Starting Hell's Rebels as a PC soon and have some questions about party make-up!


Advice


One of my great joys in tabletop RPGs is the party dynamic (which is why I am so bummed "whatshouldiroll" is down!). So far, my group consists of a witch (Alley Witch/Hex Channeler), a bard (Street Performer, focusing on archery in combat), and some sort of monk (unchained I believe). The GM made us roll for stats (I greatly prefer point buy, but am the only one in our group who feels that way haha) and rolled pretty darn well (18, 16, 15, 13, 12, 10). The bard probably rolled the lowest - topping out with a couple 15's.

I have a few ideas that I'd love to discuss with you folks. They are as follows: cleric of Cayden Cailean (probably hidden priest?), Zealot vigilante of Cayden Cailean. Regardless, my character is going to have Profession: Brewer. I'd also probably steer away from using the rapier favoured weapon aspect due to already playing an inspired blade swashbuckler currently.

I am open to other suggestions as well. I did however want to ask a couple questions about some of them. What do you folks think this group is particularly lacking/in need of?

Would a cleric be a bit overshadowed by the fact that there is easy access to churches etc. due to it being mainly set in Kintargo?

And this might be what I am most worried about: would a vigilante be stepping on the toes of the bard? I'd rather not nudge into anyone's "cool factor" or spotlight or make them made null.

I am beyond excited for this AP and for your input! Cheers, folks.

Scarab Sages

I'm sure your cleric would be very useful and helpful. Connections to any of the deities in the player's guide would be pretty great, especially the Rose

I just found out about the Hunter with the courtly archetype. I REALLY would like to play one of these in Hell's Rebels myself. Just a thought.


Pathfinder Adventure Path Subscriber

The group seems to lack divine casting, so the cleric might be a good choice.

For the campaign, the main church in town is Asmodean, which obviously isn't going to want to help your party. As of the beginning of the campaign, the only churches in Kintargo besides Asmodeus are Shelyn, Abadar and Zon-Kuthon. The Shelynite church would be sympathetic, but might be under a lot of scrutiny from the government, so I don't think your cleric would be overshadowed at all. (That being said, if you decide you prefer the vigilante, that's a good way to get healing when you need it.)

I think Hell's Rebels is a good campaign to play a vigilante in, though. I think as long as you're aware of what the bard's player is going for and try to carve out a different niche for your own character, you should be able to avoid stepping on their toes.

Note that the faith of Cayden Cailean is specifically banned in the city, so your character would have to hide their faith.

Silver Crusade

The only healing spells the Witch is really missing are the Restoration spells. Those are on the Zealot's spell list, so I'd go with the Vigilante.

Edit: Another healing resource in Hell's Rebels is the Spellcasters rebellion team.


If you ever wanted to play a vigilante, this is the perfect AP for it.

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