't work, because you aren't actually using any style feats (because you don't have any), so a little liberal reading is mandatory to make the archetype work on a technical level.

Come to think about it... maybe the stances entered with Genie Style should stack with any existing stances (which excludes the permanent duration stuff). At least that way the archetype has some merit, even if it's still a downgrade to the weakest PC class in the game.


RAW it's unclear if you gain extra elemental fists... but RAI, you obviously don't.
If this archetype intented to give you unlimited element fist, it would have it clearly written. Besides, what you get is the benefit of the elemental stance... you don't seem to truly gain the style feats

Derklord wrote:
It's still far from clear, because strictly as written, you can use 5 swift actions to get all feats active at once.

Nope. Unless you're an MoM you can only have one stance active at a time, so using a second swift action on this actualy cancels the effect of the previous stance

Quote:
Just as a warning, in addition to the unclear wording, the archetype is super weak. I suggest unMonk with the Elemental Fury instead.

I do think that the MoMs does better too.

You can also use all the stances, but combined with things like dragon style which vastly improve the damage potential as well as giving you the ability to do dragon breath attacks


Derklord wrote:
For the record, the rules don't actually say that you can only be in one stance, and Genie Style doesn't talk about switching stances (you don't actually use the normal way to enter a stance)

Rules says:

"Although you cannot use a style feat before combat begins, the style you are in persists until you spend a swift action to switch to a different combat style"

Note that using Genie Style actualy qualify as "spending a swift action to switch", so the previous stance effect should end.

I do agree that the overall wording of the archetype is unclear, but I think the intent is however easy to figure... it's meant to let you use any of the 5 styles without having to buy them, not to give you the ability to infinitely use elemental fist and 5 feats bonus at the same time for only 2 level of monk.


Pathfinder Adventure Path, Rulebook Subscriber

By RAW I do believe you are gaining four total uses of elemental fist a day. Each time you adapt one of the feats, you get the fist. The "per day" wording prevents it from being unlimited but still... four free fists a day isn't bad. Marid Style in specific benefits heavily from being used six times a day at level two.


No, I think it was pinned down a bit above: the extra elemental fist per day is a bonus from the -feat- and not of the -stance- that the feat also give.

So, since what you gain is the benefit of the -stance- only (the archetype does not gives you the -feats- for free), you don't get any extra elemental fist.

Overall, this archetype is still not bad at all...
But the Master of Many Styles already just does it better, IMHO


Pathfinder Adventure Path, Rulebook Subscriber
Quote:
At 2nd level, as a swift action an elemental monk can gain the benefits of one of the following style feats, based on one of the five types of genies.

That's pretty straightforward - you get the benefits of the feat. Four out of five of those have, as one of its benefits, "An extra use a day". Therefore, you can get up to four more a day.

I'm not making a comparative statement about the efficiency of the archetype, because I believe we sometimes spend a bit TOO much time on "optimization". The number of bonus feats is a rules question, not an evaluation of quality.

Derklord wrote:


Genie Style says "an elemental monk can gain the benefts" - as written, with infinite duration. Considering how ridiculously bad the archetype is (seriously, you lose all your bonus feats for an ability every character already possesses), I'd actually be fine with the archetype granting 3 or 4 extra EF uses.

There is no way to have five elemental style feats by level six. In fact, you will probably only have one. Even a MoMS cannot get to the second feat in the feat chains until 10th level, as they still have to meet the prerequisites. Elemental Monk lets you get the second feat at 6th and complete the chain at 10th. No one else can do that.

Again... I am not evaluating the efficiency of the archetype, but I don't see how it can be said that "every character" already possesses this ability, as they do not.


Which is where I think Jae Wolftail is correct in this manner.

So what happens when you exit out of a style through Genie Style? Wouldn't you lose the benefits of the previous style feat since you don't actually possess the feat? As wouldn't you be gaining a new Elemental Fist use from a "new source"?

Start in Efreeti Style, swift action to Marid Style, expend elemental fist use. Next round you swift action into Efreeti Style which is treated as a "new source" as you didn't have the feat previously before Marid Style.

Normally in a monk archetype you would gain the feat with the tagline "...even if you don't meet the prerequisites." Like with, as examples, Hungry Ghost or Master of Many Styles. Which is where the "only 4 extra uses of Elemental Fist" would make sense if you gained Djinni, Efreeti, Janni,Marid, Shaitan style as feats.

Yet that is not what is happening at all with Elemental Monk. The only feat you gain from this archetype with the that tagline of "...even if you don't meet the prerequisites." is Elemental Fist. Which is why you lose all other feats with this archetype.

That when you Swift Action, even outside of combat uniquely, you are forced into a style but you don't get to keep the feat.

And since you don't have the retention of the Style Feat itself like say from Djinni Style for the extra Elemental Fist use, you treat re-entering it after what was previously Janni/Efreeti/Marid/Shaitan style as a "new source".

It is literally Style Cycling for Elemental Fist uses.


