Paladin forced to perform evil under magic, do they loose class abilities?


Rules Questions

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PossibleCabbage wrote:

I feel like everybody understands that a GM is entitled to do all sorts of awful things to NPC Paladins (and any other NPCs you feel like doing bad stuff to). I also believe that doing most of these sorts of things to a PC, unless it was the player's idea to begin with, is poor form.

"Mind controlling the PCs" is potentially an issue with some tables, or it's potentially a lot of fun for everybody. If I was planning on having a villain dominate the Party's Paladin, I'd probably have the villain plan on not forcing the Paladin to do anything that would cause them to fall- since "announcing that you're going to attack your erstwhile allies, and doing so while apologizing profusely and/or pointing out the times the Party has, in fact, harmed the innocent" should not run the risk of the Paladin falling.

Hey, my oracle managed to take three witches on at the same time. With a sword (yay for the kitsune AFC perk!). And resisted like six enchantment spells from them. I'm not against the NPCs attacking with everything they've got, I always to that to them.


Zarius wrote:
PossibleCabbage wrote:

I feel like everybody understands that a GM is entitled to do all sorts of awful things to NPC Paladins (and any other NPCs you feel like doing bad stuff to). I also believe that doing most of these sorts of things to a PC, unless it was the player's idea to begin with, is poor form.

"Mind controlling the PCs" is potentially an issue with some tables, or it's potentially a lot of fun for everybody. If I was planning on having a villain dominate the Party's Paladin, I'd probably have the villain plan on not forcing the Paladin to do anything that would cause them to fall- since "announcing that you're going to attack your erstwhile allies, and doing so while apologizing profusely and/or pointing out the times the Party has, in fact, harmed the innocent" should not run the risk of the Paladin falling.

Hey, my oracle managed to take three witches on at the same time. With a sword (yay for the kitsune AFC perk!). And resisted like six enchantment spells from them. I'm not against the NPCs attacking with everything they've got, I always to that to them.

we had a 3rd level dwarf fighter kill 6 medusas (medusea?) after the entire party was turned to stone he just could not fail those fort saves. just had to hoof over to each one and cut em up. (and no I have no idea why the dm threw 6 mother @#$%^& medusas at us. that was a short game btw.)

Was that off topic?


Eh? Even without the gaze or the poison, a medusa should trounce multiple 3rd level fighters alone with simple dagger attacks.

If ONE of you soloed 6 cr 7 monsters at the same time, I perfectly understand why your dm felt justified in allowing such an encounter.


toastedamphibian wrote:

Eh? Even without the gaze or the poison, a medusa should trounce multiple 3rd level fighters alone with simple dagger attacks.

If ONE of you soloed 6 cr 7 monsters at the same time, I perfectly understand why your dm felt justified in allowing such an encounter.

Yeah they stoned us all in the first round except the dwarf who never rolled anything below a 13 that fight. Honestly if you can save versus medusas their not that tough hp and damage wise (this was 3.5 medusas not sure if they were buffed in PF.) I think he crit hit 3 times at some point half of them retreated.


Yeah, looks like between 3.5 and pathfinder they gained 2hd and +6 Con (and a longbow) giving them double the hp and +10/+5/+5 melee attack routine.


toastedamphibian wrote:
Yeah, looks like between 3.5 and pathfinder they gained 2hd and +6 Con (and a longbow) giving them double the hp and +10/+5/+5 melee attack routine.

Sounds about right. I remember they had a lot of trouble hitting him and he never came close to failing a save.


PossibleCabbage wrote:

I feel like everybody understands that a GM is entitled to do all sorts of awful things to NPC Paladins (and any other NPCs you feel like doing bad stuff to). I also believe that doing most of these sorts of things to a PC, unless it was the player's idea to begin with, is poor form.

"Mind controlling the PCs" is potentially an issue with some tables, or it's potentially a lot of fun for everybody. If I was planning on having a villain dominate the Party's Paladin, I'd probably have the villain plan on not forcing the Paladin to do anything that would cause them to fall- since "announcing that you're going to attack your erstwhile allies, and doing so while apologizing profusely and/or pointing out the times the Party has, in fact, harmed the innocent" should not run the risk of the Paladin falling.

That brings up a very valid point. What the Paladin does to a group of murder hobos can't really be called evil, can it? Even if the entire group is Lawful Good they most certainly aren't "innocent". I can't think of any reason a villain would waste a Dominate Person to specifically cause a Paladin to fall when it is just as effective to have the Paladin do whatever with their full abilities in tact. Especially since most of the charm abilities allow additional saves if you put them in such moral code breaking situations and paladins have notoriously good saves.


Zarius wrote:
Hey, my oracle managed to take three witches on at the same time. With a sword (yay for the kitsune AFC perk!). And resisted like six enchantment spells from them. I'm not against the NPCs attacking with everything they've got, I always to that to them.

I always just ask players how they feel about mind control in fiction, and the potential of it happening to their characters. If nobody expresses an objection its absolutely on the table but if people are deeply uncomfortable it's something I'm going to avoid doing to player characters.

With advance warning you can always replace dominate person with something else nasty at the same level they can beat with a save (Baleful polymorph is good for this, but fort instead of will).

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