Targutai Minyatur |
That´s it. Our party will have a fighter/barbarian, a magus that prbably wont read his spells and one more player but idk who.
I have spoiler myself a little, and readed that the game has lots of undeads and traps, thats all i know.
So as far as i know the group lacks divine spellcasting, full arcane spellcasting and trapfinding.
The characters that im considering are the next.
-Trapbreaker Alchemist, has a way to deal with traps but the spellcasting isnt that grat.
-Seeker Oracle, Probably with flame mistery and branded curse. I love the gaze of flames with a smokestick or obscuring mist to see the enemies while they cant see you, and the blasting spells may be usefull. The thing i find bad is that oracle have to choose lots of remove x thing and restorations spells or carry lots of scrolls.
-Ancient lorekeeper oracle with trapfinding trait. Divine? Check Arcane (a little but...) check trapfinding? check. Same problem that has the other oracle.
-Witch, maybe hex channeler with healing patron or time for haste. Has a good mix of spells, lack basting but is ok. Thing i see here is that the channel dc will be too easy to overcome since witch putting high charisma and some feats.
-Empyreal sorcerer with the trapfinding trait, i like having wis for the saves and perception, wisdom in the flesh for disable device.
-Theologian Cleric with fire domain to cast fireballs in non-domain slots, plus trapfinding trait.
Wich of them you think will be more usefull in this specific adventure, or are they even?