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You count all your uses of an ability during the day, even if you temporarily gain additional uses multiple times. Here's the relevant CRB FAQ:

FAQ wrote:

Temporarily gaining abilities: If I temporarily gain an ability that is limited in its uses per day, am I limited in my overall uses of that ability if I can temporarily gain it more than once?

Yes. You are limited by the ability in the same way as a character that has that ability permanently. For example, if you have an ability that allows you to gain the Stunning Fist feat for a limited period of time and you use it 3 times. Those uses count against your total number of uses should you temporarily gain Stunning Fist again later that day. This limit also applies to abilities that grant additional uses of another ability (such as Extra Channel). Once used, they are consumed for the day, even if you gain the ability again.


Rogue Eidolon wrote:

You count all your uses of an ability during the day, even if you temporarily gain additional uses multiple times. Here's the relevant CRB FAQ:

FAQ wrote:

Temporarily gaining abilities: If I temporarily gain an ability that is limited in its uses per day, am I limited in my overall uses of that ability if I can temporarily gain it more than once?

Yes. You are limited by the ability in the same way as a character that has that ability permanently. For example, if you have an ability that allows you to gain the Stunning Fist feat for a limited period of time and you use it 3 times. Those uses count against your total number of uses should you temporarily gain Stunning Fist again later that day. This limit also applies to abilities that grant additional uses of another ability (such as Extra Channel). Once used, they are consumed for the day, even if you gain the ability again.

Then shouldn't the Elemental Monk be errata'd to ignore the perquisites and gain the style feats by default in order for it be as cut and dry as possible of this class feature? That the Errata should state that Elemental Strike only replaces the Stunning Fist. While the Genie Style class feature itself states that it replaces the bonus feats in addition to what it also replaces.

If the intention by the creator is for unlimited Elemental Fist use, then the errata should have the archetype lose the "per day maximum" as presented in the FAQ.


There is no unlimited uses! Seriously, where the hell do you two get that from? At most we were talking about having the benefits of all the style feats, that's 3 extra uses (4 if you use Janni Style instead of one of the elemental ones).

I'm the first to agree that the archetype needs FAQ/erratum, but that's because the "Elemental Strike" ability is highly redundant - EF's element is always chosen on use, so the entire second sentence of Elemental Strike does absolutely nothing. That line, and thus the replacement of bonus feats, should be completely removed.
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Moonheart wrote:
Note that using Genie Style actualy qualify as "spending a swift action to switch", so the previous stance effect should end.

No. You spend the swift action to gain the benefits of the feat, which in turn triggers entering the stance.**

Moonheart wrote:
Unless you're an MoM you can only have one stance active at a time

The rules don't actually say that.**

*) Note, I'm not saying that Elemental Monk is intended to have mutliple stances active, only that it's a possible RAW interpretation, and that it would be beneficial for balance.
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Moonheart wrote:
Overall, this archetype is still not bad at all...

Say what? You trade away all your bonus feats and your 10th level Ki Power (i.e. delaying Ki Leech) for some of the worst styles in the game - how is that not horrible?

Quite frankly, Elemental Fist sucks. Hard. Let's say we're level 8, with 18 wisdom, 4 encounters á 4 rounds a day. Flurry is 3 attacks a round, plus one more from Ki half the rounds. That's 56 attacks per day. Elemental Fist does an average of 7.5 damage 10 times (that's with the wisdom bonus), for 75 theoretical bonus damage over the course of the day. That's an average of 1.34 damage per attack, i.e. not much more than a trait.

The five style chains are all pretty bad as well: The damage bonus via Elemental Fist from the first feats is minuscule compared to other styles. The triggered effects from the second feats tend to have problems (entangled allows fort save, catching fire has a neigh-irrelevant effect, and deafen is a small affect against only a small number of enemies). The elemental style third feats, as well as all three Janni feats, don't work with a full attack, and thus work against the very foundation of your class.
Shaitan Skin is normally OK-ish because it can trigger Medusa's Wrath on a failed reflex save (easier to stick than Stunning Fist), but this archetype removes all your bonus feats, so you can't grab said feat.


Derklord wrote:
Moonheart wrote:
Overall, this archetype is still not bad at all...
Say what? You trade away all your bonus feats and your 10th level Ki Power (i.e. delaying Ki Leech) for some of the worst styles in the game - how is that not horrible?

Perhaps simply because tabletop roleplaying games are not supposed to be based on powergaming?

You don't gain anything by being overpowered in Pathfinder. You won't be more rewarded for this, and if your DM is feeling your character is very powerful, he will then raise the difficulty of encounters anyway.
The only thing you need is to have a character that can do his job, and who is fun enough to have around for the others, and yourself, to enjoy it.

This archetype is efficient enough so you won't have to blush in combat, and flavorful enough to allow to make a really fun RP with it.
So... yes, it's not bad at all.

If you only look at the DPS level... well, you should rather play MMOGs

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